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    Searched refs:FRIENDLY (Results 1 - 4 of 4) sorted by relevancy

  /src/games/warp/
object.h 37 #define FRIENDLY 2 /* we aren't really an enemy, for now */
them.c 8 * Wasn't clearing FRIENDLY flag on pirate creation.
83 if ((curkl->flags & (CLOAKS|FRIENDLY)) == CLOAKS &&
92 else if ((curkl->flags & (PIRATE|FRIENDLY)) == PIRATE) {
158 else if (curkl->flags & FRIENDLY) {
215 if (curkl->flags & FRIENDLY) {
216 curkl->flags &= ~FRIENDLY;
232 goto accell; /* try not to ram "friendly" torps */
init.c 499 obj->flags |= FRIENDLY;
weapon.c 522 else if (occupant[y][x]->flags & FRIENDLY)

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