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    Searched refs:IFLAGALL (Results 1 - 2 of 2) sorted by relevancy

  /src/games/gomoku/
bdisp.c 177 if ((sp->s_flags & IFLAGALL) != 0)
217 if ((sp->s_flags & IFLAGALL) != 0)
gomoku.h 230 #define IFLAGALL 0x0000F0 /* any intersection points? */

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