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  /src/games/phantasia/
phantdefs.h 143 #define D_BEYOND (1.1e6) /* distance to beyond point of no return */
misc.c 99 if (MAX(fabs(playerp->p_x), fabs(playerp->p_y)) > D_BEYOND)
734 if (Beyond && fabs(xnew) < D_BEYOND && fabs(ynew) < D_BEYOND)
741 xnew = SGN(Player.p_x) * MAX(fabs(Player.p_x), D_BEYOND);
743 ynew = SGN(Player.p_y) * MAX(fabs(Player.p_y), D_BEYOND);
765 if (MAX(fabs(Player.p_x), fabs(Player.p_y)) >= D_BEYOND)

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