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    Searched refs:FLOOR (Results 1 - 11 of 11) sorted by relevancy

  /src/games/rogue/
throw.c 215 while ((i < 9) && dungeon[row][col] & ~(FLOOR | TUNNEL | DOOR | MONSTER)) {
219 (dungeon[row][col] & ~(FLOOR | TUNNEL | DOOR | MONSTER))) {
trap.c 176 gr_row_col(&row, &col, (FLOOR | MONSTER));
179 gr_row_col(&row, &col, (FLOOR | MONSTER));
monster.c 159 gr_row_col(&row, &col, (FLOOR | TUNNEL | STAIRS | OBJECT));
269 (dungeon[row][col] & (FLOOR | TUNNEL))) {
504 (dungeon[mrow][mcol] == FLOOR) && !blind) {
648 gr_row_col(&row, &col, (FLOOR | TUNNEL | STAIRS | OBJECT));
701 (dungeon[row][col] & (FLOOR|TUNNEL|STAIRS|DOOR))) {
room.c 191 if (mask & (TUNNEL | STAIRS | HORWALL | VERTWALL | FLOOR | DOOR)) {
201 if (mask & FLOOR) {
305 if ((dungeon[row][col] == FLOOR) || (dungeon[row][col] == TUNNEL)) {
object.c 219 if ((dungeon[row][col] == FLOOR) ||
618 gr_row_col(&row, &col, (FLOOR | TUNNEL));
727 gr_row_col(&row, &col, (FLOOR | TUNNEL));
zap.c 215 gr_row_col(&row, &col, (FLOOR | TUNNEL | STAIRS | OBJECT));
move.c 238 return(dungeon[row][col] & (FLOOR | TUNNEL | DOOR | STAIRS | TRAP));
spec_hit.c 297 (dungeon[row][col] & (TUNNEL | FLOOR | DOOR))) {
rogue.h 57 #define FLOOR ((unsigned short) 0100)
level.c 307 ch = FLOOR;
754 gr_row_col(&row, &col, (FLOOR | TUNNEL | OBJECT | STAIRS));
  /src/sys/arch/mips/mips/
fp.S 331 PTR_WORD floor_l_s # func 11 13 FLOOR.L.S MIPS3/MIPS64
335 PTR_WORD floor_w_s # func 15 17 FLOOR.W.S
397 PTR_WORD floor_l_d # func 11 13 FLOOR.L.D MIPS3/MIPS64
401 PTR_WORD floor_w_d # func 15 17 FLOOR.W.D

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