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    Searched refs:EMPTY (Results 1 - 25 of 34) sorted by relevancy

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  /src/games/cribbage/
deck.h 67 #define EMPTY 13
io.c 104 if (c.rank == EMPTY || c.suit == EMPTY)
136 if (c.rank == EMPTY)
199 if (crd.rank != EMPTY) {
234 rnk = sut = EMPTY;
246 rnk = EMPTY;
253 if (rnk == EMPTY)
256 sut = EMPTY;
263 if (sut != EMPTY)
267 rnk = EMPTY;
    [all...]
cards.c 122 d[j].suit = d[j].rank = EMPTY;
  /src/games/trek/
nova.c 77 Sect[x][y] = EMPTY;
93 case EMPTY:
134 Sect[i][j] = EMPTY;
klmove.c 150 Sect[k->x][k->y] = EMPTY;
158 if (Sect[lookx][looky] != EMPTY) {
162 if (Sect[lookx][looky] != EMPTY) {
166 Sect[lookx][looky] != EMPTY) {
179 Sect[k->x][k->y] = EMPTY;
help.c 126 Sect[Ship.sectx][Ship.secty] = EMPTY;
144 Sect[dx][dy] != EMPTY)
149 /* found an empty spot */
kill.c 70 Sect[ix][iy] = EMPTY;
125 Sect[Etc.starbase.x][Etc.starbase.y] = EMPTY;
160 Sect[x][y] = EMPTY;
abandon.c 141 Sect[Ship.sectx][Ship.secty] = EMPTY;
149 if (Sect[Ship.sectx][Ship.secty] == EMPTY) {
initquad.c 91 Sect[i][j] = EMPTY;
145 } while (Sect[i][j] != EMPTY);
move.c 136 Sect[Ship.sectx][Ship.secty] = EMPTY;
193 if (Sect[ix][iy] != EMPTY) {
torped.c 161 case EMPTY:
203 Sect[ix][iy] = EMPTY;
trek.h 90 #define EMPTY '.'
  /src/usr.bin/make/unit-tests/
varmod-select-words.mk 17 EMPTY= # the space should be ignored
28 mod-squarebrackets-empty \
52 mod-squarebrackets-empty:
77 @echo 'EMPTY="${EMPTY}"'
78 @echo 'EMPTY:[#]="${EMPTY:[#]}" == 1 ?'
91 @echo 'EMPTY:[1]="${EMPTY:[1]}"'
178 @echo 'LIST:[$${EMPTY}]="${LIST:[${EMPTY}]}" is an error
    [all...]
var-op-default.mk 21 # An empty variable is defined, therefore the '?=' operator does nothing.
22 EMPTY= # empty
23 EMPTY?= ignored
24 .if ${EMPTY} != ""
cond-func-empty.mk 1 # $NetBSD: cond-func-empty.mk,v 1.29 2025/06/11 18:49:58 sjg Exp $
3 # Tests for the empty() function in .if conditions, which tests an
11 EMPTY= # empty
16 # An undefined variable counts as empty.
17 .if !empty(UNDEF)
21 # An undefined variable has the empty string as the value, and the :M
24 .if !empty(UNDEF:M*)
28 # The :S modifier replaces the empty value with an actual word. After
29 # applying the :S modifier to the expression, its value is 'empty', so it i
222 empty= # defined but empty macro
    [all...]
  /src/games/gomoku/
makemove.c 108 if (sp->s_occ != EMPTY)
133 bool space = fsp->s_occ == EMPTY;
139 else if (sp->s_occ == EMPTY)
148 if (sp->s_occ == EMPTY)
167 if (space && sp->s_occ == EMPTY) {
177 if (sp->s_occ == EMPTY)
209 if (fsp->s_occ == EMPTY) {
240 * count the number of empty spots to see if there is
247 if (board[s].s_occ == EMPTY) {
255 if (board[s].s_occ == EMPTY) {
    [all...]
bdisp.c 176 if (debug > 1 && sp->s_occ == EMPTY) {
216 if (debug > 1 && sp->s_occ == EMPTY) {
gomoku.h 63 #define EMPTY 2
191 u_char e_off; /* offset in frame of this empty spot */
265 extern struct combostr *sortframes[2]; /* sorted, non-empty frames */
pickmove.c 126 if (sp->s_occ != EMPTY)
236 if (sp->s_occ != EMPTY)
245 * Scan the sorted list of non-empty frames and
246 * update the minimum combo values for each empty spot.
261 /* check for empty list of frames */
272 * an empty spot.
310 if (sp->s_occ != EMPTY)
361 /* scan for combos at empty spots */
537 /* record the empty spots that will complete this combo */
575 /* scan for combos at empty spots *
    [all...]
  /src/usr.bin/sed/
defs.h 113 EMPTY, /* d D g G h H l n N p P q x = \0 */
compile.c 109 {'d', 2, EMPTY},
110 {'D', 2, EMPTY},
111 {'g', 2, EMPTY},
112 {'G', 2, EMPTY},
113 {'h', 2, EMPTY},
114 {'H', 2, EMPTY},
116 {'l', 2, EMPTY},
117 {'n', 2, EMPTY},
118 {'N', 2, EMPTY},
119 {'p', 2, EMPTY},
    [all...]
  /src/include/
utmpx.h 56 #define EMPTY 0
  /src/lib/libc/gen/
utmpx.c 175 if (utx->ut_type == EMPTY)
179 if (ut.ut_type == EMPTY)
182 case EMPTY:
224 case EMPTY:
  /src/usr.sbin/sysinst/
msg.pm.en 80 message raid_err_menufmt {EMPTY RAID!}
123 message lvm_err_menufmt {EMPTY VG!}
  /src/lib/libc/include/isc/
list.h 41 #define EMPTY(list) ((list).head == NULL)

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