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Searched
refs:Game
(Results
1 - 21
of
21
) sorted by relevancy
/src/games/trek/
win.c
48
** Signal
game
won
53
** asked whether or not you want another
game
(via the longjmp()
76
if (
Game
.helps == 0 &&
Game
.killb == 0 &&
Game
.killinhab == 0 &&
77
5 *
Game
.kills +
Game
.deaths < 100 &&
80
if (
Game
.skill >= 6) {
83
p = &Skitab[
Game
.skill - 1];
90
/* clean out input, and request new
game
*/
[
all
...]
score.c
79
s = t = Param.klingpwr / 4 * (u =
Game
.killk);
85
r =
Game
.killk / r;
90
r /=
Game
.killk + 1;
95
s += (t = 100 * (u =
Game
.skill));
96
scoreitem(t, "Bonus for winning a %s%s
game
",
100
if (
Game
.killed) {
105
s += (t = -100 * (u =
Game
.killb));
108
s += (t = -100 * (u =
Game
.helps));
111
s += (t = -5 * (u =
Game
.kills));
114
s += (t = -150 * (u =
Game
.killinhab))
[
all
...]
lose.c
51
** printed, and the
game
is restarted. Oh yeh, any special
76
Game
.killed = 1;
81
Game
.killed = 0;
setup.c
52
** INITIALIZE THE
GAME
54
** The length, skill, and password are read, and the
game
59
**
Game
restart and tournament games are handled here.
93
r = getcodpar("What length
game
", Lentab);
94
Game
.length = (long) r->value;
95
if (
Game
.length == 0) {
102
r = getcodpar("What skill
game
", Skitab);
103
Game
.skill = (long) r->value;
104
Game
.tourn = 0;
105
getstrpar("Enter a password",
Game
.passwd, 14, 0)
[
all
...]
ram.c
84
Game
.killb += 1;
91
i = 10 + ranf(20 *
Game
.skill);
92
Game
.deaths += i;
externs.c
110
struct Game_struct
Game
;
destruct.c
53
** you entered at the start of the
game
.
56
** possible to win the
game
by destructing if you take the last
92
if (strcmp(checkpass,
Game
.passwd) != 0) {
107
Game
.killed = 1;
110
Game
.deaths += Ship.crew;
abandon.c
93
Game
.deaths += Ship.crew;
99
if (Now.bases == 0 ||
Game
.captives < 20 *
Game
.skill)
srscan.c
166
p = &Lentab[
Game
.length - 1];
167
if (
Game
.length > 2)
170
p = &Skitab[
Game
.skill - 1];
dumpgame.c
63
{ (char *)&
Game
, sizeof (
Game
) },
72
** DUMP
GAME
74
** This routine dumps the
game
onto the file "trek.dump". The
109
** RESTORE
GAME
111
** The
game
is restored from the file "trek.dump". In order for
nova.c
83
Game
.kills += 1;
111
Game
.killb += 1;
snova.c
61
** itable for the rest of eternity, i.e., the
game
. If you ever
137
Game
.kills += dy;
140
Game
.killk += dx;
attack.c
153
if (hit >= (15 -
Game
.skill) * (25 - ranf(12))) {
184
Game
.deaths += cas;
kill.c
58
** and the
game
is won if that was the last klingon.
74
Game
.killk += 1;
167
Game
.killinhab += 1;
dock.c
96
Game
.captives += Param.brigfree - Ship.brigfree;
help.c
97
Game
.helps += 1;
warp.c
159
if (percent < 35 || !
Game
.snap) {
torped.c
197
Game
.killb += 1;
trek.h
243
/*
game
related information, mostly scoring */
251
char length; /* length of
game
*/
254
char tourn; /* set if a tournament
game
*/
255
char passwd[15]; /*
game
password */
260
extern struct Game_struct
Game
;
265
char endgame; /* end of
game
flag */
events.c
408
Game
.snap = 1;
/src/sys/external/gpl2/dts/dist/arch/arm/boot/dts/
tegra30-ouya.dts
13
model = "Ouya
Game
Console";
Completed in 69 milliseconds
Indexes created Tue Oct 14 11:09:46 GMT 2025