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    Searched refs:EXPERIENCE (Results 1 - 4 of 4) sorted by relevancy

  /src/games/larn/
global.c 8 * raiseexperience(x) subroutine to increase experience points
9 * loseexperience(x) subroutine to lose experience points
42 uses c[EXPERIENCE] c[LEVEL]
48 raiseexperience((long) (skill[c[LEVEL]] - c[EXPERIENCE]));
60 loseexperience((long) (c[EXPERIENCE] - skill[c[LEVEL] - 1] + 1));
66 subroutine to increase experience points
73 c[EXPERIENCE] += x;
74 while (c[EXPERIENCE] >= skill[c[LEVEL]] && (c[LEVEL] < MAXPLEVEL)) {
93 subroutine to lose experience points
100 c[EXPERIENCE] -= x
    [all...]
diag.c 51 lprintf("\ngold: %ld Experience: %ld Character level: %ld Level in caverns: %ld",
52 (long) c[GOLD], (long) c[EXPERIENCE], (long) c[LEVEL], (long) level);
71 lprintf("%6ld %3ld %6ld\n", (long) monster[i].gold, (long) monster[i].hitpoints, (long) monster[i].experience);
346 if (c[LEVEL] == 25 && c[EXPERIENCE] > skill[24]) { /* if patch up lev 25
349 tmp = c[EXPERIENCE] - skill[24]; /* amount to go up */
350 c[EXPERIENCE] = skill[24];
display.c 80 lprintf(" Exp: %-9ld %s\n", (long) c[EXPERIENCE], class[c[LEVEL] - 1]);
109 botsub(makecode(EXPERIENCE, 49, 18), "%-9ld");
158 if (c[EXPERIENCE] != cbak[EXPERIENCE]) {
header.h 46 unsigned long experience; member in struct:monst
85 #define EXPERIENCE 9

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