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    Searched refs:FFLAG (Results 1 - 2 of 2) sorted by relevancy

  /src/games/gomoku/
gomoku.h 231 #define FFLAG 0x000100 /* frame is part of a <1,x> combo */
pickmove.c 456 int bmask = (BFLAG | FFLAG | MFLAG) << r;
602 if ((fsp->s_flags & (FFLAG << r)) != 0)
1013 board[tcbp->c_vertex].s_flags |= FFLAG << tcbp->c_dir;
1045 board[cbp->c_vertex].s_flags |= FFLAG << cbp->c_dir;

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