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Searched
refs:HARDGAME
(Results
1 - 10
of
10
) sorted by relevancy
/src/games/larn/
tok.c
140
j = c[
HARDGAME
];
142
if (restorflag == 0) { /* don't set c[
HARDGAME
] if restoring game */
144
c[
HARDGAME
] = hard;
146
c[
HARDGAME
] = j;/* set c[
HARDGAME
] to proper value if
149
if ((k = c[
HARDGAME
]) != 0)
scores.c
197
* This function also sets c[
HARDGAME
] to appropriate value -- 0 if not a
206
c[
HARDGAME
] = 0;
212
c[
HARDGAME
] = winr[i].hardlev + 1;
455
score += 100000 * c[
HARDGAME
]; /* bonus for winning */
512
if ((score >= p->score) || (c[
HARDGAME
] > p->hardlev)) {
515
p->hardlev = c[
HARDGAME
];
536
if ((score >= p->score) || (c[
HARDGAME
] > p->hardlev)) {
540
p->hardlev = c[
HARDGAME
];
675
logg.diff = c[
HARDGAME
];
739
lprintf("Score: %ld, Diff: %ld, %s ", (long) c[GOLD], (long) c[
HARDGAME
], logname)
[
all
...]
regen.c
44
d[REGENCOUNTER] = 22 + (d[
HARDGAME
] << 1) - d[LEVEL];
51
d[ECOUNTER] = 100 + 4 * (d[
HARDGAME
] - d[LEVEL] - d[ENERGY]);
header.h
129
#define
HARDGAME
53
381
#define newleather() (nlpts[rund(c[
HARDGAME
]?13:15)])
385
#define newplate() (nplt[rund(c[
HARDGAME
]?4:12)])
389
#define newsword() (nsw[rund(c[
HARDGAME
]?6:13)])
global.c
75
tmp = (c[CONSTITUTION] - c[
HARDGAME
]) >> 1;
79
if (c[LEVEL] < 7 - c[
HARDGAME
])
106
tmp = (c[CONSTITUTION] - c[
HARDGAME
]) >> 1; /* lose hpoints */
108
if (c[LEVEL] < 7 - c[
HARDGAME
])
monster.c
439
if (c[
HARDGAME
] < 3) {
713
i = xx * ((c[WCLASS] >> 1) + c[STRENGTH] + c[STREXTRA] - c[
HARDGAME
] - 12 + c[MOREDAM]);
851
if (dam >= 50 + c[
HARDGAME
]) /* enough damage? */
876
if (c[
HARDGAME
] < 3)
902
dam -= 3 + (c[
HARDGAME
] >> 1);
1133
if ((rnd(20) < tmp - c[
HARDGAME
]) || (rnd(71) < 5)) {
1246
bias = (c[
HARDGAME
]) + 1;
create.c
46
if (c[
HARDGAME
] <= 0) {
371
if (c[
HARDGAME
] < 2)
473
if (c[
HARDGAME
] < 3 || (rnd(4) == 3)) {
diag.c
78
lprcat("\n damage = rund(8) + WC/2 + STR - c[
HARDGAME
] - 4");
85
dam = 16 - c[
HARDGAME
];
movem.c
165
if (monster[monst].intelligence > 10 - c[
HARDGAME
]) { /* if smart monster */
main.c
933
(long) c[
HARDGAME
]);
Completed in 17 milliseconds
Indexes created Tue Oct 21 19:09:51 GMT 2025