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Searched
refs:FOOD
(Results
1 - 8
of
8
) sorted by relevancy
/src/games/hack/
def.objects.h
77
#define
FOOD
(name,prob,delay,weight,nutrition) { name, NULL, NULL, 1, 1,\
81
/*
food
4 can be read */
82
/*
food
5 improves your vision */
83
/*
food
6 makes you stronger (like Popeye) */
86
FOOD
("
food
ration", 50, 5, 4, 800),
87
FOOD
("tripe ration", 20, 1, 2, 200),
88
FOOD
("pancake", 3, 1, 1, 200),
89
FOOD
("dead lizard", 3, 0, 1, 40),
90
FOOD
("fortune cookie", 7, 0, 1, 40)
[
all
...]
/src/games/rogue/
object.c
310
case
FOOD
:
312
retstring = "
food
";
362
obj->what_is =
FOOD
;
383
case
FOOD
:
412
what_is =
FOOD
;
604
obj->what_is =
FOOD
;
pack.c
218
if (!(obj->what_is & (WEAPON |
FOOD
| SCROL | POTION))) {
221
if ((obj->what_is ==
FOOD
) && (obj->which_kind == FRUIT)) {
521
*mask =
FOOD
;
use.c
401
ch = pack_letter("eat what?",
FOOD
);
410
if (obj->what_is !=
FOOD
) {
423
messagef(0, "yuk, that
food
tasted awful");
score.c
538
if (obj->what_is !=
FOOD
) {
rogue.h
67
#define
FOOD
((unsigned short) 040)
inventory.c
167
{'e', "e eat
food
"},
565
case
FOOD
:
829
id = "
food
";
room.c
235
case
FOOD
:
Completed in 17 milliseconds
Indexes created Sat Oct 18 23:09:54 GMT 2025