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Searched
refs:Jump
(Results
1 - 7
of
7
) sorted by relevancy
/src/games/robots/
extern.c
45
bool
Jump
= false; /*
Jump
while running, counting, or waiting */
85
jmp_buf End_move; /*
Jump
to on Real_time */
robots.h
89
extern bool Dead, Full_clear,
Jump
, Newscore, Real_time, Running,
move.c
104
if (!
Jump
) {
325
return (
Jump
&& (Count || Running || Waiting));
main.c
94
Jump
= true;
/src/sys/arch/mvme68k/mvme68k/
locore.s
300
jbeq Lsavmaxmem |
Jump
if none defined
356
jne 2f |
Jump
if it doesn't exist.
494
jbeq Ldone1xx |
Jump
if none defined
1016
jra L_delay /*
Jump
into the loop! */
1038
* and either return to Bug or
jump
through the ROM reset vector
/src/sys/arch/vax/vax/
subr.S
53
*
jump
back to the correct address.
105
pushl $to # Address to
jump
to
154
2: calls $1,_C_LABEL(_start) #
Jump
away.
528
bneq 1f # yes,
jump
for more
/src/common/lib/libc/arch/sparc64/string/
memcpy.S
732
!! the slot in our
jump
table.
745
!!
Jump
table
Completed in 16 milliseconds
Indexes created Fri Oct 17 03:10:13 GMT 2025