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    Searched refs:LEFTS (Results 1 - 7 of 7) sorted by relevancy

  /src/games/hunt/include/
hunt_common.h 157 #define LEFTS '{'
160 #define isplayer(c) (c == LEFTS || c == RIGHT ||\
163 #define isplayer(c) (c == LEFTS || c == RIGHT ||\
  /src/games/hunt/huntd/
shots.c 199 case LEFTS:
229 case LEFTS:
239 bp->b_face = LEFTS;
250 case LEFTS:
257 bp->b_face = LEFTS;
280 bp->b_face = LEFTS;
294 case LEFTS:
431 case LEFTS:
470 bp->b_face = LEFTS;
486 case LEFTS
    [all...]
draw.c 149 case LEFTS:
150 see(pp, LEFTS);
161 see(pp, LEFTS);
166 see(pp, LEFTS);
187 case LEFTS:
367 case LEFTS:
execute.c 102 move_player(pp, LEFTS);
105 turn_player(pp, LEFTS);
204 case LEFTS:
261 case LEFTS:
569 add_shot(obj, y, x, LEFTS, req, NULL, true, pp->p_face);
expl.c 172 case LEFTS:
answer.c 384 return LEFTS;
driver.c 783 (void) add_shot(LAVA, y, x, LEFTS, volcano,

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