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  /src/games/rogue/
rogue.h 373 #define DROPS_LEVEL 0400000L
384 #define SPECIAL_HIT (RUSTS|HOLDS|FREEZES|STEALS_GOLD|STEALS_ITEM|STINGS|DRAINS_LIFE|DROPS_LEVEL)
spec_hit.c 93 if (monster->m_flags & DROPS_LEVEL) {
monster.c 119 {(ASLEEP|WANDERS|DROPS_LEVEL),"2d8",45,'W',55,14,23,75,0,0, FILL},

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