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  /src/games/larn/
store.c 231 lprcat("\nYou don't have enough gold to pay for that!");
264 lprintf("%ld gold pieces", (long) c[GOLD]);
297 else if (c[GOLD] < itm[i].price * 10)
305 c[GOLD] -= itm[i].price * 10;
386 lprcat("\n\n\t\tAll courses cost 250 gold pieces.");
400 lprintf("%ld gold pieces. ", (long) c[GOLD]);
418 if (c[GOLD] < 250)
424 c[GOLD] -= 250
    [all...]
bill.c 141 "\n%ld gold pieces back with you from your journey. As the",
142 (long) c[GOLD]);
146 "\nin preparing your tax bill. You owe %ld gold pieces as",
147 (long) c[GOLD] * TAXRATE);
action.c 175 amt = readnum((long) c[GOLD]);
176 if (amt < 0 || c[GOLD] < amt) {
180 c[GOLD] -= amt;
181 if (amt < c[GOLD] / 10 || amt < rnd(50)) {
diag.c 52 (long) c[GOLD], (long) c[EXPERIENCE], (long) c[LEVEL], (long) level);
66 lprcat(" Monster Name LEV AC DAM ATT DEF GOLD HP EXP \n");
71 lprintf("%6ld %3ld %6ld\n", (long) monster[i].gold, (long) monster[i].hitpoints, (long) monster[i].experience);
256 c[GOLD] = c[BANKACCOUNT] = 0;
288 c[GOLD] = c[BANKACCOUNT] = 0;
373 c[GOLD] = c[BANKACCOUNT] = 0;
408 c[GOLD] = c[BANKACCOUNT] = 0;
main.c 349 if (c[GOLD]) {
350 lprintf(".) %ld gold pieces", (long) c[GOLD]);
899 c[GOLD] += 25000;
1131 if (i == '.') { /* drop some gold */
1138 lprcat("How much gold do you drop? ");
1139 if ((amt = readnum((long) c[GOLD])) == 0)
1141 if (amt > c[GOLD]) {
1165 c[GOLD] -= amt;
1166 lprintf("You drop %ld gold pieces", (long)amt)
    [all...]
scores.c 643 c[GOLD] += c[BANKACCOUNT];
646 newscore(c[GOLD], logname, x, win);
651 if ((wizard == 0) && (c[GOLD] > 0)) { /* wizards can't score */
674 logg.score = c[GOLD];
739 lprintf("Score: %ld, Diff: %ld, %s ", (long) c[GOLD], (long) c[HARDGAME], logname);
display.c 92 lprintf(" Gold: %-6ld", (long) c[GOLD]);
136 botsub(makecode(GOLD, 69, 19), "%-6ld");
141 special subroutine to update only the gold number on the bottomlines
147 botsub(makecode(GOLD, 69, 19), "%-6ld");
148 /* botsub(GOLD,"%-6ld",69,19); */
monster.c 72 * dropgold(amount) Function to drop some gold around player
1206 amt = monster[monst].gold;
1328 * dropgold(amount) Function to drop some gold around player
1331 * Enter with the number of gold pieces to drop
1490 * 8 leprechaun steal gold
1604 if (c[GOLD]) {
1606 if (c[GOLD] > 32767)
1607 c[GOLD] >>= 1;
1609 c[GOLD] -= rnd((int) (1 + (c[GOLD] >> 1)))
    [all...]
header.h 44 short gold; member in struct:monst
84 #define GOLD 8
global.c 791 k = c[GOLD] / 1000;
object.c 50 lprcat("\n\nYou have found some gold!");
1246 * routine to pick up some gold -- if arg==OMAXGOLD then the pile is worth
1261 c[GOLD] += i;
1263 item[playerx][playery] = know[playerx][playery] = 0; /* destroy gold */
  /src/games/rogue/
pack.c 133 if (obj->what_is == GOLD) {
134 rogue.gold += obj->quantity;
563 if (obj->what_is == GOLD) {
spec_hit.c 160 if ((rogue.gold <= 0) || rand_percent(10)) {
166 if (amount > rogue.gold) {
167 amount = rogue.gold;
169 rogue.gold -= amount;
257 obj->what_is = GOLD;
347 (obj->what_is == GOLD)) {
move.c 145 if (obj->what_is == GOLD) {
rogue.h 66 #define GOLD ((unsigned short) 020)
265 long gold; member in struct:fightr
inventory.c 65 "gold ",
543 if (obj->what_is == GOLD) {
544 snprintf(desc, desclen, "%d pieces of gold", obj->quantity);
826 id = "gold";
room.c 233 case GOLD:
object.c 75 INIT_GOLD, /* gold */
236 obj->what_is = GOLD;

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