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Searched
refs:INTELLIGENCE
(Results
1 - 7
of
7
) sorted by relevancy
/src/games/larn/
global.c
447
c[
INTELLIGENCE
] += ivenarg[i] + 1;
453
c[
INTELLIGENCE
] -= 10;
575
c[
INTELLIGENCE
]++;
703
c[
INTELLIGENCE
] -= arg + 1;
709
c[
INTELLIGENCE
] += 10;
store.c
448
c[
INTELLIGENCE
] += 2;
462
c[
INTELLIGENCE
] += 2;
484
c[
INTELLIGENCE
]++;
display.c
82
(long) c[HP], (long) c[HPMAX], (long) (c[STRENGTH] + c[STREXTRA]), (long) c[
INTELLIGENCE
]);
120
botsub(makecode(
INTELLIGENCE
, 25, 19), "%-2ld");
header.h
42
char
intelligence
; /* monsters
intelligence
-- used to
member in struct:monst
77
#define
INTELLIGENCE
1
monster.c
23
* loseint() Routine to decrement your int (
intelligence
) if > 3
302
if ((rnd(23) == 7) || (rnd(18) > c[
INTELLIGENCE
])) {
649
* loseint() Routine to subtract 1 from your int (
intelligence
) if > 3
656
if (--c[
INTELLIGENCE
] < 3)
657
c[
INTELLIGENCE
] = 3;
movem.c
165
if (monster[monst].
intelligence
> 10 - c[HARDGAME]) { /* if smart monster */
436
switch (rnd((int) max(7, c[
INTELLIGENCE
] >> 1))) { /* time to move the
object.c
767
lprcat("\nYour
intelligence
went up by one!");
768
c[
INTELLIGENCE
]++;
1206
c[
INTELLIGENCE
]++;
Completed in 17 milliseconds
Indexes created Wed Oct 22 13:09:56 GMT 2025