HomeSort by: relevance | last modified time | path
    Searched refs:End_monitor (Results 1 - 8 of 8) sorted by relevancy

  /src/games/hunt/huntd/
extern.c 64 PLAYER *End_monitor = Monitor; /* last active monitor slot */
driver.c 293 for (pp = Monitor, i = 0; pp < End_monitor; pp++, i++)
306 for (pp = Monitor, i = 0; pp < End_monitor; )
329 for (pp = Monitor, i = 0; pp < End_monitor; pp++, i++) {
353 for (pp = Monitor, i = 0; pp < End_monitor; i++)
657 for (ouch = Monitor; ouch < End_monitor; ouch++) {
742 for (np = Monitor; np < End_monitor; np++)
822 for (np = Monitor; np < End_monitor; np++) {
837 for (np = Monitor; np < End_monitor; np++) {
847 End_monitor--;
848 if (pp != End_monitor) {
    [all...]
expl.c 80 for (pp = Monitor; pp < End_monitor; pp++) {
134 for (pp = Monitor; pp < End_monitor; pp++)
220 for (pp = Monitor; pp < End_monitor; pp++)
234 for (pp = Monitor; pp < End_monitor; pp++)
answer.c 176 if (End_monitor < &Monitor[MAXMON]) {
177 pp = End_monitor++;
241 for (npp = Monitor; npp < End_monitor; npp++) {
322 for (pp = Monitor; pp < End_monitor; pp++)
332 for (pp = Monitor; pp < End_monitor; pp++)
356 for (pp = Monitor; pp < End_monitor; pp++) {
hunt.h 155 extern PLAYER Monitor[MAXMON], *End_monitor;
draw.c 121 for (i = STAT_MON_ROW + 1, np = Monitor; np < End_monitor; np++) {
298 for (np = Monitor; np < End_monitor; np++) {
325 for (newp = Monitor; newp < End_monitor; newp++)
shots.c 95 for (pp = Monitor; pp < End_monitor; pp++)
139 for (pp = Monitor; pp < End_monitor; pp++)
174 for (pp = Monitor; pp < End_monitor; pp++)
244 for (pp = Monitor; pp < End_monitor; pp++)
265 for (pp = Monitor; pp < End_monitor; pp++)
execute.c 376 for (pp = Monitor; pp < End_monitor; pp++)
423 for (pp = Monitor; pp < End_monitor; pp++)

Completed in 16 milliseconds