HomeSort by: relevance | last modified time | path
    Searched refs:IS_ROOM (Results 1 - 5 of 5) sorted by relevancy

  /src/games/hack/
def.rm.h 87 #define IS_ROOM(typ) ((typ) >= ROOM) /* ROOM or STAIRS */
hack.read.c 590 if (IS_ROOM(levl[u.ux][u.uy + 1].typ))
592 else if (IS_ROOM(levl[u.ux][u.uy - 1].typ))
596 if (IS_ROOM(levl[u.ux + 1][u.uy].typ))
598 else if (IS_ROOM(levl[u.ux - 1][u.uy].typ))
hack.zap.c 623 (IS_ROOM(rmn) || ZAP_POS(levl[sx + dx][sy - dy].typ)))
626 (IS_ROOM(rmn) || ZAP_POS(levl[sx - dx][sy + dy].typ)))
hack.dog.c 329 if (!IS_ROOM(levl[u.ux][u.uy].typ) || !rn2(4) ||
hack.c 741 return (IS_ROOM(levl[u.ux + x][u.uy + y].typ));

Completed in 14 milliseconds