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    Searched refs:HOLDMONST (Results 1 - 6 of 6) sorted by relevancy

  /src/games/larn/
regen.c 123 if (d[HOLDMONST])
124 if ((--d[HOLDMONST]) <= 0)
header.h 121 #define HOLDMONST 45
monster.c 516 c[HOLDMONST] += rnd(10) + clev;
1186 c[HOLDMONST] = 0; /* hit a monster breaks hold monster spell */
1877 if (c[HOLDMONST])
1878 c[HOLDMONST] = 1;
object.c 914 CANCELLATION, HASTESELF, GLOBE, SCAREMONST, HOLDMONST, TIMESTOP
920 AGGRAVATE, SCAREMONST, STEALTH, AWARENESS, HOLDMONST,
1041 c[HOLDMONST] += 30;
display.c 188 { HOLDMONST, "Hold Monst" },
movem.c 45 if (c[HOLDMONST])

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