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Searched
refs:D_BEYOND
(Results
1 - 2
of
2
) sorted by relevancy
/src/games/phantasia/
phantdefs.h
143
#define
D_BEYOND
(1.1e6) /* distance to beyond point of no return */
misc.c
99
if (MAX(fabs(playerp->p_x), fabs(playerp->p_y)) >
D_BEYOND
)
734
if (Beyond && fabs(xnew) <
D_BEYOND
&& fabs(ynew) <
D_BEYOND
)
741
xnew = SGN(Player.p_x) * MAX(fabs(Player.p_x),
D_BEYOND
);
743
ynew = SGN(Player.p_y) * MAX(fabs(Player.p_y),
D_BEYOND
);
765
if (MAX(fabs(Player.p_x), fabs(Player.p_y)) >=
D_BEYOND
)
Completed in 12 milliseconds
Indexes created Sun Oct 26 13:09:57 GMT 2025