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  /src/games/adventure/
vocab.c 143 hash %= HTSIZE; /* put it into range of table */
146 if (adr == HTSIZE)
199 for (i = 0; i < HTSIZE / 10 + 1; i++) {
202 if (i * 10 + j >= HTSIZE)
hdr.h 78 #define HTSIZE 512 /* max number of vocab words */
82 } voc[HTSIZE];
init.c 73 struct hashtab voc[HTSIZE];

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