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    Searched refs:EAST (Results 1 - 6 of 6) sorted by relevancy

  /src/games/battlestar/
room.c 86 right = here.east;
92 left = here.east;
98 case EAST:
101 ahead = here.east;
109 back = here.east;
127 case EAST:
141 case EAST:
148 case EAST:
154 case EAST:
168 case EAST
    [all...]
extern.h 146 #define EAST 1012
246 #define east link[2] macro
  /src/games/hunt/huntd/
makemaze.c 182 stat |= EAST;
186 case WEST | EAST:
187 case EAST:
shots.c 396 dir = EAST;
411 mask |= EAST, count++;
432 if (mask & EAST)
433 mask &= ~EAST, count--;
457 if (n >= 0 && mask & EAST)
458 dir = EAST, n--;
472 case EAST:
857 dirmask |= EAST, count++;
861 dirmask |= EAST, count++;
876 dirmask |= EAST, count++
    [all...]
  /src/games/hunt/hunt/
otto.c 66 #undef EAST
97 #define EAST 3
184 case '>': facing = EAST; break;
375 case EAST:
376 if (been_there[row][col + 1] & EAST)
389 been_there[r][col] |= EAST;
447 case EAST: col++; break;
506 case EAST:
514 else if (dir == EAST
  /src/games/hunt/include/
hunt_common.h 169 #define EAST 010

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