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  /src/games/rogue/
zap.c 199 FLAMES | IMITATES | CONFUSES | SEEKS_GOLD | HOLDS));
344 } else if (monster->m_flags & FLAMES) {
rogue.h 379 #define FLAMES 040000000L
monster.c 96 {(ASLEEP|WAKENS|FLAMES),"4d6/4d9",145,'D',5000,21,126,100,0,90, FILL},
361 if ((monster->m_flags & FLAMES) && flame_broil(monster)) {

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