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Searched
refs:EVERYTHING
(Results
1 - 6
of
6
) sorted by relevancy
/src/games/battlestar/
cypher.c
120
wordvalue[wordnumber + 1] ==
EVERYTHING
) {
140
wordvalue[wordnumber + 1] ==
EVERYTHING
) {
191
wordvalue[wordnumber + 1] ==
EVERYTHING
) {
211
wordvalue[wordnumber + 1] ==
EVERYTHING
) {
233
wordvalue[wordnumber + 1] ==
EVERYTHING
) {
251
wordvalue[wordnumber + 1] ==
EVERYTHING
) {
269
wordvalue[wordnumber + 1] ==
EVERYTHING
) {
288
wordvalue[wordnumber + 1] ==
EVERYTHING
) {
306
wordvalue[wordnumber + 1] ==
EVERYTHING
) {
380
wordvalue[wordnumber + 1] ==
EVERYTHING
) {
[
all
...]
parse.c
148
/* If there is a sequence (NOUN | OBJECT) AND
EVERYTHING
151
* case they aren't in
EVERYTHING
(i.e. not here or nonexistent).
160
wordvalue[n + 1] ==
EVERYTHING
) {
163
wordvalue[n - 1] =
EVERYTHING
;
171
/* And trim
EVERYTHING
AND
EVERYTHING
. */
173
if (wordvalue[n - 1] ==
EVERYTHING
&&
175
wordvalue[n + 1] ==
EVERYTHING
) {
command2.c
205
wordvalue[wordnumber] ==
EVERYTHING
)
281
wordvalue[wordnumber] ==
EVERYTHING
)
words.c
146
{ "
everything
",
EVERYTHING
, OBJECT, NULL },
147
{ "all",
EVERYTHING
, OBJECT, NULL },
command5.c
315
if (obj ==
EVERYTHING
)
extern.h
156
#define
EVERYTHING
1022
Completed in 50 milliseconds
Indexes created Mon Oct 20 10:10:01 GMT 2025