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    Searched refs:HORWALL (Results 1 - 5 of 5) sorted by relevancy

  /src/games/rogue/
zap.c 129 (dungeon[*row][*col] & (HORWALL | VERTWALL)) ||
312 (dungeon[orow][ocol] & (HORWALL | VERTWALL)) ||
326 (dungeon[row][col] & (HORWALL | VERTWALL)) ||
398 (!(dungeon[nrow][ncol] & (VERTWALL | HORWALL)))) {
room.c 191 if (mask & (TUNNEL | STAIRS | HORWALL | VERTWALL | FLOOR | DOOR)) {
195 if (mask & HORWALL) {
211 if (((col > 0) && (dungeon[row][col-1] & HORWALL)) ||
212 ((col < (DCOLS-1)) && (dungeon[row][col+1] & HORWALL))) {
375 unsigned short mask = (HORWALL | VERTWALL | DOOR | TUNNEL | TRAP | STAIRS |
387 if (s & HORWALL) {
throw.c 175 ((dungeon[*row][*col] & (HORWALL | VERTWALL | HIDDEN)) &&
rogue.h 54 #define HORWALL ((unsigned short) 010)
level.c 302 ch = HORWALL;
407 } while (!(dungeon[*row][*col] & (HORWALL | TUNNEL)));

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