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    Searched refs:Frame (Results 1 - 7 of 7) sorted by relevancy

  /src/sys/dev/ic/
sl811hsvar.h 21 typedef unsigned int Frame;
29 struct gcq_head timed; /* intr transfer multi-frame wait */
32 Frame frame; /* current frame */ member in struct:slhci_transfers
sl811hs.c 26 * A per-ms frame interrupt is necessary and many devices will poll with a
27 * per-frame bulk transfer.
35 * this chip has no means of determining the current frame number other than
38 * retried in a later frame, so this can cause problems with devices beyond
266 Frame to_frame; /* Frame number for timeout */
267 Frame frame; /* Frame number for intr xfer */ member in struct:slhci_pipe
268 Frame lastframe; /* Previous frame number for intr *
    [all...]
  /src/sys/external/bsd/acpica/dist/debugger/
dbdisply.c 599 ACPI_GENERIC_STATE *Frame;
600 UINT32 Index; /* Index onto current frame */
622 Frame = WalkState->Results;
627 ObjDesc = Frame->Results.ObjDesc[Index];
633 Frame = Frame->Results.Next;
  /src/sys/arch/sparc/stand/ofwboot/
srt0.s 36 #include <machine/frame.h>
76 set CC64FSZ, %g1 ! Frame Size (negative)
80 add %g1, %g2, %g1 ! Frame + Bias
87 set CC64FSZ, %g1 ! Frame Size (negative)
173 save %sp, -CC64FSZ, %sp ! Get a new 64-bit stack frame
  /src/sys/arch/i386/stand/pxeboot/
pxe.h 331 uint16_t BufferLength; /* Length of Frame */
333 frame */
335 in Frame */
336 SEGOFF16_t Frame; /* receive buffer */
  /src/sys/arch/m68k/fpsp/
fpsp.h 37 * fpsp.h --- stack frame offsets during FPSP exception handling
39 * These equates are used to access the exception frame, the fsave
40 * frame and any local variables needed by the FPSP package.
66 * | Exception Frame |
70 * Positive offsets from A6 refer to the exception frame. Negative
72 * The fsave frame is also accessible 'from the top' via A7.
92 * a second fsave frame can be pushed onto the stack and the
93 * handler exit code will reload the new frame and discard the old.
151 * words of a busy frame are the same as the unimplemented frame
    [all...]
  /src/sbin/efi/
devpath3.c 646 15 Frame Relay [Andy_Malis]

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