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Searched
refs:GAMESCREEN
(Results
1 - 8
of
8
) sorted by relevancy
/src/games/dab/
gamescreen.cc
1
/* $NetBSD:
gamescreen
.cc,v 1.3 2021/12/05 09:22:45 rillig Exp $ */
37
RCSID("$NetBSD:
gamescreen
.cc,v 1.3 2021/12/05 09:22:45 rillig Exp $")
39
#include "
gamescreen
.h"
42
GAMESCREEN
::~
GAMESCREEN
()
box.cc
41
#include "
gamescreen
.h"
49
{
GAMESCREEN
::GS_HLINE,
GAMESCREEN
::GS_HLINE,
50
GAMESCREEN
::GS_VLINE,
GAMESCREEN
::GS_VLINE };
65
sym =
GAMESCREEN
::GS_ULCORNER;
67
sym =
GAMESCREEN
::GS_LLCORNER;
69
sym =
GAMESCREEN
::GS_LTEE;
72
sym =
GAMESCREEN
::GS_URCORNER;
74
sym =
GAMESCREEN
::GS_LRCORNER
[
all
...]
board.h
41
class
GAMESCREEN
;
47
BOARD(size_t y, size_t x,
GAMESCREEN
* scrn);// For the main screen
56
GAMESCREEN
* getScrn(void) const { return _scrn; }
83
GAMESCREEN
* _scrn; // screen access, if we have one
gamescreen.h
1
/* $NetBSD:
gamescreen
.h,v 1.4 2021/12/05 09:22:45 rillig Exp $ */
43
class
GAMESCREEN
{
58
virtual ~
GAMESCREEN
();
ttyscrn.h
39
#include "
gamescreen
.h"
41
class TTYSCRN : public
GAMESCREEN
{
human.cc
46
extern
GAMESCREEN
*sc;
main.cc
49
GAMESCREEN
*sc;
board.cc
43
#include "
gamescreen
.h"
47
BOARD::BOARD(size_t y, size_t x,
GAMESCREEN
* scrn) :
Completed in 16 milliseconds
Indexes created Wed Oct 15 02:09:48 GMT 2025