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  /src/games/battlestar/
command7.c 245 if (testbit(inven, LASER)) {
252 printf("laser blast and whips the pistol ");
254 clearbit(inven, LASER);
255 setbit(location[position].objects, LASER);
256 carrying -= objwt[LASER];
257 encumber -= objcumber[LASER];
dayobjs.c 107 {20, LASER},
words.c 70 { "laser", LASER, OBJECT, NULL },
71 { "pistol", LASER, OBJECT, NULL },
72 { "blaster", LASER, OBJECT, NULL },
73 { "gun", LASER, OBJECT, NULL },
command2.c 76 case LASER:
189 if (testbit(inven, LASER)) {
190 printf("Your laser should do the trick.\n");
361 printf("You have cornered him. His laser sword extends ");
command3.c 216 if (!testbit(inven, LASER))
261 printf("The laser blast has no ");
extern.h 92 #define LASER 22

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