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    Searched refs:Enemy (Results 1 - 5 of 5) sorted by relevancy

  /src/games/warp/
object.h 20 #define Enemy 5
37 #define FRIENDLY 2 /* we aren't really an enemy, for now */
init.c 393 nuke = make_object(Enemy,'&',y,x,0,0,32767L,
452 obj = make_object(Enemy,ch,y,x,0,0,
492 obj = make_object(Enemy,ch,y,x,0,0,
move.c 147 case Enemy:
150 else if (temp->type == Enemy)
309 case Enemy:
weapon.c 40 if (from->type == Enemy ||
45 if (from->type != Enemy || !to || to->vely || to->velx) {
46 if (from->type != Enemy &&
them.c 82 for (curkl = enemies; curkl->type == Enemy; curkl = curkl->next) {

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