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Searched
refs:FLOOR
(Results
1 - 11
of
11
) sorted by relevancy
/src/games/rogue/
throw.c
215
while ((i < 9) && dungeon[row][col] & ~(
FLOOR
| TUNNEL | DOOR | MONSTER)) {
219
(dungeon[row][col] & ~(
FLOOR
| TUNNEL | DOOR | MONSTER))) {
trap.c
176
gr_row_col(&row, &col, (
FLOOR
| MONSTER));
179
gr_row_col(&row, &col, (
FLOOR
| MONSTER));
monster.c
159
gr_row_col(&row, &col, (
FLOOR
| TUNNEL | STAIRS | OBJECT));
269
(dungeon[row][col] & (
FLOOR
| TUNNEL))) {
504
(dungeon[mrow][mcol] ==
FLOOR
) && !blind) {
648
gr_row_col(&row, &col, (
FLOOR
| TUNNEL | STAIRS | OBJECT));
701
(dungeon[row][col] & (
FLOOR
|TUNNEL|STAIRS|DOOR))) {
room.c
191
if (mask & (TUNNEL | STAIRS | HORWALL | VERTWALL |
FLOOR
| DOOR)) {
201
if (mask &
FLOOR
) {
305
if ((dungeon[row][col] ==
FLOOR
) || (dungeon[row][col] == TUNNEL)) {
object.c
219
if ((dungeon[row][col] ==
FLOOR
) ||
618
gr_row_col(&row, &col, (
FLOOR
| TUNNEL));
727
gr_row_col(&row, &col, (
FLOOR
| TUNNEL));
zap.c
215
gr_row_col(&row, &col, (
FLOOR
| TUNNEL | STAIRS | OBJECT));
move.c
238
return(dungeon[row][col] & (
FLOOR
| TUNNEL | DOOR | STAIRS | TRAP));
spec_hit.c
297
(dungeon[row][col] & (TUNNEL |
FLOOR
| DOOR))) {
rogue.h
57
#define
FLOOR
((unsigned short) 0100)
level.c
307
ch =
FLOOR
;
754
gr_row_col(&row, &col, (
FLOOR
| TUNNEL | OBJECT | STAIRS));
/src/sys/arch/mips/mips/
fp.S
331
PTR_WORD floor_l_s # func 11 13
FLOOR
.L.S MIPS3/MIPS64
335
PTR_WORD floor_w_s # func 15 17
FLOOR
.W.S
397
PTR_WORD floor_l_d # func 11 13
FLOOR
.L.D MIPS3/MIPS64
401
PTR_WORD floor_w_d # func 15 17
FLOOR
.W.D
Completed in 19 milliseconds
Indexes created Wed Oct 22 06:10:02 GMT 2025