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  /src/games/battlestar/
cypher.c 120 wordvalue[wordnumber + 1] == EVERYTHING) {
140 wordvalue[wordnumber + 1] == EVERYTHING) {
191 wordvalue[wordnumber + 1] == EVERYTHING) {
211 wordvalue[wordnumber + 1] == EVERYTHING) {
233 wordvalue[wordnumber + 1] == EVERYTHING) {
251 wordvalue[wordnumber + 1] == EVERYTHING) {
269 wordvalue[wordnumber + 1] == EVERYTHING) {
288 wordvalue[wordnumber + 1] == EVERYTHING) {
306 wordvalue[wordnumber + 1] == EVERYTHING) {
380 wordvalue[wordnumber + 1] == EVERYTHING) {
    [all...]
parse.c 148 /* If there is a sequence (NOUN | OBJECT) AND EVERYTHING
151 * case they aren't in EVERYTHING (i.e. not here or nonexistent).
160 wordvalue[n + 1] == EVERYTHING) {
163 wordvalue[n - 1] = EVERYTHING;
171 /* And trim EVERYTHING AND EVERYTHING. */
173 if (wordvalue[n - 1] == EVERYTHING &&
175 wordvalue[n + 1] == EVERYTHING) {
command2.c 205 wordvalue[wordnumber] == EVERYTHING)
281 wordvalue[wordnumber] == EVERYTHING)
words.c 146 { "everything", EVERYTHING, OBJECT, NULL },
147 { "all", EVERYTHING, OBJECT, NULL },
command5.c 315 if (obj == EVERYTHING)
extern.h 156 #define EVERYTHING 1022

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