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Searched
refs:EXPERIENCE
(Results
1 - 4
of
4
) sorted by relevancy
/src/games/larn/
global.c
8
* raiseexperience(x) subroutine to increase
experience
points
9
* loseexperience(x) subroutine to lose
experience
points
42
uses c[
EXPERIENCE
] c[LEVEL]
48
raiseexperience((long) (skill[c[LEVEL]] - c[
EXPERIENCE
]));
60
loseexperience((long) (c[
EXPERIENCE
] - skill[c[LEVEL] - 1] + 1));
66
subroutine to increase
experience
points
73
c[
EXPERIENCE
] += x;
74
while (c[
EXPERIENCE
] >= skill[c[LEVEL]] && (c[LEVEL] < MAXPLEVEL)) {
93
subroutine to lose
experience
points
100
c[
EXPERIENCE
] -= x
[
all
...]
diag.c
51
lprintf("\ngold: %ld
Experience
: %ld Character level: %ld Level in caverns: %ld",
52
(long) c[GOLD], (long) c[
EXPERIENCE
], (long) c[LEVEL], (long) level);
71
lprintf("%6ld %3ld %6ld\n", (long) monster[i].gold, (long) monster[i].hitpoints, (long) monster[i].
experience
);
346
if (c[LEVEL] == 25 && c[
EXPERIENCE
] > skill[24]) { /* if patch up lev 25
349
tmp = c[
EXPERIENCE
] - skill[24]; /* amount to go up */
350
c[
EXPERIENCE
] = skill[24];
display.c
80
lprintf(" Exp: %-9ld %s\n", (long) c[
EXPERIENCE
], class[c[LEVEL] - 1]);
109
botsub(makecode(
EXPERIENCE
, 49, 18), "%-9ld");
158
if (c[
EXPERIENCE
] != cbak[
EXPERIENCE
]) {
header.h
46
unsigned long
experience
;
member in struct:monst
85
#define
EXPERIENCE
9
Completed in 15 milliseconds
Indexes created Thu Oct 02 14:10:14 GMT 2025