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  /src/games/hack/
def.objects.h 77 #define FOOD(name,prob,delay,weight,nutrition) { name, NULL, NULL, 1, 1,\
81 /* food 4 can be read */
82 /* food 5 improves your vision */
83 /* food 6 makes you stronger (like Popeye) */
86 FOOD("food ration", 50, 5, 4, 800),
87 FOOD("tripe ration", 20, 1, 2, 200),
88 FOOD("pancake", 3, 1, 1, 200),
89 FOOD("dead lizard", 3, 0, 1, 40),
90 FOOD("fortune cookie", 7, 0, 1, 40)
    [all...]
  /src/games/rogue/
object.c 310 case FOOD:
312 retstring = "food ";
362 obj->what_is = FOOD;
383 case FOOD:
412 what_is = FOOD;
604 obj->what_is = FOOD;
pack.c 218 if (!(obj->what_is & (WEAPON | FOOD | SCROL | POTION))) {
221 if ((obj->what_is == FOOD) && (obj->which_kind == FRUIT)) {
521 *mask = FOOD;
use.c 401 ch = pack_letter("eat what?", FOOD);
410 if (obj->what_is != FOOD) {
423 messagef(0, "yuk, that food tasted awful");
score.c 538 if (obj->what_is != FOOD) {
rogue.h 67 #define FOOD ((unsigned short) 040)
inventory.c 167 {'e', "e eat food"},
565 case FOOD:
829 id = "food";
room.c 235 case FOOD:

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