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    Searched refs:HOLD_MONSTER (Results 1 - 3 of 3) sorted by relevancy

  /src/games/rogue/
use.c 73 static void hold_monster(void);
213 case HOLD_MONSTER:
214 hold_monster();
435 hold_monster(void) function in typeref:typename:void
rogue.h 95 #define HOLD_MONSTER 1
object.c 431 obj->which_kind = HOLD_MONSTER;

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