| /src/games/cribbage/ |
| deck.h | 67 #define EMPTY 13
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| io.c | 104 if (c.rank == EMPTY || c.suit == EMPTY) 136 if (c.rank == EMPTY) 199 if (crd.rank != EMPTY) { 234 rnk = sut = EMPTY; 246 rnk = EMPTY; 253 if (rnk == EMPTY) 256 sut = EMPTY; 263 if (sut != EMPTY) 267 rnk = EMPTY; [all...] |
| cards.c | 122 d[j].suit = d[j].rank = EMPTY;
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| /src/games/trek/ |
| nova.c | 77 Sect[x][y] = EMPTY; 93 case EMPTY: 134 Sect[i][j] = EMPTY;
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| klmove.c | 150 Sect[k->x][k->y] = EMPTY; 158 if (Sect[lookx][looky] != EMPTY) { 162 if (Sect[lookx][looky] != EMPTY) { 166 Sect[lookx][looky] != EMPTY) { 179 Sect[k->x][k->y] = EMPTY;
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| help.c | 126 Sect[Ship.sectx][Ship.secty] = EMPTY; 144 Sect[dx][dy] != EMPTY) 149 /* found an empty spot */
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| kill.c | 70 Sect[ix][iy] = EMPTY; 125 Sect[Etc.starbase.x][Etc.starbase.y] = EMPTY; 160 Sect[x][y] = EMPTY;
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| abandon.c | 141 Sect[Ship.sectx][Ship.secty] = EMPTY; 149 if (Sect[Ship.sectx][Ship.secty] == EMPTY) {
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| initquad.c | 91 Sect[i][j] = EMPTY; 145 } while (Sect[i][j] != EMPTY);
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| move.c | 136 Sect[Ship.sectx][Ship.secty] = EMPTY; 193 if (Sect[ix][iy] != EMPTY) {
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| torped.c | 161 case EMPTY: 203 Sect[ix][iy] = EMPTY;
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| trek.h | 90 #define EMPTY '.'
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| /src/usr.bin/make/unit-tests/ |
| varmod-select-words.mk | 17 EMPTY= # the space should be ignored 28 mod-squarebrackets-empty \ 52 mod-squarebrackets-empty: 77 @echo 'EMPTY="${EMPTY}"' 78 @echo 'EMPTY:[#]="${EMPTY:[#]}" == 1 ?' 91 @echo 'EMPTY:[1]="${EMPTY:[1]}"' 178 @echo 'LIST:[$${EMPTY}]="${LIST:[${EMPTY}]}" is an error [all...] |
| var-op-default.mk | 21 # An empty variable is defined, therefore the '?=' operator does nothing. 22 EMPTY= # empty 23 EMPTY?= ignored 24 .if ${EMPTY} != ""
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| cond-func-empty.mk | 1 # $NetBSD: cond-func-empty.mk,v 1.29 2025/06/11 18:49:58 sjg Exp $ 3 # Tests for the empty() function in .if conditions, which tests an 11 EMPTY= # empty 16 # An undefined variable counts as empty. 17 .if !empty(UNDEF) 21 # An undefined variable has the empty string as the value, and the :M 24 .if !empty(UNDEF:M*) 28 # The :S modifier replaces the empty value with an actual word. After 29 # applying the :S modifier to the expression, its value is 'empty', so it i 222 empty= # defined but empty macro [all...] |
| /src/games/gomoku/ |
| makemove.c | 108 if (sp->s_occ != EMPTY) 133 bool space = fsp->s_occ == EMPTY; 139 else if (sp->s_occ == EMPTY) 148 if (sp->s_occ == EMPTY) 167 if (space && sp->s_occ == EMPTY) { 177 if (sp->s_occ == EMPTY) 209 if (fsp->s_occ == EMPTY) { 240 * count the number of empty spots to see if there is 247 if (board[s].s_occ == EMPTY) { 255 if (board[s].s_occ == EMPTY) { [all...] |
| bdisp.c | 176 if (debug > 1 && sp->s_occ == EMPTY) { 216 if (debug > 1 && sp->s_occ == EMPTY) {
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| gomoku.h | 63 #define EMPTY 2 191 u_char e_off; /* offset in frame of this empty spot */ 265 extern struct combostr *sortframes[2]; /* sorted, non-empty frames */
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| pickmove.c | 126 if (sp->s_occ != EMPTY) 236 if (sp->s_occ != EMPTY) 245 * Scan the sorted list of non-empty frames and 246 * update the minimum combo values for each empty spot. 261 /* check for empty list of frames */ 272 * an empty spot. 310 if (sp->s_occ != EMPTY) 361 /* scan for combos at empty spots */ 537 /* record the empty spots that will complete this combo */ 575 /* scan for combos at empty spots * [all...] |
| /src/usr.bin/sed/ |
| defs.h | 113 EMPTY, /* d D g G h H l n N p P q x = \0 */
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| compile.c | 109 {'d', 2, EMPTY}, 110 {'D', 2, EMPTY}, 111 {'g', 2, EMPTY}, 112 {'G', 2, EMPTY}, 113 {'h', 2, EMPTY}, 114 {'H', 2, EMPTY}, 116 {'l', 2, EMPTY}, 117 {'n', 2, EMPTY}, 118 {'N', 2, EMPTY}, 119 {'p', 2, EMPTY}, [all...] |
| /src/include/ |
| utmpx.h | 56 #define EMPTY 0
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| /src/lib/libc/gen/ |
| utmpx.c | 175 if (utx->ut_type == EMPTY) 179 if (ut.ut_type == EMPTY) 182 case EMPTY: 224 case EMPTY:
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| /src/usr.sbin/sysinst/ |
| msg.pm.en | 80 message raid_err_menufmt {EMPTY RAID!} 123 message lvm_err_menufmt {EMPTY VG!}
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| /src/lib/libc/include/isc/ |
| list.h | 41 #define EMPTY(list) ((list).head == NULL)
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