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    Searched refs:INVISIBLE (Results 1 - 5 of 5) sorted by relevancy

  /src/games/rogue/
zap.c 171 monster->m_flags |= INVISIBLE;
198 monster->m_flags &= (~(FLIES | FLITS | SPECIAL_HIT | INVISIBLE |
monster.c 110 {(ASLEEP|INVISIBLE|WANDERS|FLITS),"5d4",76,'P',120,15,24,80,0,50, FILL},
293 (monster->m_flags & INVISIBLE)) || blind) {
309 (monster->m_flags & INVISIBLE))
497 if ((!(monster->m_flags & INVISIBLE) ||
603 if (blind || ((monster->m_flags & INVISIBLE) &&
rogue.h 358 #define INVISIBLE 04L
  /src/external/gpl2/groff/dist/src/preproc/pic/
lex.cpp 481 { "invis", INVISIBLE },
482 { "invisible", INVISIBLE },
pic.y 130 %token INVISIBLE
991 | object_spec INVISIBLE

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