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    Searched refs:KNIFE (Results 1 - 11 of 11) sorted by relevancy

  /src/games/battlestar/
dayobjs.c 59 {21, KNIFE},
60 {30, KNIFE},
command2.c 66 case KNIFE:
184 !((n == SWORD || n == KNIFE || n == TWO_HANDED || n == MACE ||
command4.c 442 testbit(inven, KNIFE)) {
454 } else if (!testbit(inven, KNIFE))
455 puts("You need a knife.");
cypher.c 56 wordvalue[wordnumber] == KNIFE)) {
466 case KNIFE:
command3.c 54 setbit(location[position].objects, KNIFE);
command7.c 80 else if (testbit(inven, KNIFE) || testbit(inven, MALLET) ||
extern.h 69 #define KNIFE 0
words.c 44 { "knife", KNIFE, OBJECT, NULL },
  /src/games/hunt/include/
hunt_common.h 128 #define KNIFE 'K'
  /src/games/hunt/huntd/
execute.c 269 checkdam(newp, pp, pp->p_ident, STABDAM, KNIFE);
driver.c 574 case KNIFE:

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