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    Searched refs:GRENADE (Results 1 - 11 of 11) sorted by relevancy

  /src/games/battlestar/
dayobjs.c 109 {26, GRENADE},
110 {256, GRENADE},
command4.c 253 if (value != GRENADE)
282 if (value == GRENADE &&
286 puts("when your grenade explodes.");
command2.c 83 case GRENADE:
extern.h 95 #define GRENADE 25
words.c 75 { "grenade", GRENADE, OBJECT, NULL },
  /src/games/hunt/huntd/
extern.c 75 SHOT, GRENADE, SATCHEL,
shots.c 101 case GRENADE:
220 case GRENADE:
300 * grenade if s/he is facing it
522 case GRENADE:
671 case GRENADE:
733 GRENADE : SHOT,
829 case GRENADE:
execute.c 131 fire(pp, 1); /* GRENADE */
246 case GRENADE:
445 case GRENADE:
driver.c 581 case GRENADE:
  /src/games/hunt/include/
hunt_common.h 130 #define GRENADE 'o'
  /src/games/hunt/hunt/
otto.c 256 case GRENADE:

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