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Searched
refs:LASER
(Results
1 - 6
of
6
) sorted by relevancy
/src/games/battlestar/
command7.c
245
if (testbit(inven,
LASER
)) {
252
printf("
laser
blast and whips the pistol ");
254
clearbit(inven,
LASER
);
255
setbit(location[position].objects,
LASER
);
256
carrying -= objwt[
LASER
];
257
encumber -= objcumber[
LASER
];
dayobjs.c
107
{20,
LASER
},
words.c
70
{ "
laser
",
LASER
, OBJECT, NULL },
71
{ "pistol",
LASER
, OBJECT, NULL },
72
{ "blaster",
LASER
, OBJECT, NULL },
73
{ "gun",
LASER
, OBJECT, NULL },
command2.c
76
case
LASER
:
189
if (testbit(inven,
LASER
)) {
190
printf("Your
laser
should do the trick.\n");
361
printf("You have cornered him. His
laser
sword extends ");
command3.c
216
if (!testbit(inven,
LASER
))
261
printf("The
laser
blast has no ");
extern.h
92
#define
LASER
22
Completed in 17 milliseconds
Indexes created Sun Feb 22 16:20:20 UTC 2026