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    Searched refs:End_player (Results 1 - 8 of 8) sorted by relevancy

  /src/games/hunt/huntd/
extern.c 57 PLAYER *End_player = Player; /* last active player slot */
driver.c 287 for (pp = Player, i = 0; pp < End_player; pp++, i++)
300 for (pp = Player, i = 0; pp < End_player; )
322 for (pp = Player, i = 0; pp < End_player; pp++, i++) {
651 for (ouch = Player; ouch < End_player; ouch++) {
739 for (np = Player; np < End_player; np++)
785 for (np = Player; np < End_player; np++)
808 End_player--;
809 if (pp != End_player) {
810 memcpy(pp, End_player, sizeof (PLAYER));
811 fdset[i] = fdset[End_player - Player + 3]
    [all...]
answer.c 157 for (pp = Player; pp < End_player; pp++) {
162 for (pp = Player; pp < End_player; pp++)
164 for (pp = Player; pp < End_player; pp++) {
188 if (End_player < &Player[MAXPL]) {
189 pp = End_player++;
237 for (npp = Player; npp < End_player; npp++) {
341 for (pp = Player; pp < End_player; pp++) {
hunt.h 149 extern PLAYER Player[MAXPL], *End_player;
expl.c 72 for (pp = Player; pp < End_player; pp++) {
127 for (pp = Player; pp < End_player; pp++)
draw.c 109 for (i = STAT_PLAY_ROW + 1, np = Player; np < End_player; np++) {
303 for (np = Player; np < End_player; np++) {
329 for (newp = Player; newp < End_player; newp++) {
shots.c 92 for (pp = Player; pp < End_player; pp++)
144 for (pp = Player; pp < End_player; pp++)
155 for (pp = Player; pp < End_player; pp++)
164 for (pp = Player; pp < End_player; pp++) {
1031 for (pp = Player; pp < End_player; pp++)
1117 for (pp = Player; pp < End_player; pp++)
execute.c 373 for (pp = Player; pp < End_player; pp++)
420 for (pp = Player; pp < End_player; pp++)

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