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    Searched refs:LONG_SWORD (Results 1 - 6 of 6) sorted by relevancy

  /src/games/hack/
hack.worm.c 217 if (weptyp == LONG_SWORD || weptyp == TWO_HANDED_SWORD ||
hack.engrave.c 254 otmp->otyp == LONG_SWORD || otmp->otyp == AXE) {
hack.u_init.c 121 {LONG_SWORD, 0, WEAPON_SYM, 1, 1},
hack.shk.c 885 else if (obj->otyp == LONG_SWORD ||
  /src/games/rogue/
rogue.h 88 #define LONG_SWORD 6
object.c 517 case LONG_SWORD:

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