HomeSort by: relevance | last modified time | path
    Searched refs:IS_ROCK (Results 1 - 6 of 6) sorted by relevancy

  /src/games/hack/
def.rm.h 85 #define IS_ROCK(typ) ((typ) < POOL) /* absolutely nonaccessible */
hack.c 171 IS_ROCK(levl[u.ux + u.dx][u.uy + u.dy].typ));
224 if (IS_ROCK(tmpr->typ) ||
234 if (isok(rx, ry) && !IS_ROCK(levl[rx][ry].typ) &&
286 (!u.dx || !u.dy || (IS_ROCK(levl[u.ux][u.uy + u.dy].typ)
287 && IS_ROCK(levl[u.ux + u.dx][u.uy].typ)))) {
294 if (u.dx && u.dy && IS_ROCK(levl[u.ux][u.uy + u.dy].typ) &&
295 IS_ROCK(levl[u.ux + u.dx][u.uy].typ) &&
hack.apply.c 461 (IS_ROCK(levl[rx][ry].typ)
489 else if (!IS_ROCK(lev->typ)
hack.trap.c 419 return (isok(x, y) && !IS_ROCK(levl[x][y].typ) && !m_at(x, y) &&
hack.pri.c 404 (IS_ROCK(room->typ) && levl[u.ux][u.uy].typ == CORR))
hack.mon.c 598 if (!IS_ROCK(ntyp = levl[nx][ny].typ))

Completed in 14 milliseconds