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Searched
refs:HOLE
(Results
1 - 8
of
8
) sorted by relevancy
/src/sys/arch/x68k/include/
kbio.h
52
u_short kio_entry; /*
HOLE
if not present */
80
#define
HOLE
0x302 /* value for kio_entry to say `really type 3' */
/src/sys/arch/alpha/include/
kbio.h
71
u_char kio_entry; /*
HOLE
if not present */
78
u_short kio_entry; /*
HOLE
if not present */
94
#define
HOLE
0x302 /* value for kio_entry to say `really type 3' */
/src/sys/dev/sun/
kbio.h
74
u_char kio_entry; /* 0xA2 (
HOLE
) if not present */
100
#define
HOLE
0x302 /* value for kio_entry to say `really type 3' */
/src/games/trek/
nova.c
50
** into a black
hole
. Any (yummy) it may go supernova.
79
Sect[x][y] =
HOLE
;
94
case
HOLE
:
initquad.c
125
Sect[rx][ry] =
HOLE
;
move.c
204
/* test for a black
hole
*/
205
if (Sect[ix][iy] ==
HOLE
) {
torped.c
164
case
HOLE
:
166
"
hole
\n");
trek.h
97
#define
HOLE
' '
Completed in 16 milliseconds
Indexes created Wed Oct 15 16:09:53 GMT 2025