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Searched
refs:KNIFE
(Results
1 - 11
of
11
) sorted by relevancy
/src/games/battlestar/
dayobjs.c
59
{21,
KNIFE
},
60
{30,
KNIFE
},
command2.c
66
case
KNIFE
:
184
!((n == SWORD || n ==
KNIFE
|| n == TWO_HANDED || n == MACE ||
command4.c
442
testbit(inven,
KNIFE
)) {
454
} else if (!testbit(inven,
KNIFE
))
455
puts("You need a
knife
.");
cypher.c
56
wordvalue[wordnumber] ==
KNIFE
)) {
466
case
KNIFE
:
command3.c
54
setbit(location[position].objects,
KNIFE
);
command7.c
80
else if (testbit(inven,
KNIFE
) || testbit(inven, MALLET) ||
extern.h
69
#define
KNIFE
0
words.c
44
{ "
knife
",
KNIFE
, OBJECT, NULL },
/src/games/hunt/include/
hunt_common.h
128
#define
KNIFE
'K'
/src/games/hunt/huntd/
execute.c
269
checkdam(newp, pp, pp->p_ident, STABDAM,
KNIFE
);
driver.c
574
case
KNIFE
:
Completed in 46 milliseconds
Indexes created Wed Nov 05 01:09:58 GMT 2025