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Searched
refs:FRIENDLY
(Results
1 - 4
of
4
) sorted by relevancy
/src/games/warp/
object.h
37
#define
FRIENDLY
2 /* we aren't really an enemy, for now */
them.c
8
* Wasn't clearing
FRIENDLY
flag on pirate creation.
83
if ((curkl->flags & (CLOAKS|
FRIENDLY
)) == CLOAKS &&
92
else if ((curkl->flags & (PIRATE|
FRIENDLY
)) == PIRATE) {
158
else if (curkl->flags &
FRIENDLY
) {
215
if (curkl->flags &
FRIENDLY
) {
216
curkl->flags &= ~
FRIENDLY
;
232
goto accell; /* try not to ram "
friendly
" torps */
init.c
499
obj->flags |=
FRIENDLY
;
weapon.c
522
else if (occupant[y][x]->flags &
FRIENDLY
)
Completed in 46 milliseconds
Indexes created Tue Oct 21 16:10:11 GMT 2025