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  /src/games/larn/
regen.c 42 if (d[HP] != d[HPMAX])
45 if ((d[HP] += d[REGEN]) > d[HPMAX])
46 d[HP] = d[HPMAX];
global.c 144 c[HPMAX] -= x;
145 if (c[HPMAX] < 1)
146 c[HPMAX] = 1;
158 if ((c[HP] += x) > c[HPMAX])
159 c[HP] = c[HPMAX];
165 c[HPMAX] += x;
diag.c 50 lprintf("\n\nPlayer attributes:\n\nHit points: %2ld(%2ld)", (long) c[HP], (long) c[HPMAX]);
344 if (c[HPMAX] > 999 || c[SPELLMAX] > 125)
display.c 82 (long) c[HP], (long) c[HPMAX], (long) (c[STRENGTH] + c[STREXTRA]), (long) c[INTELLIGENCE]);
106 botsub(makecode(HPMAX, 9, 19), "%3ld");
object.c 726 c[HP] = c[HPMAX];
731 if (c[HP] == c[HPMAX])
733 else if ((c[HP] += rnd(20) + 20 + c[LEVEL]) > c[HPMAX])
734 c[HP] = c[HPMAX];
header.h 82 #define HPMAX 6
create.c 37 c[HPMAX] = c[HP] = 10; /* start player off with 15 hit points */
scores.c 76 short hp, hpmax; /* players hitpoints */ member in struct:log_fmt
695 logg.hpmax = c[HPMAX];
789 lprintf(" Experience Level: %ld, AC: %ld, HP: %ld/%ld, Elapsed Time: %ld minutes\n", (long) (logg.lev), (long) (logg.ac), (long) (logg.hp), (long) (logg.hpmax), (long) (logg.elapsedtime));
store.c 495 c[HP] = c[HPMAX];
monster.c 479 i = min(c[HP] - 1, c[HPMAX] / 2); /* drain life */

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