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  /src/games/battlestar/
command6.c 203 if (testbit(location[position].objects, HORSE)) {
207 puts("the horse gallops off.");
208 clearbit(location[position].objects, HORSE);
212 setbit(location[position].objects, HORSE);
223 puts("There is no horse here.");
dayobjs.c 44 {236, HORSE},
words.c 105 { "horse", HORSE, OBJECT, NULL },
106 { "stallion", HORSE, OBJECT, NULL },
extern.h 127 #define HORSE 59

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