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  /src/games/rogue/
zap.c 103 if ((wand->which_kind == COLD) || (wand->which_kind == FIRE)) {
293 if (ball == FIRE) {
294 s = "fire";
340 if (ball == FIRE) {
380 if (ball == FIRE) {
385 ((ball == FIRE) ? KFIRE : HYPOTHERMIA));
spec_hit.c 502 bounce(FIRE, dir, monster->row, monster->col, 0);
rogue.h 135 #define FIRE 10

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