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    Searched refs:GMINE (Results 1 - 6 of 6) sorted by relevancy

  /src/games/hunt/include/
hunt_common.h 134 #define GMINE 'g'
  /src/games/hunt/huntd/
execute.c 235 case GMINE:
446 case GMINE:
562 case GMINE:
shots.c 672 case GMINE:
730 case GMINE:
732 add_shot((Maze[y][x] == GMINE) ?
735 (Maze[y][x] == GMINE) ?
answer.c 320 Maze[y][x] = GMINE;
driver.c 587 case GMINE:
611 (this_shot_type == MINE || this_shot_type == GMINE) ?
  /src/games/hunt/hunt/
otto.c 212 } else if (go_for_ammo(GMINE))
240 case GMINE:
264 || itemp->what == GMINE || itemp->what == MINE))) {

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