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Searched
refs:EAST
(Results
1 - 6
of
6
) sorted by relevancy
/src/games/battlestar/
room.c
86
right = here.
east
;
92
left = here.
east
;
98
case
EAST
:
101
ahead = here.
east
;
109
back = here.
east
;
127
case
EAST
:
141
case
EAST
:
148
case
EAST
:
154
case
EAST
:
168
case
EAST
[
all
...]
extern.h
146
#define
EAST
1012
246
#define
east
link[2]
macro
/src/games/hunt/huntd/
makemaze.c
182
stat |=
EAST
;
186
case WEST |
EAST
:
187
case
EAST
:
shots.c
396
dir =
EAST
;
411
mask |=
EAST
, count++;
432
if (mask &
EAST
)
433
mask &= ~
EAST
, count--;
457
if (n >= 0 && mask &
EAST
)
458
dir =
EAST
, n--;
472
case
EAST
:
857
dirmask |=
EAST
, count++;
861
dirmask |=
EAST
, count++;
876
dirmask |=
EAST
, count++
[
all
...]
/src/games/hunt/hunt/
otto.c
66
#undef
EAST
97
#define
EAST
3
184
case '>': facing =
EAST
; break;
375
case
EAST
:
376
if (been_there[row][col + 1] &
EAST
)
389
been_there[r][col] |=
EAST
;
447
case
EAST
: col++; break;
506
case
EAST
:
514
else if (dir ==
EAST
/src/games/hunt/include/
hunt_common.h
169
#define
EAST
010
Completed in 17 milliseconds
Indexes created Tue Oct 21 19:09:51 GMT 2025