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Searched
refs:FFLAG
(Results
1 - 2
of
2
) sorted by relevancy
/src/games/gomoku/
gomoku.h
231
#define
FFLAG
0x000100 /* frame is part of a <1,x> combo */
pickmove.c
456
int bmask = (BFLAG |
FFLAG
| MFLAG) << r;
602
if ((fsp->s_flags & (
FFLAG
<< r)) != 0)
1013
board[tcbp->c_vertex].s_flags |=
FFLAG
<< tcbp->c_dir;
1045
board[cbp->c_vertex].s_flags |=
FFLAG
<< cbp->c_dir;
Completed in 12 milliseconds
Indexes created Thu Nov 06 16:10:07 GMT 2025