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  /src/games/dab/
gamescreen.cc 1 /* $NetBSD: gamescreen.cc,v 1.3 2021/12/05 09:22:45 rillig Exp $ */
37 RCSID("$NetBSD: gamescreen.cc,v 1.3 2021/12/05 09:22:45 rillig Exp $")
39 #include "gamescreen.h"
42 GAMESCREEN::~GAMESCREEN()
box.cc 41 #include "gamescreen.h"
49 { GAMESCREEN::GS_HLINE, GAMESCREEN::GS_HLINE,
50 GAMESCREEN::GS_VLINE, GAMESCREEN::GS_VLINE };
65 sym = GAMESCREEN::GS_ULCORNER;
67 sym = GAMESCREEN::GS_LLCORNER;
69 sym = GAMESCREEN::GS_LTEE;
72 sym = GAMESCREEN::GS_URCORNER;
74 sym = GAMESCREEN::GS_LRCORNER
    [all...]
board.h 41 class GAMESCREEN;
47 BOARD(size_t y, size_t x, GAMESCREEN* scrn);// For the main screen
56 GAMESCREEN* getScrn(void) const { return _scrn; }
83 GAMESCREEN* _scrn; // screen access, if we have one
gamescreen.h 1 /* $NetBSD: gamescreen.h,v 1.4 2021/12/05 09:22:45 rillig Exp $ */
43 class GAMESCREEN {
58 virtual ~GAMESCREEN();
ttyscrn.h 39 #include "gamescreen.h"
41 class TTYSCRN : public GAMESCREEN {
human.cc 46 extern GAMESCREEN *sc;
main.cc 49 GAMESCREEN *sc;
board.cc 43 #include "gamescreen.h"
47 BOARD::BOARD(size_t y, size_t x, GAMESCREEN* scrn) :

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