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  /src/games/larn/
global.c 447 c[INTELLIGENCE] += ivenarg[i] + 1;
453 c[INTELLIGENCE] -= 10;
575 c[INTELLIGENCE]++;
703 c[INTELLIGENCE] -= arg + 1;
709 c[INTELLIGENCE] += 10;
store.c 448 c[INTELLIGENCE] += 2;
462 c[INTELLIGENCE] += 2;
484 c[INTELLIGENCE]++;
display.c 82 (long) c[HP], (long) c[HPMAX], (long) (c[STRENGTH] + c[STREXTRA]), (long) c[INTELLIGENCE]);
120 botsub(makecode(INTELLIGENCE, 25, 19), "%-2ld");
header.h 42 char intelligence; /* monsters intelligence -- used to member in struct:monst
77 #define INTELLIGENCE 1
monster.c 23 * loseint() Routine to decrement your int (intelligence) if > 3
302 if ((rnd(23) == 7) || (rnd(18) > c[INTELLIGENCE])) {
649 * loseint() Routine to subtract 1 from your int (intelligence) if > 3
656 if (--c[INTELLIGENCE] < 3)
657 c[INTELLIGENCE] = 3;
movem.c 165 if (monster[monst].intelligence > 10 - c[HARDGAME]) { /* if smart monster */
436 switch (rnd((int) max(7, c[INTELLIGENCE] >> 1))) { /* time to move the
object.c 767 lprcat("\nYour intelligence went up by one!");
768 c[INTELLIGENCE]++;
1206 c[INTELLIGENCE]++;

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