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    Searched refs:HUMAN (Results 1 - 4 of 4) sorted by relevancy

  /src/games/dab/
human.h 1 /* $NetBSD: human.h,v 1.4 2021/12/05 09:22:45 rillig Exp $ */
33 * Human input interface
43 class HUMAN : public PLAYER {
45 HUMAN(const char c);
46 virtual ~HUMAN() {}
human.cc 1 /* $NetBSD: human.cc,v 1.4 2021/12/05 09:22:45 rillig Exp $ */
33 * Human interface for dots, using rogue-like keys.
37 RCSID("$NetBSD: human.cc,v 1.4 2021/12/05 09:22:45 rillig Exp $")
39 #include "human.h"
48 HUMAN::HUMAN(const char c) :
55 void HUMAN::play(const BOARD& b, size_t& y, size_t& x, int& dir)
main.cc 46 #include "human.h"
163 p[i] = new HUMAN(n);
  /src/external/apache2/llvm/dist/llvm/tools/llvm-xray/
xray-stacks.cpp 77 enum StackOutputFormat { HUMAN, FLAMETOOL };
84 clEnumValN(HUMAN, "human",
85 "Human readable output. Only valid without -all-stacks."),
89 cl::sub(Stack), cl::init(HUMAN));
707 if (!DumpAllStacks && StacksOutputFormat != HUMAN)
709 Twine("Can't specify a non-human format without -all-stacks."),
712 if (DumpAllStacks && StacksOutputFormat == HUMAN)
714 Twine("You must specify a non-human format when reporting with "

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