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      1 //===- MachineBlockPlacement.cpp - Basic Block Code Layout optimization ---===//
      2 //
      3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
      4 // See https://llvm.org/LICENSE.txt for license information.
      5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
      6 //
      7 //===----------------------------------------------------------------------===//
      8 //
      9 // This file implements basic block placement transformations using the CFG
     10 // structure and branch probability estimates.
     11 //
     12 // The pass strives to preserve the structure of the CFG (that is, retain
     13 // a topological ordering of basic blocks) in the absence of a *strong* signal
     14 // to the contrary from probabilities. However, within the CFG structure, it
     15 // attempts to choose an ordering which favors placing more likely sequences of
     16 // blocks adjacent to each other.
     17 //
     18 // The algorithm works from the inner-most loop within a function outward, and
     19 // at each stage walks through the basic blocks, trying to coalesce them into
     20 // sequential chains where allowed by the CFG (or demanded by heavy
     21 // probabilities). Finally, it walks the blocks in topological order, and the
     22 // first time it reaches a chain of basic blocks, it schedules them in the
     23 // function in-order.
     24 //
     25 //===----------------------------------------------------------------------===//
     26 
     27 #include "BranchFolding.h"
     28 #include "llvm/ADT/ArrayRef.h"
     29 #include "llvm/ADT/DenseMap.h"
     30 #include "llvm/ADT/STLExtras.h"
     31 #include "llvm/ADT/SetVector.h"
     32 #include "llvm/ADT/SmallPtrSet.h"
     33 #include "llvm/ADT/SmallVector.h"
     34 #include "llvm/ADT/Statistic.h"
     35 #include "llvm/Analysis/BlockFrequencyInfoImpl.h"
     36 #include "llvm/Analysis/ProfileSummaryInfo.h"
     37 #include "llvm/CodeGen/MachineBasicBlock.h"
     38 #include "llvm/CodeGen/MachineBlockFrequencyInfo.h"
     39 #include "llvm/CodeGen/MachineBranchProbabilityInfo.h"
     40 #include "llvm/CodeGen/MachineFunction.h"
     41 #include "llvm/CodeGen/MachineFunctionPass.h"
     42 #include "llvm/CodeGen/MachineLoopInfo.h"
     43 #include "llvm/CodeGen/MachineModuleInfo.h"
     44 #include "llvm/CodeGen/MachinePostDominators.h"
     45 #include "llvm/CodeGen/MachineSizeOpts.h"
     46 #include "llvm/CodeGen/TailDuplicator.h"
     47 #include "llvm/CodeGen/TargetInstrInfo.h"
     48 #include "llvm/CodeGen/TargetLowering.h"
     49 #include "llvm/CodeGen/TargetPassConfig.h"
     50 #include "llvm/CodeGen/TargetSubtargetInfo.h"
     51 #include "llvm/IR/DebugLoc.h"
     52 #include "llvm/IR/Function.h"
     53 #include "llvm/InitializePasses.h"
     54 #include "llvm/Pass.h"
     55 #include "llvm/Support/Allocator.h"
     56 #include "llvm/Support/BlockFrequency.h"
     57 #include "llvm/Support/BranchProbability.h"
     58 #include "llvm/Support/CodeGen.h"
     59 #include "llvm/Support/CommandLine.h"
     60 #include "llvm/Support/Compiler.h"
     61 #include "llvm/Support/Debug.h"
     62 #include "llvm/Support/raw_ostream.h"
     63 #include "llvm/Target/TargetMachine.h"
     64 #include <algorithm>
     65 #include <cassert>
     66 #include <cstdint>
     67 #include <iterator>
     68 #include <memory>
     69 #include <string>
     70 #include <tuple>
     71 #include <utility>
     72 #include <vector>
     73 
     74 using namespace llvm;
     75 
     76 #define DEBUG_TYPE "block-placement"
     77 
     78 STATISTIC(NumCondBranches, "Number of conditional branches");
     79 STATISTIC(NumUncondBranches, "Number of unconditional branches");
     80 STATISTIC(CondBranchTakenFreq,
     81           "Potential frequency of taking conditional branches");
     82 STATISTIC(UncondBranchTakenFreq,
     83           "Potential frequency of taking unconditional branches");
     84 
     85 static cl::opt<unsigned> AlignAllBlock(
     86     "align-all-blocks",
     87     cl::desc("Force the alignment of all blocks in the function in log2 format "
     88              "(e.g 4 means align on 16B boundaries)."),
     89     cl::init(0), cl::Hidden);
     90 
     91 static cl::opt<unsigned> AlignAllNonFallThruBlocks(
     92     "align-all-nofallthru-blocks",
     93     cl::desc("Force the alignment of all blocks that have no fall-through "
     94              "predecessors (i.e. don't add nops that are executed). In log2 "
     95              "format (e.g 4 means align on 16B boundaries)."),
     96     cl::init(0), cl::Hidden);
     97 
     98 // FIXME: Find a good default for this flag and remove the flag.
     99 static cl::opt<unsigned> ExitBlockBias(
    100     "block-placement-exit-block-bias",
    101     cl::desc("Block frequency percentage a loop exit block needs "
    102              "over the original exit to be considered the new exit."),
    103     cl::init(0), cl::Hidden);
    104 
    105 // Definition:
    106 // - Outlining: placement of a basic block outside the chain or hot path.
    107 
    108 static cl::opt<unsigned> LoopToColdBlockRatio(
    109     "loop-to-cold-block-ratio",
    110     cl::desc("Outline loop blocks from loop chain if (frequency of loop) / "
    111              "(frequency of block) is greater than this ratio"),
    112     cl::init(5), cl::Hidden);
    113 
    114 static cl::opt<bool> ForceLoopColdBlock(
    115     "force-loop-cold-block",
    116     cl::desc("Force outlining cold blocks from loops."),
    117     cl::init(false), cl::Hidden);
    118 
    119 static cl::opt<bool>
    120     PreciseRotationCost("precise-rotation-cost",
    121                         cl::desc("Model the cost of loop rotation more "
    122                                  "precisely by using profile data."),
    123                         cl::init(false), cl::Hidden);
    124 
    125 static cl::opt<bool>
    126     ForcePreciseRotationCost("force-precise-rotation-cost",
    127                              cl::desc("Force the use of precise cost "
    128                                       "loop rotation strategy."),
    129                              cl::init(false), cl::Hidden);
    130 
    131 static cl::opt<unsigned> MisfetchCost(
    132     "misfetch-cost",
    133     cl::desc("Cost that models the probabilistic risk of an instruction "
    134              "misfetch due to a jump comparing to falling through, whose cost "
    135              "is zero."),
    136     cl::init(1), cl::Hidden);
    137 
    138 static cl::opt<unsigned> JumpInstCost("jump-inst-cost",
    139                                       cl::desc("Cost of jump instructions."),
    140                                       cl::init(1), cl::Hidden);
    141 static cl::opt<bool>
    142 TailDupPlacement("tail-dup-placement",
    143               cl::desc("Perform tail duplication during placement. "
    144                        "Creates more fallthrough opportunites in "
    145                        "outline branches."),
    146               cl::init(true), cl::Hidden);
    147 
    148 static cl::opt<bool>
    149 BranchFoldPlacement("branch-fold-placement",
    150               cl::desc("Perform branch folding during placement. "
    151                        "Reduces code size."),
    152               cl::init(true), cl::Hidden);
    153 
    154 // Heuristic for tail duplication.
    155 static cl::opt<unsigned> TailDupPlacementThreshold(
    156     "tail-dup-placement-threshold",
    157     cl::desc("Instruction cutoff for tail duplication during layout. "
    158              "Tail merging during layout is forced to have a threshold "
    159              "that won't conflict."), cl::init(2),
    160     cl::Hidden);
    161 
    162 // Heuristic for aggressive tail duplication.
    163 static cl::opt<unsigned> TailDupPlacementAggressiveThreshold(
    164     "tail-dup-placement-aggressive-threshold",
    165     cl::desc("Instruction cutoff for aggressive tail duplication during "
    166              "layout. Used at -O3. Tail merging during layout is forced to "
    167              "have a threshold that won't conflict."), cl::init(4),
    168     cl::Hidden);
    169 
    170 // Heuristic for tail duplication.
    171 static cl::opt<unsigned> TailDupPlacementPenalty(
    172     "tail-dup-placement-penalty",
    173     cl::desc("Cost penalty for blocks that can avoid breaking CFG by copying. "
    174              "Copying can increase fallthrough, but it also increases icache "
    175              "pressure. This parameter controls the penalty to account for that. "
    176              "Percent as integer."),
    177     cl::init(2),
    178     cl::Hidden);
    179 
    180 // Heuristic for tail duplication if profile count is used in cost model.
    181 static cl::opt<unsigned> TailDupProfilePercentThreshold(
    182     "tail-dup-profile-percent-threshold",
    183     cl::desc("If profile count information is used in tail duplication cost "
    184              "model, the gained fall through number from tail duplication "
    185              "should be at least this percent of hot count."),
    186     cl::init(50), cl::Hidden);
    187 
    188 // Heuristic for triangle chains.
    189 static cl::opt<unsigned> TriangleChainCount(
    190     "triangle-chain-count",
    191     cl::desc("Number of triangle-shaped-CFG's that need to be in a row for the "
    192              "triangle tail duplication heuristic to kick in. 0 to disable."),
    193     cl::init(2),
    194     cl::Hidden);
    195 
    196 namespace llvm {
    197 extern cl::opt<unsigned> StaticLikelyProb;
    198 extern cl::opt<unsigned> ProfileLikelyProb;
    199 
    200 // Internal option used to control BFI display only after MBP pass.
    201 // Defined in CodeGen/MachineBlockFrequencyInfo.cpp:
    202 // -view-block-layout-with-bfi=
    203 extern cl::opt<GVDAGType> ViewBlockLayoutWithBFI;
    204 
    205 // Command line option to specify the name of the function for CFG dump
    206 // Defined in Analysis/BlockFrequencyInfo.cpp:  -view-bfi-func-name=
    207 extern cl::opt<std::string> ViewBlockFreqFuncName;
    208 } // namespace llvm
    209 
    210 namespace {
    211 
    212 class BlockChain;
    213 
    214 /// Type for our function-wide basic block -> block chain mapping.
    215 using BlockToChainMapType = DenseMap<const MachineBasicBlock *, BlockChain *>;
    216 
    217 /// A chain of blocks which will be laid out contiguously.
    218 ///
    219 /// This is the datastructure representing a chain of consecutive blocks that
    220 /// are profitable to layout together in order to maximize fallthrough
    221 /// probabilities and code locality. We also can use a block chain to represent
    222 /// a sequence of basic blocks which have some external (correctness)
    223 /// requirement for sequential layout.
    224 ///
    225 /// Chains can be built around a single basic block and can be merged to grow
    226 /// them. They participate in a block-to-chain mapping, which is updated
    227 /// automatically as chains are merged together.
    228 class BlockChain {
    229   /// The sequence of blocks belonging to this chain.
    230   ///
    231   /// This is the sequence of blocks for a particular chain. These will be laid
    232   /// out in-order within the function.
    233   SmallVector<MachineBasicBlock *, 4> Blocks;
    234 
    235   /// A handle to the function-wide basic block to block chain mapping.
    236   ///
    237   /// This is retained in each block chain to simplify the computation of child
    238   /// block chains for SCC-formation and iteration. We store the edges to child
    239   /// basic blocks, and map them back to their associated chains using this
    240   /// structure.
    241   BlockToChainMapType &BlockToChain;
    242 
    243 public:
    244   /// Construct a new BlockChain.
    245   ///
    246   /// This builds a new block chain representing a single basic block in the
    247   /// function. It also registers itself as the chain that block participates
    248   /// in with the BlockToChain mapping.
    249   BlockChain(BlockToChainMapType &BlockToChain, MachineBasicBlock *BB)
    250       : Blocks(1, BB), BlockToChain(BlockToChain) {
    251     assert(BB && "Cannot create a chain with a null basic block");
    252     BlockToChain[BB] = this;
    253   }
    254 
    255   /// Iterator over blocks within the chain.
    256   using iterator = SmallVectorImpl<MachineBasicBlock *>::iterator;
    257   using const_iterator = SmallVectorImpl<MachineBasicBlock *>::const_iterator;
    258 
    259   /// Beginning of blocks within the chain.
    260   iterator begin() { return Blocks.begin(); }
    261   const_iterator begin() const { return Blocks.begin(); }
    262 
    263   /// End of blocks within the chain.
    264   iterator end() { return Blocks.end(); }
    265   const_iterator end() const { return Blocks.end(); }
    266 
    267   bool remove(MachineBasicBlock* BB) {
    268     for(iterator i = begin(); i != end(); ++i) {
    269       if (*i == BB) {
    270         Blocks.erase(i);
    271         return true;
    272       }
    273     }
    274     return false;
    275   }
    276 
    277   /// Merge a block chain into this one.
    278   ///
    279   /// This routine merges a block chain into this one. It takes care of forming
    280   /// a contiguous sequence of basic blocks, updating the edge list, and
    281   /// updating the block -> chain mapping. It does not free or tear down the
    282   /// old chain, but the old chain's block list is no longer valid.
    283   void merge(MachineBasicBlock *BB, BlockChain *Chain) {
    284     assert(BB && "Can't merge a null block.");
    285     assert(!Blocks.empty() && "Can't merge into an empty chain.");
    286 
    287     // Fast path in case we don't have a chain already.
    288     if (!Chain) {
    289       assert(!BlockToChain[BB] &&
    290              "Passed chain is null, but BB has entry in BlockToChain.");
    291       Blocks.push_back(BB);
    292       BlockToChain[BB] = this;
    293       return;
    294     }
    295 
    296     assert(BB == *Chain->begin() && "Passed BB is not head of Chain.");
    297     assert(Chain->begin() != Chain->end());
    298 
    299     // Update the incoming blocks to point to this chain, and add them to the
    300     // chain structure.
    301     for (MachineBasicBlock *ChainBB : *Chain) {
    302       Blocks.push_back(ChainBB);
    303       assert(BlockToChain[ChainBB] == Chain && "Incoming blocks not in chain.");
    304       BlockToChain[ChainBB] = this;
    305     }
    306   }
    307 
    308 #ifndef NDEBUG
    309   /// Dump the blocks in this chain.
    310   LLVM_DUMP_METHOD void dump() {
    311     for (MachineBasicBlock *MBB : *this)
    312       MBB->dump();
    313   }
    314 #endif // NDEBUG
    315 
    316   /// Count of predecessors of any block within the chain which have not
    317   /// yet been scheduled.  In general, we will delay scheduling this chain
    318   /// until those predecessors are scheduled (or we find a sufficiently good
    319   /// reason to override this heuristic.)  Note that when forming loop chains,
    320   /// blocks outside the loop are ignored and treated as if they were already
    321   /// scheduled.
    322   ///
    323   /// Note: This field is reinitialized multiple times - once for each loop,
    324   /// and then once for the function as a whole.
    325   unsigned UnscheduledPredecessors = 0;
    326 };
    327 
    328 class MachineBlockPlacement : public MachineFunctionPass {
    329   /// A type for a block filter set.
    330   using BlockFilterSet = SmallSetVector<const MachineBasicBlock *, 16>;
    331 
    332   /// Pair struct containing basic block and taildup profitability
    333   struct BlockAndTailDupResult {
    334     MachineBasicBlock *BB;
    335     bool ShouldTailDup;
    336   };
    337 
    338   /// Triple struct containing edge weight and the edge.
    339   struct WeightedEdge {
    340     BlockFrequency Weight;
    341     MachineBasicBlock *Src;
    342     MachineBasicBlock *Dest;
    343   };
    344 
    345   /// work lists of blocks that are ready to be laid out
    346   SmallVector<MachineBasicBlock *, 16> BlockWorkList;
    347   SmallVector<MachineBasicBlock *, 16> EHPadWorkList;
    348 
    349   /// Edges that have already been computed as optimal.
    350   DenseMap<const MachineBasicBlock *, BlockAndTailDupResult> ComputedEdges;
    351 
    352   /// Machine Function
    353   MachineFunction *F;
    354 
    355   /// A handle to the branch probability pass.
    356   const MachineBranchProbabilityInfo *MBPI;
    357 
    358   /// A handle to the function-wide block frequency pass.
    359   std::unique_ptr<MBFIWrapper> MBFI;
    360 
    361   /// A handle to the loop info.
    362   MachineLoopInfo *MLI;
    363 
    364   /// Preferred loop exit.
    365   /// Member variable for convenience. It may be removed by duplication deep
    366   /// in the call stack.
    367   MachineBasicBlock *PreferredLoopExit;
    368 
    369   /// A handle to the target's instruction info.
    370   const TargetInstrInfo *TII;
    371 
    372   /// A handle to the target's lowering info.
    373   const TargetLoweringBase *TLI;
    374 
    375   /// A handle to the post dominator tree.
    376   MachinePostDominatorTree *MPDT;
    377 
    378   ProfileSummaryInfo *PSI;
    379 
    380   /// Duplicator used to duplicate tails during placement.
    381   ///
    382   /// Placement decisions can open up new tail duplication opportunities, but
    383   /// since tail duplication affects placement decisions of later blocks, it
    384   /// must be done inline.
    385   TailDuplicator TailDup;
    386 
    387   /// Partial tail duplication threshold.
    388   BlockFrequency DupThreshold;
    389 
    390   /// True:  use block profile count to compute tail duplication cost.
    391   /// False: use block frequency to compute tail duplication cost.
    392   bool UseProfileCount;
    393 
    394   /// Allocator and owner of BlockChain structures.
    395   ///
    396   /// We build BlockChains lazily while processing the loop structure of
    397   /// a function. To reduce malloc traffic, we allocate them using this
    398   /// slab-like allocator, and destroy them after the pass completes. An
    399   /// important guarantee is that this allocator produces stable pointers to
    400   /// the chains.
    401   SpecificBumpPtrAllocator<BlockChain> ChainAllocator;
    402 
    403   /// Function wide BasicBlock to BlockChain mapping.
    404   ///
    405   /// This mapping allows efficiently moving from any given basic block to the
    406   /// BlockChain it participates in, if any. We use it to, among other things,
    407   /// allow implicitly defining edges between chains as the existing edges
    408   /// between basic blocks.
    409   DenseMap<const MachineBasicBlock *, BlockChain *> BlockToChain;
    410 
    411 #ifndef NDEBUG
    412   /// The set of basic blocks that have terminators that cannot be fully
    413   /// analyzed.  These basic blocks cannot be re-ordered safely by
    414   /// MachineBlockPlacement, and we must preserve physical layout of these
    415   /// blocks and their successors through the pass.
    416   SmallPtrSet<MachineBasicBlock *, 4> BlocksWithUnanalyzableExits;
    417 #endif
    418 
    419   /// Get block profile count or frequency according to UseProfileCount.
    420   /// The return value is used to model tail duplication cost.
    421   BlockFrequency getBlockCountOrFrequency(const MachineBasicBlock *BB) {
    422     if (UseProfileCount) {
    423       auto Count = MBFI->getBlockProfileCount(BB);
    424       if (Count)
    425         return *Count;
    426       else
    427         return 0;
    428     } else
    429       return MBFI->getBlockFreq(BB);
    430   }
    431 
    432   /// Scale the DupThreshold according to basic block size.
    433   BlockFrequency scaleThreshold(MachineBasicBlock *BB);
    434   void initDupThreshold();
    435 
    436   /// Decrease the UnscheduledPredecessors count for all blocks in chain, and
    437   /// if the count goes to 0, add them to the appropriate work list.
    438   void markChainSuccessors(
    439       const BlockChain &Chain, const MachineBasicBlock *LoopHeaderBB,
    440       const BlockFilterSet *BlockFilter = nullptr);
    441 
    442   /// Decrease the UnscheduledPredecessors count for a single block, and
    443   /// if the count goes to 0, add them to the appropriate work list.
    444   void markBlockSuccessors(
    445       const BlockChain &Chain, const MachineBasicBlock *BB,
    446       const MachineBasicBlock *LoopHeaderBB,
    447       const BlockFilterSet *BlockFilter = nullptr);
    448 
    449   BranchProbability
    450   collectViableSuccessors(
    451       const MachineBasicBlock *BB, const BlockChain &Chain,
    452       const BlockFilterSet *BlockFilter,
    453       SmallVector<MachineBasicBlock *, 4> &Successors);
    454   bool isBestSuccessor(MachineBasicBlock *BB, MachineBasicBlock *Pred,
    455                        BlockFilterSet *BlockFilter);
    456   void findDuplicateCandidates(SmallVectorImpl<MachineBasicBlock *> &Candidates,
    457                                MachineBasicBlock *BB,
    458                                BlockFilterSet *BlockFilter);
    459   bool repeatedlyTailDuplicateBlock(
    460       MachineBasicBlock *BB, MachineBasicBlock *&LPred,
    461       const MachineBasicBlock *LoopHeaderBB,
    462       BlockChain &Chain, BlockFilterSet *BlockFilter,
    463       MachineFunction::iterator &PrevUnplacedBlockIt);
    464   bool maybeTailDuplicateBlock(
    465       MachineBasicBlock *BB, MachineBasicBlock *LPred,
    466       BlockChain &Chain, BlockFilterSet *BlockFilter,
    467       MachineFunction::iterator &PrevUnplacedBlockIt,
    468       bool &DuplicatedToLPred);
    469   bool hasBetterLayoutPredecessor(
    470       const MachineBasicBlock *BB, const MachineBasicBlock *Succ,
    471       const BlockChain &SuccChain, BranchProbability SuccProb,
    472       BranchProbability RealSuccProb, const BlockChain &Chain,
    473       const BlockFilterSet *BlockFilter);
    474   BlockAndTailDupResult selectBestSuccessor(
    475       const MachineBasicBlock *BB, const BlockChain &Chain,
    476       const BlockFilterSet *BlockFilter);
    477   MachineBasicBlock *selectBestCandidateBlock(
    478       const BlockChain &Chain, SmallVectorImpl<MachineBasicBlock *> &WorkList);
    479   MachineBasicBlock *getFirstUnplacedBlock(
    480       const BlockChain &PlacedChain,
    481       MachineFunction::iterator &PrevUnplacedBlockIt,
    482       const BlockFilterSet *BlockFilter);
    483 
    484   /// Add a basic block to the work list if it is appropriate.
    485   ///
    486   /// If the optional parameter BlockFilter is provided, only MBB
    487   /// present in the set will be added to the worklist. If nullptr
    488   /// is provided, no filtering occurs.
    489   void fillWorkLists(const MachineBasicBlock *MBB,
    490                      SmallPtrSetImpl<BlockChain *> &UpdatedPreds,
    491                      const BlockFilterSet *BlockFilter);
    492 
    493   void buildChain(const MachineBasicBlock *BB, BlockChain &Chain,
    494                   BlockFilterSet *BlockFilter = nullptr);
    495   bool canMoveBottomBlockToTop(const MachineBasicBlock *BottomBlock,
    496                                const MachineBasicBlock *OldTop);
    497   bool hasViableTopFallthrough(const MachineBasicBlock *Top,
    498                                const BlockFilterSet &LoopBlockSet);
    499   BlockFrequency TopFallThroughFreq(const MachineBasicBlock *Top,
    500                                     const BlockFilterSet &LoopBlockSet);
    501   BlockFrequency FallThroughGains(const MachineBasicBlock *NewTop,
    502                                   const MachineBasicBlock *OldTop,
    503                                   const MachineBasicBlock *ExitBB,
    504                                   const BlockFilterSet &LoopBlockSet);
    505   MachineBasicBlock *findBestLoopTopHelper(MachineBasicBlock *OldTop,
    506       const MachineLoop &L, const BlockFilterSet &LoopBlockSet);
    507   MachineBasicBlock *findBestLoopTop(
    508       const MachineLoop &L, const BlockFilterSet &LoopBlockSet);
    509   MachineBasicBlock *findBestLoopExit(
    510       const MachineLoop &L, const BlockFilterSet &LoopBlockSet,
    511       BlockFrequency &ExitFreq);
    512   BlockFilterSet collectLoopBlockSet(const MachineLoop &L);
    513   void buildLoopChains(const MachineLoop &L);
    514   void rotateLoop(
    515       BlockChain &LoopChain, const MachineBasicBlock *ExitingBB,
    516       BlockFrequency ExitFreq, const BlockFilterSet &LoopBlockSet);
    517   void rotateLoopWithProfile(
    518       BlockChain &LoopChain, const MachineLoop &L,
    519       const BlockFilterSet &LoopBlockSet);
    520   void buildCFGChains();
    521   void optimizeBranches();
    522   void alignBlocks();
    523   /// Returns true if a block should be tail-duplicated to increase fallthrough
    524   /// opportunities.
    525   bool shouldTailDuplicate(MachineBasicBlock *BB);
    526   /// Check the edge frequencies to see if tail duplication will increase
    527   /// fallthroughs.
    528   bool isProfitableToTailDup(
    529     const MachineBasicBlock *BB, const MachineBasicBlock *Succ,
    530     BranchProbability QProb,
    531     const BlockChain &Chain, const BlockFilterSet *BlockFilter);
    532 
    533   /// Check for a trellis layout.
    534   bool isTrellis(const MachineBasicBlock *BB,
    535                  const SmallVectorImpl<MachineBasicBlock *> &ViableSuccs,
    536                  const BlockChain &Chain, const BlockFilterSet *BlockFilter);
    537 
    538   /// Get the best successor given a trellis layout.
    539   BlockAndTailDupResult getBestTrellisSuccessor(
    540       const MachineBasicBlock *BB,
    541       const SmallVectorImpl<MachineBasicBlock *> &ViableSuccs,
    542       BranchProbability AdjustedSumProb, const BlockChain &Chain,
    543       const BlockFilterSet *BlockFilter);
    544 
    545   /// Get the best pair of non-conflicting edges.
    546   static std::pair<WeightedEdge, WeightedEdge> getBestNonConflictingEdges(
    547       const MachineBasicBlock *BB,
    548       MutableArrayRef<SmallVector<WeightedEdge, 8>> Edges);
    549 
    550   /// Returns true if a block can tail duplicate into all unplaced
    551   /// predecessors. Filters based on loop.
    552   bool canTailDuplicateUnplacedPreds(
    553       const MachineBasicBlock *BB, MachineBasicBlock *Succ,
    554       const BlockChain &Chain, const BlockFilterSet *BlockFilter);
    555 
    556   /// Find chains of triangles to tail-duplicate where a global analysis works,
    557   /// but a local analysis would not find them.
    558   void precomputeTriangleChains();
    559 
    560 public:
    561   static char ID; // Pass identification, replacement for typeid
    562 
    563   MachineBlockPlacement() : MachineFunctionPass(ID) {
    564     initializeMachineBlockPlacementPass(*PassRegistry::getPassRegistry());
    565   }
    566 
    567   bool runOnMachineFunction(MachineFunction &F) override;
    568 
    569   bool allowTailDupPlacement() const {
    570     assert(F);
    571     return TailDupPlacement && !F->getTarget().requiresStructuredCFG();
    572   }
    573 
    574   void getAnalysisUsage(AnalysisUsage &AU) const override {
    575     AU.addRequired<MachineBranchProbabilityInfo>();
    576     AU.addRequired<MachineBlockFrequencyInfo>();
    577     if (TailDupPlacement)
    578       AU.addRequired<MachinePostDominatorTree>();
    579     AU.addRequired<MachineLoopInfo>();
    580     AU.addRequired<ProfileSummaryInfoWrapperPass>();
    581     AU.addRequired<TargetPassConfig>();
    582     MachineFunctionPass::getAnalysisUsage(AU);
    583   }
    584 };
    585 
    586 } // end anonymous namespace
    587 
    588 char MachineBlockPlacement::ID = 0;
    589 
    590 char &llvm::MachineBlockPlacementID = MachineBlockPlacement::ID;
    591 
    592 INITIALIZE_PASS_BEGIN(MachineBlockPlacement, DEBUG_TYPE,
    593                       "Branch Probability Basic Block Placement", false, false)
    594 INITIALIZE_PASS_DEPENDENCY(MachineBranchProbabilityInfo)
    595 INITIALIZE_PASS_DEPENDENCY(MachineBlockFrequencyInfo)
    596 INITIALIZE_PASS_DEPENDENCY(MachinePostDominatorTree)
    597 INITIALIZE_PASS_DEPENDENCY(MachineLoopInfo)
    598 INITIALIZE_PASS_DEPENDENCY(ProfileSummaryInfoWrapperPass)
    599 INITIALIZE_PASS_END(MachineBlockPlacement, DEBUG_TYPE,
    600                     "Branch Probability Basic Block Placement", false, false)
    601 
    602 #ifndef NDEBUG
    603 /// Helper to print the name of a MBB.
    604 ///
    605 /// Only used by debug logging.
    606 static std::string getBlockName(const MachineBasicBlock *BB) {
    607   std::string Result;
    608   raw_string_ostream OS(Result);
    609   OS << printMBBReference(*BB);
    610   OS << " ('" << BB->getName() << "')";
    611   OS.flush();
    612   return Result;
    613 }
    614 #endif
    615 
    616 /// Mark a chain's successors as having one fewer preds.
    617 ///
    618 /// When a chain is being merged into the "placed" chain, this routine will
    619 /// quickly walk the successors of each block in the chain and mark them as
    620 /// having one fewer active predecessor. It also adds any successors of this
    621 /// chain which reach the zero-predecessor state to the appropriate worklist.
    622 void MachineBlockPlacement::markChainSuccessors(
    623     const BlockChain &Chain, const MachineBasicBlock *LoopHeaderBB,
    624     const BlockFilterSet *BlockFilter) {
    625   // Walk all the blocks in this chain, marking their successors as having
    626   // a predecessor placed.
    627   for (MachineBasicBlock *MBB : Chain) {
    628     markBlockSuccessors(Chain, MBB, LoopHeaderBB, BlockFilter);
    629   }
    630 }
    631 
    632 /// Mark a single block's successors as having one fewer preds.
    633 ///
    634 /// Under normal circumstances, this is only called by markChainSuccessors,
    635 /// but if a block that was to be placed is completely tail-duplicated away,
    636 /// and was duplicated into the chain end, we need to redo markBlockSuccessors
    637 /// for just that block.
    638 void MachineBlockPlacement::markBlockSuccessors(
    639     const BlockChain &Chain, const MachineBasicBlock *MBB,
    640     const MachineBasicBlock *LoopHeaderBB, const BlockFilterSet *BlockFilter) {
    641   // Add any successors for which this is the only un-placed in-loop
    642   // predecessor to the worklist as a viable candidate for CFG-neutral
    643   // placement. No subsequent placement of this block will violate the CFG
    644   // shape, so we get to use heuristics to choose a favorable placement.
    645   for (MachineBasicBlock *Succ : MBB->successors()) {
    646     if (BlockFilter && !BlockFilter->count(Succ))
    647       continue;
    648     BlockChain &SuccChain = *BlockToChain[Succ];
    649     // Disregard edges within a fixed chain, or edges to the loop header.
    650     if (&Chain == &SuccChain || Succ == LoopHeaderBB)
    651       continue;
    652 
    653     // This is a cross-chain edge that is within the loop, so decrement the
    654     // loop predecessor count of the destination chain.
    655     if (SuccChain.UnscheduledPredecessors == 0 ||
    656         --SuccChain.UnscheduledPredecessors > 0)
    657       continue;
    658 
    659     auto *NewBB = *SuccChain.begin();
    660     if (NewBB->isEHPad())
    661       EHPadWorkList.push_back(NewBB);
    662     else
    663       BlockWorkList.push_back(NewBB);
    664   }
    665 }
    666 
    667 /// This helper function collects the set of successors of block
    668 /// \p BB that are allowed to be its layout successors, and return
    669 /// the total branch probability of edges from \p BB to those
    670 /// blocks.
    671 BranchProbability MachineBlockPlacement::collectViableSuccessors(
    672     const MachineBasicBlock *BB, const BlockChain &Chain,
    673     const BlockFilterSet *BlockFilter,
    674     SmallVector<MachineBasicBlock *, 4> &Successors) {
    675   // Adjust edge probabilities by excluding edges pointing to blocks that is
    676   // either not in BlockFilter or is already in the current chain. Consider the
    677   // following CFG:
    678   //
    679   //     --->A
    680   //     |  / \
    681   //     | B   C
    682   //     |  \ / \
    683   //     ----D   E
    684   //
    685   // Assume A->C is very hot (>90%), and C->D has a 50% probability, then after
    686   // A->C is chosen as a fall-through, D won't be selected as a successor of C
    687   // due to CFG constraint (the probability of C->D is not greater than
    688   // HotProb to break topo-order). If we exclude E that is not in BlockFilter
    689   // when calculating the probability of C->D, D will be selected and we
    690   // will get A C D B as the layout of this loop.
    691   auto AdjustedSumProb = BranchProbability::getOne();
    692   for (MachineBasicBlock *Succ : BB->successors()) {
    693     bool SkipSucc = false;
    694     if (Succ->isEHPad() || (BlockFilter && !BlockFilter->count(Succ))) {
    695       SkipSucc = true;
    696     } else {
    697       BlockChain *SuccChain = BlockToChain[Succ];
    698       if (SuccChain == &Chain) {
    699         SkipSucc = true;
    700       } else if (Succ != *SuccChain->begin()) {
    701         LLVM_DEBUG(dbgs() << "    " << getBlockName(Succ)
    702                           << " -> Mid chain!\n");
    703         continue;
    704       }
    705     }
    706     if (SkipSucc)
    707       AdjustedSumProb -= MBPI->getEdgeProbability(BB, Succ);
    708     else
    709       Successors.push_back(Succ);
    710   }
    711 
    712   return AdjustedSumProb;
    713 }
    714 
    715 /// The helper function returns the branch probability that is adjusted
    716 /// or normalized over the new total \p AdjustedSumProb.
    717 static BranchProbability
    718 getAdjustedProbability(BranchProbability OrigProb,
    719                        BranchProbability AdjustedSumProb) {
    720   BranchProbability SuccProb;
    721   uint32_t SuccProbN = OrigProb.getNumerator();
    722   uint32_t SuccProbD = AdjustedSumProb.getNumerator();
    723   if (SuccProbN >= SuccProbD)
    724     SuccProb = BranchProbability::getOne();
    725   else
    726     SuccProb = BranchProbability(SuccProbN, SuccProbD);
    727 
    728   return SuccProb;
    729 }
    730 
    731 /// Check if \p BB has exactly the successors in \p Successors.
    732 static bool
    733 hasSameSuccessors(MachineBasicBlock &BB,
    734                   SmallPtrSetImpl<const MachineBasicBlock *> &Successors) {
    735   if (BB.succ_size() != Successors.size())
    736     return false;
    737   // We don't want to count self-loops
    738   if (Successors.count(&BB))
    739     return false;
    740   for (MachineBasicBlock *Succ : BB.successors())
    741     if (!Successors.count(Succ))
    742       return false;
    743   return true;
    744 }
    745 
    746 /// Check if a block should be tail duplicated to increase fallthrough
    747 /// opportunities.
    748 /// \p BB Block to check.
    749 bool MachineBlockPlacement::shouldTailDuplicate(MachineBasicBlock *BB) {
    750   // Blocks with single successors don't create additional fallthrough
    751   // opportunities. Don't duplicate them. TODO: When conditional exits are
    752   // analyzable, allow them to be duplicated.
    753   bool IsSimple = TailDup.isSimpleBB(BB);
    754 
    755   if (BB->succ_size() == 1)
    756     return false;
    757   return TailDup.shouldTailDuplicate(IsSimple, *BB);
    758 }
    759 
    760 /// Compare 2 BlockFrequency's with a small penalty for \p A.
    761 /// In order to be conservative, we apply a X% penalty to account for
    762 /// increased icache pressure and static heuristics. For small frequencies
    763 /// we use only the numerators to improve accuracy. For simplicity, we assume the
    764 /// penalty is less than 100%
    765 /// TODO(iteratee): Use 64-bit fixed point edge frequencies everywhere.
    766 static bool greaterWithBias(BlockFrequency A, BlockFrequency B,
    767                             uint64_t EntryFreq) {
    768   BranchProbability ThresholdProb(TailDupPlacementPenalty, 100);
    769   BlockFrequency Gain = A - B;
    770   return (Gain / ThresholdProb).getFrequency() >= EntryFreq;
    771 }
    772 
    773 /// Check the edge frequencies to see if tail duplication will increase
    774 /// fallthroughs. It only makes sense to call this function when
    775 /// \p Succ would not be chosen otherwise. Tail duplication of \p Succ is
    776 /// always locally profitable if we would have picked \p Succ without
    777 /// considering duplication.
    778 bool MachineBlockPlacement::isProfitableToTailDup(
    779     const MachineBasicBlock *BB, const MachineBasicBlock *Succ,
    780     BranchProbability QProb,
    781     const BlockChain &Chain, const BlockFilterSet *BlockFilter) {
    782   // We need to do a probability calculation to make sure this is profitable.
    783   // First: does succ have a successor that post-dominates? This affects the
    784   // calculation. The 2 relevant cases are:
    785   //    BB         BB
    786   //    | \Qout    | \Qout
    787   //   P|  C       |P C
    788   //    =   C'     =   C'
    789   //    |  /Qin    |  /Qin
    790   //    | /        | /
    791   //    Succ       Succ
    792   //    / \        | \  V
    793   //  U/   =V      |U \
    794   //  /     \      =   D
    795   //  D      E     |  /
    796   //               | /
    797   //               |/
    798   //               PDom
    799   //  '=' : Branch taken for that CFG edge
    800   // In the second case, Placing Succ while duplicating it into C prevents the
    801   // fallthrough of Succ into either D or PDom, because they now have C as an
    802   // unplaced predecessor
    803 
    804   // Start by figuring out which case we fall into
    805   MachineBasicBlock *PDom = nullptr;
    806   SmallVector<MachineBasicBlock *, 4> SuccSuccs;
    807   // Only scan the relevant successors
    808   auto AdjustedSuccSumProb =
    809       collectViableSuccessors(Succ, Chain, BlockFilter, SuccSuccs);
    810   BranchProbability PProb = MBPI->getEdgeProbability(BB, Succ);
    811   auto BBFreq = MBFI->getBlockFreq(BB);
    812   auto SuccFreq = MBFI->getBlockFreq(Succ);
    813   BlockFrequency P = BBFreq * PProb;
    814   BlockFrequency Qout = BBFreq * QProb;
    815   uint64_t EntryFreq = MBFI->getEntryFreq();
    816   // If there are no more successors, it is profitable to copy, as it strictly
    817   // increases fallthrough.
    818   if (SuccSuccs.size() == 0)
    819     return greaterWithBias(P, Qout, EntryFreq);
    820 
    821   auto BestSuccSucc = BranchProbability::getZero();
    822   // Find the PDom or the best Succ if no PDom exists.
    823   for (MachineBasicBlock *SuccSucc : SuccSuccs) {
    824     auto Prob = MBPI->getEdgeProbability(Succ, SuccSucc);
    825     if (Prob > BestSuccSucc)
    826       BestSuccSucc = Prob;
    827     if (PDom == nullptr)
    828       if (MPDT->dominates(SuccSucc, Succ)) {
    829         PDom = SuccSucc;
    830         break;
    831       }
    832   }
    833   // For the comparisons, we need to know Succ's best incoming edge that isn't
    834   // from BB.
    835   auto SuccBestPred = BlockFrequency(0);
    836   for (MachineBasicBlock *SuccPred : Succ->predecessors()) {
    837     if (SuccPred == Succ || SuccPred == BB
    838         || BlockToChain[SuccPred] == &Chain
    839         || (BlockFilter && !BlockFilter->count(SuccPred)))
    840       continue;
    841     auto Freq = MBFI->getBlockFreq(SuccPred)
    842         * MBPI->getEdgeProbability(SuccPred, Succ);
    843     if (Freq > SuccBestPred)
    844       SuccBestPred = Freq;
    845   }
    846   // Qin is Succ's best unplaced incoming edge that isn't BB
    847   BlockFrequency Qin = SuccBestPred;
    848   // If it doesn't have a post-dominating successor, here is the calculation:
    849   //    BB        BB
    850   //    | \Qout   |  \
    851   //   P|  C      |   =
    852   //    =   C'    |    C
    853   //    |  /Qin   |     |
    854   //    | /       |     C' (+Succ)
    855   //    Succ      Succ /|
    856   //    / \       |  \/ |
    857   //  U/   =V     |  == |
    858   //  /     \     | /  \|
    859   //  D      E    D     E
    860   //  '=' : Branch taken for that CFG edge
    861   //  Cost in the first case is: P + V
    862   //  For this calculation, we always assume P > Qout. If Qout > P
    863   //  The result of this function will be ignored at the caller.
    864   //  Let F = SuccFreq - Qin
    865   //  Cost in the second case is: Qout + min(Qin, F) * U + max(Qin, F) * V
    866 
    867   if (PDom == nullptr || !Succ->isSuccessor(PDom)) {
    868     BranchProbability UProb = BestSuccSucc;
    869     BranchProbability VProb = AdjustedSuccSumProb - UProb;
    870     BlockFrequency F = SuccFreq - Qin;
    871     BlockFrequency V = SuccFreq * VProb;
    872     BlockFrequency QinU = std::min(Qin, F) * UProb;
    873     BlockFrequency BaseCost = P + V;
    874     BlockFrequency DupCost = Qout + QinU + std::max(Qin, F) * VProb;
    875     return greaterWithBias(BaseCost, DupCost, EntryFreq);
    876   }
    877   BranchProbability UProb = MBPI->getEdgeProbability(Succ, PDom);
    878   BranchProbability VProb = AdjustedSuccSumProb - UProb;
    879   BlockFrequency U = SuccFreq * UProb;
    880   BlockFrequency V = SuccFreq * VProb;
    881   BlockFrequency F = SuccFreq - Qin;
    882   // If there is a post-dominating successor, here is the calculation:
    883   // BB         BB                 BB          BB
    884   // | \Qout    |   \               | \Qout     |  \
    885   // |P C       |    =              |P C        |   =
    886   // =   C'     |P    C             =   C'      |P   C
    887   // |  /Qin    |      |            |  /Qin     |     |
    888   // | /        |      C' (+Succ)   | /         |     C' (+Succ)
    889   // Succ       Succ  /|            Succ        Succ /|
    890   // | \  V     |   \/ |            | \  V      |  \/ |
    891   // |U \       |U  /\ =?           |U =        |U /\ |
    892   // =   D      = =  =?|            |   D       | =  =|
    893   // |  /       |/     D            |  /        |/    D
    894   // | /        |     /             | =         |    /
    895   // |/         |    /              |/          |   =
    896   // Dom         Dom                Dom         Dom
    897   //  '=' : Branch taken for that CFG edge
    898   // The cost for taken branches in the first case is P + U
    899   // Let F = SuccFreq - Qin
    900   // The cost in the second case (assuming independence), given the layout:
    901   // BB, Succ, (C+Succ), D, Dom or the layout:
    902   // BB, Succ, D, Dom, (C+Succ)
    903   // is Qout + max(F, Qin) * U + min(F, Qin)
    904   // compare P + U vs Qout + P * U + Qin.
    905   //
    906   // The 3rd and 4th cases cover when Dom would be chosen to follow Succ.
    907   //
    908   // For the 3rd case, the cost is P + 2 * V
    909   // For the 4th case, the cost is Qout + min(Qin, F) * U + max(Qin, F) * V + V
    910   // We choose 4 over 3 when (P + V) > Qout + min(Qin, F) * U + max(Qin, F) * V
    911   if (UProb > AdjustedSuccSumProb / 2 &&
    912       !hasBetterLayoutPredecessor(Succ, PDom, *BlockToChain[PDom], UProb, UProb,
    913                                   Chain, BlockFilter))
    914     // Cases 3 & 4
    915     return greaterWithBias(
    916         (P + V), (Qout + std::max(Qin, F) * VProb + std::min(Qin, F) * UProb),
    917         EntryFreq);
    918   // Cases 1 & 2
    919   return greaterWithBias((P + U),
    920                          (Qout + std::min(Qin, F) * AdjustedSuccSumProb +
    921                           std::max(Qin, F) * UProb),
    922                          EntryFreq);
    923 }
    924 
    925 /// Check for a trellis layout. \p BB is the upper part of a trellis if its
    926 /// successors form the lower part of a trellis. A successor set S forms the
    927 /// lower part of a trellis if all of the predecessors of S are either in S or
    928 /// have all of S as successors. We ignore trellises where BB doesn't have 2
    929 /// successors because for fewer than 2, it's trivial, and for 3 or greater they
    930 /// are very uncommon and complex to compute optimally. Allowing edges within S
    931 /// is not strictly a trellis, but the same algorithm works, so we allow it.
    932 bool MachineBlockPlacement::isTrellis(
    933     const MachineBasicBlock *BB,
    934     const SmallVectorImpl<MachineBasicBlock *> &ViableSuccs,
    935     const BlockChain &Chain, const BlockFilterSet *BlockFilter) {
    936   // Technically BB could form a trellis with branching factor higher than 2.
    937   // But that's extremely uncommon.
    938   if (BB->succ_size() != 2 || ViableSuccs.size() != 2)
    939     return false;
    940 
    941   SmallPtrSet<const MachineBasicBlock *, 2> Successors(BB->succ_begin(),
    942                                                        BB->succ_end());
    943   // To avoid reviewing the same predecessors twice.
    944   SmallPtrSet<const MachineBasicBlock *, 8> SeenPreds;
    945 
    946   for (MachineBasicBlock *Succ : ViableSuccs) {
    947     int PredCount = 0;
    948     for (auto SuccPred : Succ->predecessors()) {
    949       // Allow triangle successors, but don't count them.
    950       if (Successors.count(SuccPred)) {
    951         // Make sure that it is actually a triangle.
    952         for (MachineBasicBlock *CheckSucc : SuccPred->successors())
    953           if (!Successors.count(CheckSucc))
    954             return false;
    955         continue;
    956       }
    957       const BlockChain *PredChain = BlockToChain[SuccPred];
    958       if (SuccPred == BB || (BlockFilter && !BlockFilter->count(SuccPred)) ||
    959           PredChain == &Chain || PredChain == BlockToChain[Succ])
    960         continue;
    961       ++PredCount;
    962       // Perform the successor check only once.
    963       if (!SeenPreds.insert(SuccPred).second)
    964         continue;
    965       if (!hasSameSuccessors(*SuccPred, Successors))
    966         return false;
    967     }
    968     // If one of the successors has only BB as a predecessor, it is not a
    969     // trellis.
    970     if (PredCount < 1)
    971       return false;
    972   }
    973   return true;
    974 }
    975 
    976 /// Pick the highest total weight pair of edges that can both be laid out.
    977 /// The edges in \p Edges[0] are assumed to have a different destination than
    978 /// the edges in \p Edges[1]. Simple counting shows that the best pair is either
    979 /// the individual highest weight edges to the 2 different destinations, or in
    980 /// case of a conflict, one of them should be replaced with a 2nd best edge.
    981 std::pair<MachineBlockPlacement::WeightedEdge,
    982           MachineBlockPlacement::WeightedEdge>
    983 MachineBlockPlacement::getBestNonConflictingEdges(
    984     const MachineBasicBlock *BB,
    985     MutableArrayRef<SmallVector<MachineBlockPlacement::WeightedEdge, 8>>
    986         Edges) {
    987   // Sort the edges, and then for each successor, find the best incoming
    988   // predecessor. If the best incoming predecessors aren't the same,
    989   // then that is clearly the best layout. If there is a conflict, one of the
    990   // successors will have to fallthrough from the second best predecessor. We
    991   // compare which combination is better overall.
    992 
    993   // Sort for highest frequency.
    994   auto Cmp = [](WeightedEdge A, WeightedEdge B) { return A.Weight > B.Weight; };
    995 
    996   llvm::stable_sort(Edges[0], Cmp);
    997   llvm::stable_sort(Edges[1], Cmp);
    998   auto BestA = Edges[0].begin();
    999   auto BestB = Edges[1].begin();
   1000   // Arrange for the correct answer to be in BestA and BestB
   1001   // If the 2 best edges don't conflict, the answer is already there.
   1002   if (BestA->Src == BestB->Src) {
   1003     // Compare the total fallthrough of (Best + Second Best) for both pairs
   1004     auto SecondBestA = std::next(BestA);
   1005     auto SecondBestB = std::next(BestB);
   1006     BlockFrequency BestAScore = BestA->Weight + SecondBestB->Weight;
   1007     BlockFrequency BestBScore = BestB->Weight + SecondBestA->Weight;
   1008     if (BestAScore < BestBScore)
   1009       BestA = SecondBestA;
   1010     else
   1011       BestB = SecondBestB;
   1012   }
   1013   // Arrange for the BB edge to be in BestA if it exists.
   1014   if (BestB->Src == BB)
   1015     std::swap(BestA, BestB);
   1016   return std::make_pair(*BestA, *BestB);
   1017 }
   1018 
   1019 /// Get the best successor from \p BB based on \p BB being part of a trellis.
   1020 /// We only handle trellises with 2 successors, so the algorithm is
   1021 /// straightforward: Find the best pair of edges that don't conflict. We find
   1022 /// the best incoming edge for each successor in the trellis. If those conflict,
   1023 /// we consider which of them should be replaced with the second best.
   1024 /// Upon return the two best edges will be in \p BestEdges. If one of the edges
   1025 /// comes from \p BB, it will be in \p BestEdges[0]
   1026 MachineBlockPlacement::BlockAndTailDupResult
   1027 MachineBlockPlacement::getBestTrellisSuccessor(
   1028     const MachineBasicBlock *BB,
   1029     const SmallVectorImpl<MachineBasicBlock *> &ViableSuccs,
   1030     BranchProbability AdjustedSumProb, const BlockChain &Chain,
   1031     const BlockFilterSet *BlockFilter) {
   1032 
   1033   BlockAndTailDupResult Result = {nullptr, false};
   1034   SmallPtrSet<const MachineBasicBlock *, 4> Successors(BB->succ_begin(),
   1035                                                        BB->succ_end());
   1036 
   1037   // We assume size 2 because it's common. For general n, we would have to do
   1038   // the Hungarian algorithm, but it's not worth the complexity because more
   1039   // than 2 successors is fairly uncommon, and a trellis even more so.
   1040   if (Successors.size() != 2 || ViableSuccs.size() != 2)
   1041     return Result;
   1042 
   1043   // Collect the edge frequencies of all edges that form the trellis.
   1044   SmallVector<WeightedEdge, 8> Edges[2];
   1045   int SuccIndex = 0;
   1046   for (auto Succ : ViableSuccs) {
   1047     for (MachineBasicBlock *SuccPred : Succ->predecessors()) {
   1048       // Skip any placed predecessors that are not BB
   1049       if (SuccPred != BB)
   1050         if ((BlockFilter && !BlockFilter->count(SuccPred)) ||
   1051             BlockToChain[SuccPred] == &Chain ||
   1052             BlockToChain[SuccPred] == BlockToChain[Succ])
   1053           continue;
   1054       BlockFrequency EdgeFreq = MBFI->getBlockFreq(SuccPred) *
   1055                                 MBPI->getEdgeProbability(SuccPred, Succ);
   1056       Edges[SuccIndex].push_back({EdgeFreq, SuccPred, Succ});
   1057     }
   1058     ++SuccIndex;
   1059   }
   1060 
   1061   // Pick the best combination of 2 edges from all the edges in the trellis.
   1062   WeightedEdge BestA, BestB;
   1063   std::tie(BestA, BestB) = getBestNonConflictingEdges(BB, Edges);
   1064 
   1065   if (BestA.Src != BB) {
   1066     // If we have a trellis, and BB doesn't have the best fallthrough edges,
   1067     // we shouldn't choose any successor. We've already looked and there's a
   1068     // better fallthrough edge for all the successors.
   1069     LLVM_DEBUG(dbgs() << "Trellis, but not one of the chosen edges.\n");
   1070     return Result;
   1071   }
   1072 
   1073   // Did we pick the triangle edge? If tail-duplication is profitable, do
   1074   // that instead. Otherwise merge the triangle edge now while we know it is
   1075   // optimal.
   1076   if (BestA.Dest == BestB.Src) {
   1077     // The edges are BB->Succ1->Succ2, and we're looking to see if BB->Succ2
   1078     // would be better.
   1079     MachineBasicBlock *Succ1 = BestA.Dest;
   1080     MachineBasicBlock *Succ2 = BestB.Dest;
   1081     // Check to see if tail-duplication would be profitable.
   1082     if (allowTailDupPlacement() && shouldTailDuplicate(Succ2) &&
   1083         canTailDuplicateUnplacedPreds(BB, Succ2, Chain, BlockFilter) &&
   1084         isProfitableToTailDup(BB, Succ2, MBPI->getEdgeProbability(BB, Succ1),
   1085                               Chain, BlockFilter)) {
   1086       LLVM_DEBUG(BranchProbability Succ2Prob = getAdjustedProbability(
   1087                      MBPI->getEdgeProbability(BB, Succ2), AdjustedSumProb);
   1088                  dbgs() << "    Selected: " << getBlockName(Succ2)
   1089                         << ", probability: " << Succ2Prob
   1090                         << " (Tail Duplicate)\n");
   1091       Result.BB = Succ2;
   1092       Result.ShouldTailDup = true;
   1093       return Result;
   1094     }
   1095   }
   1096   // We have already computed the optimal edge for the other side of the
   1097   // trellis.
   1098   ComputedEdges[BestB.Src] = { BestB.Dest, false };
   1099 
   1100   auto TrellisSucc = BestA.Dest;
   1101   LLVM_DEBUG(BranchProbability SuccProb = getAdjustedProbability(
   1102                  MBPI->getEdgeProbability(BB, TrellisSucc), AdjustedSumProb);
   1103              dbgs() << "    Selected: " << getBlockName(TrellisSucc)
   1104                     << ", probability: " << SuccProb << " (Trellis)\n");
   1105   Result.BB = TrellisSucc;
   1106   return Result;
   1107 }
   1108 
   1109 /// When the option allowTailDupPlacement() is on, this method checks if the
   1110 /// fallthrough candidate block \p Succ (of block \p BB) can be tail-duplicated
   1111 /// into all of its unplaced, unfiltered predecessors, that are not BB.
   1112 bool MachineBlockPlacement::canTailDuplicateUnplacedPreds(
   1113     const MachineBasicBlock *BB, MachineBasicBlock *Succ,
   1114     const BlockChain &Chain, const BlockFilterSet *BlockFilter) {
   1115   if (!shouldTailDuplicate(Succ))
   1116     return false;
   1117 
   1118   // The result of canTailDuplicate.
   1119   bool Duplicate = true;
   1120   // Number of possible duplication.
   1121   unsigned int NumDup = 0;
   1122 
   1123   // For CFG checking.
   1124   SmallPtrSet<const MachineBasicBlock *, 4> Successors(BB->succ_begin(),
   1125                                                        BB->succ_end());
   1126   for (MachineBasicBlock *Pred : Succ->predecessors()) {
   1127     // Make sure all unplaced and unfiltered predecessors can be
   1128     // tail-duplicated into.
   1129     // Skip any blocks that are already placed or not in this loop.
   1130     if (Pred == BB || (BlockFilter && !BlockFilter->count(Pred))
   1131         || BlockToChain[Pred] == &Chain)
   1132       continue;
   1133     if (!TailDup.canTailDuplicate(Succ, Pred)) {
   1134       if (Successors.size() > 1 && hasSameSuccessors(*Pred, Successors))
   1135         // This will result in a trellis after tail duplication, so we don't
   1136         // need to copy Succ into this predecessor. In the presence
   1137         // of a trellis tail duplication can continue to be profitable.
   1138         // For example:
   1139         // A            A
   1140         // |\           |\
   1141         // | \          | \
   1142         // |  C         |  C+BB
   1143         // | /          |  |
   1144         // |/           |  |
   1145         // BB    =>     BB |
   1146         // |\           |\/|
   1147         // | \          |/\|
   1148         // |  D         |  D
   1149         // | /          | /
   1150         // |/           |/
   1151         // Succ         Succ
   1152         //
   1153         // After BB was duplicated into C, the layout looks like the one on the
   1154         // right. BB and C now have the same successors. When considering
   1155         // whether Succ can be duplicated into all its unplaced predecessors, we
   1156         // ignore C.
   1157         // We can do this because C already has a profitable fallthrough, namely
   1158         // D. TODO(iteratee): ignore sufficiently cold predecessors for
   1159         // duplication and for this test.
   1160         //
   1161         // This allows trellises to be laid out in 2 separate chains
   1162         // (A,B,Succ,...) and later (C,D,...) This is a reasonable heuristic
   1163         // because it allows the creation of 2 fallthrough paths with links
   1164         // between them, and we correctly identify the best layout for these
   1165         // CFGs. We want to extend trellises that the user created in addition
   1166         // to trellises created by tail-duplication, so we just look for the
   1167         // CFG.
   1168         continue;
   1169       Duplicate = false;
   1170       continue;
   1171     }
   1172     NumDup++;
   1173   }
   1174 
   1175   // No possible duplication in current filter set.
   1176   if (NumDup == 0)
   1177     return false;
   1178 
   1179   // If profile information is available, findDuplicateCandidates can do more
   1180   // precise benefit analysis.
   1181   if (F->getFunction().hasProfileData())
   1182     return true;
   1183 
   1184   // This is mainly for function exit BB.
   1185   // The integrated tail duplication is really designed for increasing
   1186   // fallthrough from predecessors from Succ to its successors. We may need
   1187   // other machanism to handle different cases.
   1188   if (Succ->succ_size() == 0)
   1189     return true;
   1190 
   1191   // Plus the already placed predecessor.
   1192   NumDup++;
   1193 
   1194   // If the duplication candidate has more unplaced predecessors than
   1195   // successors, the extra duplication can't bring more fallthrough.
   1196   //
   1197   //     Pred1 Pred2 Pred3
   1198   //         \   |   /
   1199   //          \  |  /
   1200   //           \ | /
   1201   //            Dup
   1202   //            / \
   1203   //           /   \
   1204   //       Succ1  Succ2
   1205   //
   1206   // In this example Dup has 2 successors and 3 predecessors, duplication of Dup
   1207   // can increase the fallthrough from Pred1 to Succ1 and from Pred2 to Succ2,
   1208   // but the duplication into Pred3 can't increase fallthrough.
   1209   //
   1210   // A small number of extra duplication may not hurt too much. We need a better
   1211   // heuristic to handle it.
   1212   if ((NumDup > Succ->succ_size()) || !Duplicate)
   1213     return false;
   1214 
   1215   return true;
   1216 }
   1217 
   1218 /// Find chains of triangles where we believe it would be profitable to
   1219 /// tail-duplicate them all, but a local analysis would not find them.
   1220 /// There are 3 ways this can be profitable:
   1221 /// 1) The post-dominators marked 50% are actually taken 55% (This shrinks with
   1222 ///    longer chains)
   1223 /// 2) The chains are statically correlated. Branch probabilities have a very
   1224 ///    U-shaped distribution.
   1225 ///    [http://nrs.harvard.edu/urn-3:HUL.InstRepos:24015805]
   1226 ///    If the branches in a chain are likely to be from the same side of the
   1227 ///    distribution as their predecessor, but are independent at runtime, this
   1228 ///    transformation is profitable. (Because the cost of being wrong is a small
   1229 ///    fixed cost, unlike the standard triangle layout where the cost of being
   1230 ///    wrong scales with the # of triangles.)
   1231 /// 3) The chains are dynamically correlated. If the probability that a previous
   1232 ///    branch was taken positively influences whether the next branch will be
   1233 ///    taken
   1234 /// We believe that 2 and 3 are common enough to justify the small margin in 1.
   1235 void MachineBlockPlacement::precomputeTriangleChains() {
   1236   struct TriangleChain {
   1237     std::vector<MachineBasicBlock *> Edges;
   1238 
   1239     TriangleChain(MachineBasicBlock *src, MachineBasicBlock *dst)
   1240         : Edges({src, dst}) {}
   1241 
   1242     void append(MachineBasicBlock *dst) {
   1243       assert(getKey()->isSuccessor(dst) &&
   1244              "Attempting to append a block that is not a successor.");
   1245       Edges.push_back(dst);
   1246     }
   1247 
   1248     unsigned count() const { return Edges.size() - 1; }
   1249 
   1250     MachineBasicBlock *getKey() const {
   1251       return Edges.back();
   1252     }
   1253   };
   1254 
   1255   if (TriangleChainCount == 0)
   1256     return;
   1257 
   1258   LLVM_DEBUG(dbgs() << "Pre-computing triangle chains.\n");
   1259   // Map from last block to the chain that contains it. This allows us to extend
   1260   // chains as we find new triangles.
   1261   DenseMap<const MachineBasicBlock *, TriangleChain> TriangleChainMap;
   1262   for (MachineBasicBlock &BB : *F) {
   1263     // If BB doesn't have 2 successors, it doesn't start a triangle.
   1264     if (BB.succ_size() != 2)
   1265       continue;
   1266     MachineBasicBlock *PDom = nullptr;
   1267     for (MachineBasicBlock *Succ : BB.successors()) {
   1268       if (!MPDT->dominates(Succ, &BB))
   1269         continue;
   1270       PDom = Succ;
   1271       break;
   1272     }
   1273     // If BB doesn't have a post-dominating successor, it doesn't form a
   1274     // triangle.
   1275     if (PDom == nullptr)
   1276       continue;
   1277     // If PDom has a hint that it is low probability, skip this triangle.
   1278     if (MBPI->getEdgeProbability(&BB, PDom) < BranchProbability(50, 100))
   1279       continue;
   1280     // If PDom isn't eligible for duplication, this isn't the kind of triangle
   1281     // we're looking for.
   1282     if (!shouldTailDuplicate(PDom))
   1283       continue;
   1284     bool CanTailDuplicate = true;
   1285     // If PDom can't tail-duplicate into it's non-BB predecessors, then this
   1286     // isn't the kind of triangle we're looking for.
   1287     for (MachineBasicBlock* Pred : PDom->predecessors()) {
   1288       if (Pred == &BB)
   1289         continue;
   1290       if (!TailDup.canTailDuplicate(PDom, Pred)) {
   1291         CanTailDuplicate = false;
   1292         break;
   1293       }
   1294     }
   1295     // If we can't tail-duplicate PDom to its predecessors, then skip this
   1296     // triangle.
   1297     if (!CanTailDuplicate)
   1298       continue;
   1299 
   1300     // Now we have an interesting triangle. Insert it if it's not part of an
   1301     // existing chain.
   1302     // Note: This cannot be replaced with a call insert() or emplace() because
   1303     // the find key is BB, but the insert/emplace key is PDom.
   1304     auto Found = TriangleChainMap.find(&BB);
   1305     // If it is, remove the chain from the map, grow it, and put it back in the
   1306     // map with the end as the new key.
   1307     if (Found != TriangleChainMap.end()) {
   1308       TriangleChain Chain = std::move(Found->second);
   1309       TriangleChainMap.erase(Found);
   1310       Chain.append(PDom);
   1311       TriangleChainMap.insert(std::make_pair(Chain.getKey(), std::move(Chain)));
   1312     } else {
   1313       auto InsertResult = TriangleChainMap.try_emplace(PDom, &BB, PDom);
   1314       assert(InsertResult.second && "Block seen twice.");
   1315       (void)InsertResult;
   1316     }
   1317   }
   1318 
   1319   // Iterating over a DenseMap is safe here, because the only thing in the body
   1320   // of the loop is inserting into another DenseMap (ComputedEdges).
   1321   // ComputedEdges is never iterated, so this doesn't lead to non-determinism.
   1322   for (auto &ChainPair : TriangleChainMap) {
   1323     TriangleChain &Chain = ChainPair.second;
   1324     // Benchmarking has shown that due to branch correlation duplicating 2 or
   1325     // more triangles is profitable, despite the calculations assuming
   1326     // independence.
   1327     if (Chain.count() < TriangleChainCount)
   1328       continue;
   1329     MachineBasicBlock *dst = Chain.Edges.back();
   1330     Chain.Edges.pop_back();
   1331     for (MachineBasicBlock *src : reverse(Chain.Edges)) {
   1332       LLVM_DEBUG(dbgs() << "Marking edge: " << getBlockName(src) << "->"
   1333                         << getBlockName(dst)
   1334                         << " as pre-computed based on triangles.\n");
   1335 
   1336       auto InsertResult = ComputedEdges.insert({src, {dst, true}});
   1337       assert(InsertResult.second && "Block seen twice.");
   1338       (void)InsertResult;
   1339 
   1340       dst = src;
   1341     }
   1342   }
   1343 }
   1344 
   1345 // When profile is not present, return the StaticLikelyProb.
   1346 // When profile is available, we need to handle the triangle-shape CFG.
   1347 static BranchProbability getLayoutSuccessorProbThreshold(
   1348       const MachineBasicBlock *BB) {
   1349   if (!BB->getParent()->getFunction().hasProfileData())
   1350     return BranchProbability(StaticLikelyProb, 100);
   1351   if (BB->succ_size() == 2) {
   1352     const MachineBasicBlock *Succ1 = *BB->succ_begin();
   1353     const MachineBasicBlock *Succ2 = *(BB->succ_begin() + 1);
   1354     if (Succ1->isSuccessor(Succ2) || Succ2->isSuccessor(Succ1)) {
   1355       /* See case 1 below for the cost analysis. For BB->Succ to
   1356        * be taken with smaller cost, the following needs to hold:
   1357        *   Prob(BB->Succ) > 2 * Prob(BB->Pred)
   1358        *   So the threshold T in the calculation below
   1359        *   (1-T) * Prob(BB->Succ) > T * Prob(BB->Pred)
   1360        *   So T / (1 - T) = 2, Yielding T = 2/3
   1361        * Also adding user specified branch bias, we have
   1362        *   T = (2/3)*(ProfileLikelyProb/50)
   1363        *     = (2*ProfileLikelyProb)/150)
   1364        */
   1365       return BranchProbability(2 * ProfileLikelyProb, 150);
   1366     }
   1367   }
   1368   return BranchProbability(ProfileLikelyProb, 100);
   1369 }
   1370 
   1371 /// Checks to see if the layout candidate block \p Succ has a better layout
   1372 /// predecessor than \c BB. If yes, returns true.
   1373 /// \p SuccProb: The probability adjusted for only remaining blocks.
   1374 ///   Only used for logging
   1375 /// \p RealSuccProb: The un-adjusted probability.
   1376 /// \p Chain: The chain that BB belongs to and Succ is being considered for.
   1377 /// \p BlockFilter: if non-null, the set of blocks that make up the loop being
   1378 ///    considered
   1379 bool MachineBlockPlacement::hasBetterLayoutPredecessor(
   1380     const MachineBasicBlock *BB, const MachineBasicBlock *Succ,
   1381     const BlockChain &SuccChain, BranchProbability SuccProb,
   1382     BranchProbability RealSuccProb, const BlockChain &Chain,
   1383     const BlockFilterSet *BlockFilter) {
   1384 
   1385   // There isn't a better layout when there are no unscheduled predecessors.
   1386   if (SuccChain.UnscheduledPredecessors == 0)
   1387     return false;
   1388 
   1389   // There are two basic scenarios here:
   1390   // -------------------------------------
   1391   // Case 1: triangular shape CFG (if-then):
   1392   //     BB
   1393   //     | \
   1394   //     |  \
   1395   //     |   Pred
   1396   //     |   /
   1397   //     Succ
   1398   // In this case, we are evaluating whether to select edge -> Succ, e.g.
   1399   // set Succ as the layout successor of BB. Picking Succ as BB's
   1400   // successor breaks the CFG constraints (FIXME: define these constraints).
   1401   // With this layout, Pred BB
   1402   // is forced to be outlined, so the overall cost will be cost of the
   1403   // branch taken from BB to Pred, plus the cost of back taken branch
   1404   // from Pred to Succ, as well as the additional cost associated
   1405   // with the needed unconditional jump instruction from Pred To Succ.
   1406 
   1407   // The cost of the topological order layout is the taken branch cost
   1408   // from BB to Succ, so to make BB->Succ a viable candidate, the following
   1409   // must hold:
   1410   //     2 * freq(BB->Pred) * taken_branch_cost + unconditional_jump_cost
   1411   //      < freq(BB->Succ) *  taken_branch_cost.
   1412   // Ignoring unconditional jump cost, we get
   1413   //    freq(BB->Succ) > 2 * freq(BB->Pred), i.e.,
   1414   //    prob(BB->Succ) > 2 * prob(BB->Pred)
   1415   //
   1416   // When real profile data is available, we can precisely compute the
   1417   // probability threshold that is needed for edge BB->Succ to be considered.
   1418   // Without profile data, the heuristic requires the branch bias to be
   1419   // a lot larger to make sure the signal is very strong (e.g. 80% default).
   1420   // -----------------------------------------------------------------
   1421   // Case 2: diamond like CFG (if-then-else):
   1422   //     S
   1423   //    / \
   1424   //   |   \
   1425   //  BB    Pred
   1426   //   \    /
   1427   //    Succ
   1428   //    ..
   1429   //
   1430   // The current block is BB and edge BB->Succ is now being evaluated.
   1431   // Note that edge S->BB was previously already selected because
   1432   // prob(S->BB) > prob(S->Pred).
   1433   // At this point, 2 blocks can be placed after BB: Pred or Succ. If we
   1434   // choose Pred, we will have a topological ordering as shown on the left
   1435   // in the picture below. If we choose Succ, we have the solution as shown
   1436   // on the right:
   1437   //
   1438   //   topo-order:
   1439   //
   1440   //       S-----                             ---S
   1441   //       |    |                             |  |
   1442   //    ---BB   |                             |  BB
   1443   //    |       |                             |  |
   1444   //    |  Pred--                             |  Succ--
   1445   //    |  |                                  |       |
   1446   //    ---Succ                               ---Pred--
   1447   //
   1448   // cost = freq(S->Pred) + freq(BB->Succ)    cost = 2 * freq (S->Pred)
   1449   //      = freq(S->Pred) + freq(S->BB)
   1450   //
   1451   // If we have profile data (i.e, branch probabilities can be trusted), the
   1452   // cost (number of taken branches) with layout S->BB->Succ->Pred is 2 *
   1453   // freq(S->Pred) while the cost of topo order is freq(S->Pred) + freq(S->BB).
   1454   // We know Prob(S->BB) > Prob(S->Pred), so freq(S->BB) > freq(S->Pred), which
   1455   // means the cost of topological order is greater.
   1456   // When profile data is not available, however, we need to be more
   1457   // conservative. If the branch prediction is wrong, breaking the topo-order
   1458   // will actually yield a layout with large cost. For this reason, we need
   1459   // strong biased branch at block S with Prob(S->BB) in order to select
   1460   // BB->Succ. This is equivalent to looking the CFG backward with backward
   1461   // edge: Prob(Succ->BB) needs to >= HotProb in order to be selected (without
   1462   // profile data).
   1463   // --------------------------------------------------------------------------
   1464   // Case 3: forked diamond
   1465   //       S
   1466   //      / \
   1467   //     /   \
   1468   //   BB    Pred
   1469   //   | \   / |
   1470   //   |  \ /  |
   1471   //   |   X   |
   1472   //   |  / \  |
   1473   //   | /   \ |
   1474   //   S1     S2
   1475   //
   1476   // The current block is BB and edge BB->S1 is now being evaluated.
   1477   // As above S->BB was already selected because
   1478   // prob(S->BB) > prob(S->Pred). Assume that prob(BB->S1) >= prob(BB->S2).
   1479   //
   1480   // topo-order:
   1481   //
   1482   //     S-------|                     ---S
   1483   //     |       |                     |  |
   1484   //  ---BB      |                     |  BB
   1485   //  |          |                     |  |
   1486   //  |  Pred----|                     |  S1----
   1487   //  |  |                             |       |
   1488   //  --(S1 or S2)                     ---Pred--
   1489   //                                        |
   1490   //                                       S2
   1491   //
   1492   // topo-cost = freq(S->Pred) + freq(BB->S1) + freq(BB->S2)
   1493   //    + min(freq(Pred->S1), freq(Pred->S2))
   1494   // Non-topo-order cost:
   1495   // non-topo-cost = 2 * freq(S->Pred) + freq(BB->S2).
   1496   // To be conservative, we can assume that min(freq(Pred->S1), freq(Pred->S2))
   1497   // is 0. Then the non topo layout is better when
   1498   // freq(S->Pred) < freq(BB->S1).
   1499   // This is exactly what is checked below.
   1500   // Note there are other shapes that apply (Pred may not be a single block,
   1501   // but they all fit this general pattern.)
   1502   BranchProbability HotProb = getLayoutSuccessorProbThreshold(BB);
   1503 
   1504   // Make sure that a hot successor doesn't have a globally more
   1505   // important predecessor.
   1506   BlockFrequency CandidateEdgeFreq = MBFI->getBlockFreq(BB) * RealSuccProb;
   1507   bool BadCFGConflict = false;
   1508 
   1509   for (MachineBasicBlock *Pred : Succ->predecessors()) {
   1510     BlockChain *PredChain = BlockToChain[Pred];
   1511     if (Pred == Succ || PredChain == &SuccChain ||
   1512         (BlockFilter && !BlockFilter->count(Pred)) ||
   1513         PredChain == &Chain || Pred != *std::prev(PredChain->end()) ||
   1514         // This check is redundant except for look ahead. This function is
   1515         // called for lookahead by isProfitableToTailDup when BB hasn't been
   1516         // placed yet.
   1517         (Pred == BB))
   1518       continue;
   1519     // Do backward checking.
   1520     // For all cases above, we need a backward checking to filter out edges that
   1521     // are not 'strongly' biased.
   1522     // BB  Pred
   1523     //  \ /
   1524     //  Succ
   1525     // We select edge BB->Succ if
   1526     //      freq(BB->Succ) > freq(Succ) * HotProb
   1527     //      i.e. freq(BB->Succ) > freq(BB->Succ) * HotProb + freq(Pred->Succ) *
   1528     //      HotProb
   1529     //      i.e. freq((BB->Succ) * (1 - HotProb) > freq(Pred->Succ) * HotProb
   1530     // Case 1 is covered too, because the first equation reduces to:
   1531     // prob(BB->Succ) > HotProb. (freq(Succ) = freq(BB) for a triangle)
   1532     BlockFrequency PredEdgeFreq =
   1533         MBFI->getBlockFreq(Pred) * MBPI->getEdgeProbability(Pred, Succ);
   1534     if (PredEdgeFreq * HotProb >= CandidateEdgeFreq * HotProb.getCompl()) {
   1535       BadCFGConflict = true;
   1536       break;
   1537     }
   1538   }
   1539 
   1540   if (BadCFGConflict) {
   1541     LLVM_DEBUG(dbgs() << "    Not a candidate: " << getBlockName(Succ) << " -> "
   1542                       << SuccProb << " (prob) (non-cold CFG conflict)\n");
   1543     return true;
   1544   }
   1545 
   1546   return false;
   1547 }
   1548 
   1549 /// Select the best successor for a block.
   1550 ///
   1551 /// This looks across all successors of a particular block and attempts to
   1552 /// select the "best" one to be the layout successor. It only considers direct
   1553 /// successors which also pass the block filter. It will attempt to avoid
   1554 /// breaking CFG structure, but cave and break such structures in the case of
   1555 /// very hot successor edges.
   1556 ///
   1557 /// \returns The best successor block found, or null if none are viable, along
   1558 /// with a boolean indicating if tail duplication is necessary.
   1559 MachineBlockPlacement::BlockAndTailDupResult
   1560 MachineBlockPlacement::selectBestSuccessor(
   1561     const MachineBasicBlock *BB, const BlockChain &Chain,
   1562     const BlockFilterSet *BlockFilter) {
   1563   const BranchProbability HotProb(StaticLikelyProb, 100);
   1564 
   1565   BlockAndTailDupResult BestSucc = { nullptr, false };
   1566   auto BestProb = BranchProbability::getZero();
   1567 
   1568   SmallVector<MachineBasicBlock *, 4> Successors;
   1569   auto AdjustedSumProb =
   1570       collectViableSuccessors(BB, Chain, BlockFilter, Successors);
   1571 
   1572   LLVM_DEBUG(dbgs() << "Selecting best successor for: " << getBlockName(BB)
   1573                     << "\n");
   1574 
   1575   // if we already precomputed the best successor for BB, return that if still
   1576   // applicable.
   1577   auto FoundEdge = ComputedEdges.find(BB);
   1578   if (FoundEdge != ComputedEdges.end()) {
   1579     MachineBasicBlock *Succ = FoundEdge->second.BB;
   1580     ComputedEdges.erase(FoundEdge);
   1581     BlockChain *SuccChain = BlockToChain[Succ];
   1582     if (BB->isSuccessor(Succ) && (!BlockFilter || BlockFilter->count(Succ)) &&
   1583         SuccChain != &Chain && Succ == *SuccChain->begin())
   1584       return FoundEdge->second;
   1585   }
   1586 
   1587   // if BB is part of a trellis, Use the trellis to determine the optimal
   1588   // fallthrough edges
   1589   if (isTrellis(BB, Successors, Chain, BlockFilter))
   1590     return getBestTrellisSuccessor(BB, Successors, AdjustedSumProb, Chain,
   1591                                    BlockFilter);
   1592 
   1593   // For blocks with CFG violations, we may be able to lay them out anyway with
   1594   // tail-duplication. We keep this vector so we can perform the probability
   1595   // calculations the minimum number of times.
   1596   SmallVector<std::pair<BranchProbability, MachineBasicBlock *>, 4>
   1597       DupCandidates;
   1598   for (MachineBasicBlock *Succ : Successors) {
   1599     auto RealSuccProb = MBPI->getEdgeProbability(BB, Succ);
   1600     BranchProbability SuccProb =
   1601         getAdjustedProbability(RealSuccProb, AdjustedSumProb);
   1602 
   1603     BlockChain &SuccChain = *BlockToChain[Succ];
   1604     // Skip the edge \c BB->Succ if block \c Succ has a better layout
   1605     // predecessor that yields lower global cost.
   1606     if (hasBetterLayoutPredecessor(BB, Succ, SuccChain, SuccProb, RealSuccProb,
   1607                                    Chain, BlockFilter)) {
   1608       // If tail duplication would make Succ profitable, place it.
   1609       if (allowTailDupPlacement() && shouldTailDuplicate(Succ))
   1610         DupCandidates.emplace_back(SuccProb, Succ);
   1611       continue;
   1612     }
   1613 
   1614     LLVM_DEBUG(
   1615         dbgs() << "    Candidate: " << getBlockName(Succ)
   1616                << ", probability: " << SuccProb
   1617                << (SuccChain.UnscheduledPredecessors != 0 ? " (CFG break)" : "")
   1618                << "\n");
   1619 
   1620     if (BestSucc.BB && BestProb >= SuccProb) {
   1621       LLVM_DEBUG(dbgs() << "    Not the best candidate, continuing\n");
   1622       continue;
   1623     }
   1624 
   1625     LLVM_DEBUG(dbgs() << "    Setting it as best candidate\n");
   1626     BestSucc.BB = Succ;
   1627     BestProb = SuccProb;
   1628   }
   1629   // Handle the tail duplication candidates in order of decreasing probability.
   1630   // Stop at the first one that is profitable. Also stop if they are less
   1631   // profitable than BestSucc. Position is important because we preserve it and
   1632   // prefer first best match. Here we aren't comparing in order, so we capture
   1633   // the position instead.
   1634   llvm::stable_sort(DupCandidates,
   1635                     [](std::tuple<BranchProbability, MachineBasicBlock *> L,
   1636                        std::tuple<BranchProbability, MachineBasicBlock *> R) {
   1637                       return std::get<0>(L) > std::get<0>(R);
   1638                     });
   1639   for (auto &Tup : DupCandidates) {
   1640     BranchProbability DupProb;
   1641     MachineBasicBlock *Succ;
   1642     std::tie(DupProb, Succ) = Tup;
   1643     if (DupProb < BestProb)
   1644       break;
   1645     if (canTailDuplicateUnplacedPreds(BB, Succ, Chain, BlockFilter)
   1646         && (isProfitableToTailDup(BB, Succ, BestProb, Chain, BlockFilter))) {
   1647       LLVM_DEBUG(dbgs() << "    Candidate: " << getBlockName(Succ)
   1648                         << ", probability: " << DupProb
   1649                         << " (Tail Duplicate)\n");
   1650       BestSucc.BB = Succ;
   1651       BestSucc.ShouldTailDup = true;
   1652       break;
   1653     }
   1654   }
   1655 
   1656   if (BestSucc.BB)
   1657     LLVM_DEBUG(dbgs() << "    Selected: " << getBlockName(BestSucc.BB) << "\n");
   1658 
   1659   return BestSucc;
   1660 }
   1661 
   1662 /// Select the best block from a worklist.
   1663 ///
   1664 /// This looks through the provided worklist as a list of candidate basic
   1665 /// blocks and select the most profitable one to place. The definition of
   1666 /// profitable only really makes sense in the context of a loop. This returns
   1667 /// the most frequently visited block in the worklist, which in the case of
   1668 /// a loop, is the one most desirable to be physically close to the rest of the
   1669 /// loop body in order to improve i-cache behavior.
   1670 ///
   1671 /// \returns The best block found, or null if none are viable.
   1672 MachineBasicBlock *MachineBlockPlacement::selectBestCandidateBlock(
   1673     const BlockChain &Chain, SmallVectorImpl<MachineBasicBlock *> &WorkList) {
   1674   // Once we need to walk the worklist looking for a candidate, cleanup the
   1675   // worklist of already placed entries.
   1676   // FIXME: If this shows up on profiles, it could be folded (at the cost of
   1677   // some code complexity) into the loop below.
   1678   llvm::erase_if(WorkList, [&](MachineBasicBlock *BB) {
   1679     return BlockToChain.lookup(BB) == &Chain;
   1680   });
   1681 
   1682   if (WorkList.empty())
   1683     return nullptr;
   1684 
   1685   bool IsEHPad = WorkList[0]->isEHPad();
   1686 
   1687   MachineBasicBlock *BestBlock = nullptr;
   1688   BlockFrequency BestFreq;
   1689   for (MachineBasicBlock *MBB : WorkList) {
   1690     assert(MBB->isEHPad() == IsEHPad &&
   1691            "EHPad mismatch between block and work list.");
   1692 
   1693     BlockChain &SuccChain = *BlockToChain[MBB];
   1694     if (&SuccChain == &Chain)
   1695       continue;
   1696 
   1697     assert(SuccChain.UnscheduledPredecessors == 0 &&
   1698            "Found CFG-violating block");
   1699 
   1700     BlockFrequency CandidateFreq = MBFI->getBlockFreq(MBB);
   1701     LLVM_DEBUG(dbgs() << "    " << getBlockName(MBB) << " -> ";
   1702                MBFI->printBlockFreq(dbgs(), CandidateFreq) << " (freq)\n");
   1703 
   1704     // For ehpad, we layout the least probable first as to avoid jumping back
   1705     // from least probable landingpads to more probable ones.
   1706     //
   1707     // FIXME: Using probability is probably (!) not the best way to achieve
   1708     // this. We should probably have a more principled approach to layout
   1709     // cleanup code.
   1710     //
   1711     // The goal is to get:
   1712     //
   1713     //                 +--------------------------+
   1714     //                 |                          V
   1715     // InnerLp -> InnerCleanup    OuterLp -> OuterCleanup -> Resume
   1716     //
   1717     // Rather than:
   1718     //
   1719     //                 +-------------------------------------+
   1720     //                 V                                     |
   1721     // OuterLp -> OuterCleanup -> Resume     InnerLp -> InnerCleanup
   1722     if (BestBlock && (IsEHPad ^ (BestFreq >= CandidateFreq)))
   1723       continue;
   1724 
   1725     BestBlock = MBB;
   1726     BestFreq = CandidateFreq;
   1727   }
   1728 
   1729   return BestBlock;
   1730 }
   1731 
   1732 /// Retrieve the first unplaced basic block.
   1733 ///
   1734 /// This routine is called when we are unable to use the CFG to walk through
   1735 /// all of the basic blocks and form a chain due to unnatural loops in the CFG.
   1736 /// We walk through the function's blocks in order, starting from the
   1737 /// LastUnplacedBlockIt. We update this iterator on each call to avoid
   1738 /// re-scanning the entire sequence on repeated calls to this routine.
   1739 MachineBasicBlock *MachineBlockPlacement::getFirstUnplacedBlock(
   1740     const BlockChain &PlacedChain,
   1741     MachineFunction::iterator &PrevUnplacedBlockIt,
   1742     const BlockFilterSet *BlockFilter) {
   1743   for (MachineFunction::iterator I = PrevUnplacedBlockIt, E = F->end(); I != E;
   1744        ++I) {
   1745     if (BlockFilter && !BlockFilter->count(&*I))
   1746       continue;
   1747     if (BlockToChain[&*I] != &PlacedChain) {
   1748       PrevUnplacedBlockIt = I;
   1749       // Now select the head of the chain to which the unplaced block belongs
   1750       // as the block to place. This will force the entire chain to be placed,
   1751       // and satisfies the requirements of merging chains.
   1752       return *BlockToChain[&*I]->begin();
   1753     }
   1754   }
   1755   return nullptr;
   1756 }
   1757 
   1758 void MachineBlockPlacement::fillWorkLists(
   1759     const MachineBasicBlock *MBB,
   1760     SmallPtrSetImpl<BlockChain *> &UpdatedPreds,
   1761     const BlockFilterSet *BlockFilter = nullptr) {
   1762   BlockChain &Chain = *BlockToChain[MBB];
   1763   if (!UpdatedPreds.insert(&Chain).second)
   1764     return;
   1765 
   1766   assert(
   1767       Chain.UnscheduledPredecessors == 0 &&
   1768       "Attempting to place block with unscheduled predecessors in worklist.");
   1769   for (MachineBasicBlock *ChainBB : Chain) {
   1770     assert(BlockToChain[ChainBB] == &Chain &&
   1771            "Block in chain doesn't match BlockToChain map.");
   1772     for (MachineBasicBlock *Pred : ChainBB->predecessors()) {
   1773       if (BlockFilter && !BlockFilter->count(Pred))
   1774         continue;
   1775       if (BlockToChain[Pred] == &Chain)
   1776         continue;
   1777       ++Chain.UnscheduledPredecessors;
   1778     }
   1779   }
   1780 
   1781   if (Chain.UnscheduledPredecessors != 0)
   1782     return;
   1783 
   1784   MachineBasicBlock *BB = *Chain.begin();
   1785   if (BB->isEHPad())
   1786     EHPadWorkList.push_back(BB);
   1787   else
   1788     BlockWorkList.push_back(BB);
   1789 }
   1790 
   1791 void MachineBlockPlacement::buildChain(
   1792     const MachineBasicBlock *HeadBB, BlockChain &Chain,
   1793     BlockFilterSet *BlockFilter) {
   1794   assert(HeadBB && "BB must not be null.\n");
   1795   assert(BlockToChain[HeadBB] == &Chain && "BlockToChainMap mis-match.\n");
   1796   MachineFunction::iterator PrevUnplacedBlockIt = F->begin();
   1797 
   1798   const MachineBasicBlock *LoopHeaderBB = HeadBB;
   1799   markChainSuccessors(Chain, LoopHeaderBB, BlockFilter);
   1800   MachineBasicBlock *BB = *std::prev(Chain.end());
   1801   while (true) {
   1802     assert(BB && "null block found at end of chain in loop.");
   1803     assert(BlockToChain[BB] == &Chain && "BlockToChainMap mis-match in loop.");
   1804     assert(*std::prev(Chain.end()) == BB && "BB Not found at end of chain.");
   1805 
   1806 
   1807     // Look for the best viable successor if there is one to place immediately
   1808     // after this block.
   1809     auto Result = selectBestSuccessor(BB, Chain, BlockFilter);
   1810     MachineBasicBlock* BestSucc = Result.BB;
   1811     bool ShouldTailDup = Result.ShouldTailDup;
   1812     if (allowTailDupPlacement())
   1813       ShouldTailDup |= (BestSucc && canTailDuplicateUnplacedPreds(BB, BestSucc,
   1814                                                                   Chain,
   1815                                                                   BlockFilter));
   1816 
   1817     // If an immediate successor isn't available, look for the best viable
   1818     // block among those we've identified as not violating the loop's CFG at
   1819     // this point. This won't be a fallthrough, but it will increase locality.
   1820     if (!BestSucc)
   1821       BestSucc = selectBestCandidateBlock(Chain, BlockWorkList);
   1822     if (!BestSucc)
   1823       BestSucc = selectBestCandidateBlock(Chain, EHPadWorkList);
   1824 
   1825     if (!BestSucc) {
   1826       BestSucc = getFirstUnplacedBlock(Chain, PrevUnplacedBlockIt, BlockFilter);
   1827       if (!BestSucc)
   1828         break;
   1829 
   1830       LLVM_DEBUG(dbgs() << "Unnatural loop CFG detected, forcibly merging the "
   1831                            "layout successor until the CFG reduces\n");
   1832     }
   1833 
   1834     // Placement may have changed tail duplication opportunities.
   1835     // Check for that now.
   1836     if (allowTailDupPlacement() && BestSucc && ShouldTailDup) {
   1837       repeatedlyTailDuplicateBlock(BestSucc, BB, LoopHeaderBB, Chain,
   1838                                        BlockFilter, PrevUnplacedBlockIt);
   1839       // If the chosen successor was duplicated into BB, don't bother laying
   1840       // it out, just go round the loop again with BB as the chain end.
   1841       if (!BB->isSuccessor(BestSucc))
   1842         continue;
   1843     }
   1844 
   1845     // Place this block, updating the datastructures to reflect its placement.
   1846     BlockChain &SuccChain = *BlockToChain[BestSucc];
   1847     // Zero out UnscheduledPredecessors for the successor we're about to merge in case
   1848     // we selected a successor that didn't fit naturally into the CFG.
   1849     SuccChain.UnscheduledPredecessors = 0;
   1850     LLVM_DEBUG(dbgs() << "Merging from " << getBlockName(BB) << " to "
   1851                       << getBlockName(BestSucc) << "\n");
   1852     markChainSuccessors(SuccChain, LoopHeaderBB, BlockFilter);
   1853     Chain.merge(BestSucc, &SuccChain);
   1854     BB = *std::prev(Chain.end());
   1855   }
   1856 
   1857   LLVM_DEBUG(dbgs() << "Finished forming chain for header block "
   1858                     << getBlockName(*Chain.begin()) << "\n");
   1859 }
   1860 
   1861 // If bottom of block BB has only one successor OldTop, in most cases it is
   1862 // profitable to move it before OldTop, except the following case:
   1863 //
   1864 //     -->OldTop<-
   1865 //     |    .    |
   1866 //     |    .    |
   1867 //     |    .    |
   1868 //     ---Pred   |
   1869 //          |    |
   1870 //         BB-----
   1871 //
   1872 // If BB is moved before OldTop, Pred needs a taken branch to BB, and it can't
   1873 // layout the other successor below it, so it can't reduce taken branch.
   1874 // In this case we keep its original layout.
   1875 bool
   1876 MachineBlockPlacement::canMoveBottomBlockToTop(
   1877     const MachineBasicBlock *BottomBlock,
   1878     const MachineBasicBlock *OldTop) {
   1879   if (BottomBlock->pred_size() != 1)
   1880     return true;
   1881   MachineBasicBlock *Pred = *BottomBlock->pred_begin();
   1882   if (Pred->succ_size() != 2)
   1883     return true;
   1884 
   1885   MachineBasicBlock *OtherBB = *Pred->succ_begin();
   1886   if (OtherBB == BottomBlock)
   1887     OtherBB = *Pred->succ_rbegin();
   1888   if (OtherBB == OldTop)
   1889     return false;
   1890 
   1891   return true;
   1892 }
   1893 
   1894 // Find out the possible fall through frequence to the top of a loop.
   1895 BlockFrequency
   1896 MachineBlockPlacement::TopFallThroughFreq(
   1897     const MachineBasicBlock *Top,
   1898     const BlockFilterSet &LoopBlockSet) {
   1899   BlockFrequency MaxFreq = 0;
   1900   for (MachineBasicBlock *Pred : Top->predecessors()) {
   1901     BlockChain *PredChain = BlockToChain[Pred];
   1902     if (!LoopBlockSet.count(Pred) &&
   1903         (!PredChain || Pred == *std::prev(PredChain->end()))) {
   1904       // Found a Pred block can be placed before Top.
   1905       // Check if Top is the best successor of Pred.
   1906       auto TopProb = MBPI->getEdgeProbability(Pred, Top);
   1907       bool TopOK = true;
   1908       for (MachineBasicBlock *Succ : Pred->successors()) {
   1909         auto SuccProb = MBPI->getEdgeProbability(Pred, Succ);
   1910         BlockChain *SuccChain = BlockToChain[Succ];
   1911         // Check if Succ can be placed after Pred.
   1912         // Succ should not be in any chain, or it is the head of some chain.
   1913         if (!LoopBlockSet.count(Succ) && (SuccProb > TopProb) &&
   1914             (!SuccChain || Succ == *SuccChain->begin())) {
   1915           TopOK = false;
   1916           break;
   1917         }
   1918       }
   1919       if (TopOK) {
   1920         BlockFrequency EdgeFreq = MBFI->getBlockFreq(Pred) *
   1921                                   MBPI->getEdgeProbability(Pred, Top);
   1922         if (EdgeFreq > MaxFreq)
   1923           MaxFreq = EdgeFreq;
   1924       }
   1925     }
   1926   }
   1927   return MaxFreq;
   1928 }
   1929 
   1930 // Compute the fall through gains when move NewTop before OldTop.
   1931 //
   1932 // In following diagram, edges marked as "-" are reduced fallthrough, edges
   1933 // marked as "+" are increased fallthrough, this function computes
   1934 //
   1935 //      SUM(increased fallthrough) - SUM(decreased fallthrough)
   1936 //
   1937 //              |
   1938 //              | -
   1939 //              V
   1940 //        --->OldTop
   1941 //        |     .
   1942 //        |     .
   1943 //       +|     .    +
   1944 //        |   Pred --->
   1945 //        |     |-
   1946 //        |     V
   1947 //        --- NewTop <---
   1948 //              |-
   1949 //              V
   1950 //
   1951 BlockFrequency
   1952 MachineBlockPlacement::FallThroughGains(
   1953     const MachineBasicBlock *NewTop,
   1954     const MachineBasicBlock *OldTop,
   1955     const MachineBasicBlock *ExitBB,
   1956     const BlockFilterSet &LoopBlockSet) {
   1957   BlockFrequency FallThrough2Top = TopFallThroughFreq(OldTop, LoopBlockSet);
   1958   BlockFrequency FallThrough2Exit = 0;
   1959   if (ExitBB)
   1960     FallThrough2Exit = MBFI->getBlockFreq(NewTop) *
   1961         MBPI->getEdgeProbability(NewTop, ExitBB);
   1962   BlockFrequency BackEdgeFreq = MBFI->getBlockFreq(NewTop) *
   1963       MBPI->getEdgeProbability(NewTop, OldTop);
   1964 
   1965   // Find the best Pred of NewTop.
   1966    MachineBasicBlock *BestPred = nullptr;
   1967    BlockFrequency FallThroughFromPred = 0;
   1968    for (MachineBasicBlock *Pred : NewTop->predecessors()) {
   1969      if (!LoopBlockSet.count(Pred))
   1970        continue;
   1971      BlockChain *PredChain = BlockToChain[Pred];
   1972      if (!PredChain || Pred == *std::prev(PredChain->end())) {
   1973        BlockFrequency EdgeFreq = MBFI->getBlockFreq(Pred) *
   1974            MBPI->getEdgeProbability(Pred, NewTop);
   1975        if (EdgeFreq > FallThroughFromPred) {
   1976          FallThroughFromPred = EdgeFreq;
   1977          BestPred = Pred;
   1978        }
   1979      }
   1980    }
   1981 
   1982    // If NewTop is not placed after Pred, another successor can be placed
   1983    // after Pred.
   1984    BlockFrequency NewFreq = 0;
   1985    if (BestPred) {
   1986      for (MachineBasicBlock *Succ : BestPred->successors()) {
   1987        if ((Succ == NewTop) || (Succ == BestPred) || !LoopBlockSet.count(Succ))
   1988          continue;
   1989        if (ComputedEdges.find(Succ) != ComputedEdges.end())
   1990          continue;
   1991        BlockChain *SuccChain = BlockToChain[Succ];
   1992        if ((SuccChain && (Succ != *SuccChain->begin())) ||
   1993            (SuccChain == BlockToChain[BestPred]))
   1994          continue;
   1995        BlockFrequency EdgeFreq = MBFI->getBlockFreq(BestPred) *
   1996            MBPI->getEdgeProbability(BestPred, Succ);
   1997        if (EdgeFreq > NewFreq)
   1998          NewFreq = EdgeFreq;
   1999      }
   2000      BlockFrequency OrigEdgeFreq = MBFI->getBlockFreq(BestPred) *
   2001          MBPI->getEdgeProbability(BestPred, NewTop);
   2002      if (NewFreq > OrigEdgeFreq) {
   2003        // If NewTop is not the best successor of Pred, then Pred doesn't
   2004        // fallthrough to NewTop. So there is no FallThroughFromPred and
   2005        // NewFreq.
   2006        NewFreq = 0;
   2007        FallThroughFromPred = 0;
   2008      }
   2009    }
   2010 
   2011    BlockFrequency Result = 0;
   2012    BlockFrequency Gains = BackEdgeFreq + NewFreq;
   2013    BlockFrequency Lost = FallThrough2Top + FallThrough2Exit +
   2014        FallThroughFromPred;
   2015    if (Gains > Lost)
   2016      Result = Gains - Lost;
   2017    return Result;
   2018 }
   2019 
   2020 /// Helper function of findBestLoopTop. Find the best loop top block
   2021 /// from predecessors of old top.
   2022 ///
   2023 /// Look for a block which is strictly better than the old top for laying
   2024 /// out before the old top of the loop. This looks for only two patterns:
   2025 ///
   2026 ///     1. a block has only one successor, the old loop top
   2027 ///
   2028 ///        Because such a block will always result in an unconditional jump,
   2029 ///        rotating it in front of the old top is always profitable.
   2030 ///
   2031 ///     2. a block has two successors, one is old top, another is exit
   2032 ///        and it has more than one predecessors
   2033 ///
   2034 ///        If it is below one of its predecessors P, only P can fall through to
   2035 ///        it, all other predecessors need a jump to it, and another conditional
   2036 ///        jump to loop header. If it is moved before loop header, all its
   2037 ///        predecessors jump to it, then fall through to loop header. So all its
   2038 ///        predecessors except P can reduce one taken branch.
   2039 ///        At the same time, move it before old top increases the taken branch
   2040 ///        to loop exit block, so the reduced taken branch will be compared with
   2041 ///        the increased taken branch to the loop exit block.
   2042 MachineBasicBlock *
   2043 MachineBlockPlacement::findBestLoopTopHelper(
   2044     MachineBasicBlock *OldTop,
   2045     const MachineLoop &L,
   2046     const BlockFilterSet &LoopBlockSet) {
   2047   // Check that the header hasn't been fused with a preheader block due to
   2048   // crazy branches. If it has, we need to start with the header at the top to
   2049   // prevent pulling the preheader into the loop body.
   2050   BlockChain &HeaderChain = *BlockToChain[OldTop];
   2051   if (!LoopBlockSet.count(*HeaderChain.begin()))
   2052     return OldTop;
   2053 
   2054   LLVM_DEBUG(dbgs() << "Finding best loop top for: " << getBlockName(OldTop)
   2055                     << "\n");
   2056 
   2057   BlockFrequency BestGains = 0;
   2058   MachineBasicBlock *BestPred = nullptr;
   2059   for (MachineBasicBlock *Pred : OldTop->predecessors()) {
   2060     if (!LoopBlockSet.count(Pred))
   2061       continue;
   2062     if (Pred == L.getHeader())
   2063       continue;
   2064     LLVM_DEBUG(dbgs() << "   old top pred: " << getBlockName(Pred) << ", has "
   2065                       << Pred->succ_size() << " successors, ";
   2066                MBFI->printBlockFreq(dbgs(), Pred) << " freq\n");
   2067     if (Pred->succ_size() > 2)
   2068       continue;
   2069 
   2070     MachineBasicBlock *OtherBB = nullptr;
   2071     if (Pred->succ_size() == 2) {
   2072       OtherBB = *Pred->succ_begin();
   2073       if (OtherBB == OldTop)
   2074         OtherBB = *Pred->succ_rbegin();
   2075     }
   2076 
   2077     if (!canMoveBottomBlockToTop(Pred, OldTop))
   2078       continue;
   2079 
   2080     BlockFrequency Gains = FallThroughGains(Pred, OldTop, OtherBB,
   2081                                             LoopBlockSet);
   2082     if ((Gains > 0) && (Gains > BestGains ||
   2083         ((Gains == BestGains) && Pred->isLayoutSuccessor(OldTop)))) {
   2084       BestPred = Pred;
   2085       BestGains = Gains;
   2086     }
   2087   }
   2088 
   2089   // If no direct predecessor is fine, just use the loop header.
   2090   if (!BestPred) {
   2091     LLVM_DEBUG(dbgs() << "    final top unchanged\n");
   2092     return OldTop;
   2093   }
   2094 
   2095   // Walk backwards through any straight line of predecessors.
   2096   while (BestPred->pred_size() == 1 &&
   2097          (*BestPred->pred_begin())->succ_size() == 1 &&
   2098          *BestPred->pred_begin() != L.getHeader())
   2099     BestPred = *BestPred->pred_begin();
   2100 
   2101   LLVM_DEBUG(dbgs() << "    final top: " << getBlockName(BestPred) << "\n");
   2102   return BestPred;
   2103 }
   2104 
   2105 /// Find the best loop top block for layout.
   2106 ///
   2107 /// This function iteratively calls findBestLoopTopHelper, until no new better
   2108 /// BB can be found.
   2109 MachineBasicBlock *
   2110 MachineBlockPlacement::findBestLoopTop(const MachineLoop &L,
   2111                                        const BlockFilterSet &LoopBlockSet) {
   2112   // Placing the latch block before the header may introduce an extra branch
   2113   // that skips this block the first time the loop is executed, which we want
   2114   // to avoid when optimising for size.
   2115   // FIXME: in theory there is a case that does not introduce a new branch,
   2116   // i.e. when the layout predecessor does not fallthrough to the loop header.
   2117   // In practice this never happens though: there always seems to be a preheader
   2118   // that can fallthrough and that is also placed before the header.
   2119   bool OptForSize = F->getFunction().hasOptSize() ||
   2120                     llvm::shouldOptimizeForSize(L.getHeader(), PSI, MBFI.get());
   2121   if (OptForSize)
   2122     return L.getHeader();
   2123 
   2124   MachineBasicBlock *OldTop = nullptr;
   2125   MachineBasicBlock *NewTop = L.getHeader();
   2126   while (NewTop != OldTop) {
   2127     OldTop = NewTop;
   2128     NewTop = findBestLoopTopHelper(OldTop, L, LoopBlockSet);
   2129     if (NewTop != OldTop)
   2130       ComputedEdges[NewTop] = { OldTop, false };
   2131   }
   2132   return NewTop;
   2133 }
   2134 
   2135 /// Find the best loop exiting block for layout.
   2136 ///
   2137 /// This routine implements the logic to analyze the loop looking for the best
   2138 /// block to layout at the top of the loop. Typically this is done to maximize
   2139 /// fallthrough opportunities.
   2140 MachineBasicBlock *
   2141 MachineBlockPlacement::findBestLoopExit(const MachineLoop &L,
   2142                                         const BlockFilterSet &LoopBlockSet,
   2143                                         BlockFrequency &ExitFreq) {
   2144   // We don't want to layout the loop linearly in all cases. If the loop header
   2145   // is just a normal basic block in the loop, we want to look for what block
   2146   // within the loop is the best one to layout at the top. However, if the loop
   2147   // header has be pre-merged into a chain due to predecessors not having
   2148   // analyzable branches, *and* the predecessor it is merged with is *not* part
   2149   // of the loop, rotating the header into the middle of the loop will create
   2150   // a non-contiguous range of blocks which is Very Bad. So start with the
   2151   // header and only rotate if safe.
   2152   BlockChain &HeaderChain = *BlockToChain[L.getHeader()];
   2153   if (!LoopBlockSet.count(*HeaderChain.begin()))
   2154     return nullptr;
   2155 
   2156   BlockFrequency BestExitEdgeFreq;
   2157   unsigned BestExitLoopDepth = 0;
   2158   MachineBasicBlock *ExitingBB = nullptr;
   2159   // If there are exits to outer loops, loop rotation can severely limit
   2160   // fallthrough opportunities unless it selects such an exit. Keep a set of
   2161   // blocks where rotating to exit with that block will reach an outer loop.
   2162   SmallPtrSet<MachineBasicBlock *, 4> BlocksExitingToOuterLoop;
   2163 
   2164   LLVM_DEBUG(dbgs() << "Finding best loop exit for: "
   2165                     << getBlockName(L.getHeader()) << "\n");
   2166   for (MachineBasicBlock *MBB : L.getBlocks()) {
   2167     BlockChain &Chain = *BlockToChain[MBB];
   2168     // Ensure that this block is at the end of a chain; otherwise it could be
   2169     // mid-way through an inner loop or a successor of an unanalyzable branch.
   2170     if (MBB != *std::prev(Chain.end()))
   2171       continue;
   2172 
   2173     // Now walk the successors. We need to establish whether this has a viable
   2174     // exiting successor and whether it has a viable non-exiting successor.
   2175     // We store the old exiting state and restore it if a viable looping
   2176     // successor isn't found.
   2177     MachineBasicBlock *OldExitingBB = ExitingBB;
   2178     BlockFrequency OldBestExitEdgeFreq = BestExitEdgeFreq;
   2179     bool HasLoopingSucc = false;
   2180     for (MachineBasicBlock *Succ : MBB->successors()) {
   2181       if (Succ->isEHPad())
   2182         continue;
   2183       if (Succ == MBB)
   2184         continue;
   2185       BlockChain &SuccChain = *BlockToChain[Succ];
   2186       // Don't split chains, either this chain or the successor's chain.
   2187       if (&Chain == &SuccChain) {
   2188         LLVM_DEBUG(dbgs() << "    exiting: " << getBlockName(MBB) << " -> "
   2189                           << getBlockName(Succ) << " (chain conflict)\n");
   2190         continue;
   2191       }
   2192 
   2193       auto SuccProb = MBPI->getEdgeProbability(MBB, Succ);
   2194       if (LoopBlockSet.count(Succ)) {
   2195         LLVM_DEBUG(dbgs() << "    looping: " << getBlockName(MBB) << " -> "
   2196                           << getBlockName(Succ) << " (" << SuccProb << ")\n");
   2197         HasLoopingSucc = true;
   2198         continue;
   2199       }
   2200 
   2201       unsigned SuccLoopDepth = 0;
   2202       if (MachineLoop *ExitLoop = MLI->getLoopFor(Succ)) {
   2203         SuccLoopDepth = ExitLoop->getLoopDepth();
   2204         if (ExitLoop->contains(&L))
   2205           BlocksExitingToOuterLoop.insert(MBB);
   2206       }
   2207 
   2208       BlockFrequency ExitEdgeFreq = MBFI->getBlockFreq(MBB) * SuccProb;
   2209       LLVM_DEBUG(dbgs() << "    exiting: " << getBlockName(MBB) << " -> "
   2210                         << getBlockName(Succ) << " [L:" << SuccLoopDepth
   2211                         << "] (";
   2212                  MBFI->printBlockFreq(dbgs(), ExitEdgeFreq) << ")\n");
   2213       // Note that we bias this toward an existing layout successor to retain
   2214       // incoming order in the absence of better information. The exit must have
   2215       // a frequency higher than the current exit before we consider breaking
   2216       // the layout.
   2217       BranchProbability Bias(100 - ExitBlockBias, 100);
   2218       if (!ExitingBB || SuccLoopDepth > BestExitLoopDepth ||
   2219           ExitEdgeFreq > BestExitEdgeFreq ||
   2220           (MBB->isLayoutSuccessor(Succ) &&
   2221            !(ExitEdgeFreq < BestExitEdgeFreq * Bias))) {
   2222         BestExitEdgeFreq = ExitEdgeFreq;
   2223         ExitingBB = MBB;
   2224       }
   2225     }
   2226 
   2227     if (!HasLoopingSucc) {
   2228       // Restore the old exiting state, no viable looping successor was found.
   2229       ExitingBB = OldExitingBB;
   2230       BestExitEdgeFreq = OldBestExitEdgeFreq;
   2231     }
   2232   }
   2233   // Without a candidate exiting block or with only a single block in the
   2234   // loop, just use the loop header to layout the loop.
   2235   if (!ExitingBB) {
   2236     LLVM_DEBUG(
   2237         dbgs() << "    No other candidate exit blocks, using loop header\n");
   2238     return nullptr;
   2239   }
   2240   if (L.getNumBlocks() == 1) {
   2241     LLVM_DEBUG(dbgs() << "    Loop has 1 block, using loop header as exit\n");
   2242     return nullptr;
   2243   }
   2244 
   2245   // Also, if we have exit blocks which lead to outer loops but didn't select
   2246   // one of them as the exiting block we are rotating toward, disable loop
   2247   // rotation altogether.
   2248   if (!BlocksExitingToOuterLoop.empty() &&
   2249       !BlocksExitingToOuterLoop.count(ExitingBB))
   2250     return nullptr;
   2251 
   2252   LLVM_DEBUG(dbgs() << "  Best exiting block: " << getBlockName(ExitingBB)
   2253                     << "\n");
   2254   ExitFreq = BestExitEdgeFreq;
   2255   return ExitingBB;
   2256 }
   2257 
   2258 /// Check if there is a fallthrough to loop header Top.
   2259 ///
   2260 ///   1. Look for a Pred that can be layout before Top.
   2261 ///   2. Check if Top is the most possible successor of Pred.
   2262 bool
   2263 MachineBlockPlacement::hasViableTopFallthrough(
   2264     const MachineBasicBlock *Top,
   2265     const BlockFilterSet &LoopBlockSet) {
   2266   for (MachineBasicBlock *Pred : Top->predecessors()) {
   2267     BlockChain *PredChain = BlockToChain[Pred];
   2268     if (!LoopBlockSet.count(Pred) &&
   2269         (!PredChain || Pred == *std::prev(PredChain->end()))) {
   2270       // Found a Pred block can be placed before Top.
   2271       // Check if Top is the best successor of Pred.
   2272       auto TopProb = MBPI->getEdgeProbability(Pred, Top);
   2273       bool TopOK = true;
   2274       for (MachineBasicBlock *Succ : Pred->successors()) {
   2275         auto SuccProb = MBPI->getEdgeProbability(Pred, Succ);
   2276         BlockChain *SuccChain = BlockToChain[Succ];
   2277         // Check if Succ can be placed after Pred.
   2278         // Succ should not be in any chain, or it is the head of some chain.
   2279         if ((!SuccChain || Succ == *SuccChain->begin()) && SuccProb > TopProb) {
   2280           TopOK = false;
   2281           break;
   2282         }
   2283       }
   2284       if (TopOK)
   2285         return true;
   2286     }
   2287   }
   2288   return false;
   2289 }
   2290 
   2291 /// Attempt to rotate an exiting block to the bottom of the loop.
   2292 ///
   2293 /// Once we have built a chain, try to rotate it to line up the hot exit block
   2294 /// with fallthrough out of the loop if doing so doesn't introduce unnecessary
   2295 /// branches. For example, if the loop has fallthrough into its header and out
   2296 /// of its bottom already, don't rotate it.
   2297 void MachineBlockPlacement::rotateLoop(BlockChain &LoopChain,
   2298                                        const MachineBasicBlock *ExitingBB,
   2299                                        BlockFrequency ExitFreq,
   2300                                        const BlockFilterSet &LoopBlockSet) {
   2301   if (!ExitingBB)
   2302     return;
   2303 
   2304   MachineBasicBlock *Top = *LoopChain.begin();
   2305   MachineBasicBlock *Bottom = *std::prev(LoopChain.end());
   2306 
   2307   // If ExitingBB is already the last one in a chain then nothing to do.
   2308   if (Bottom == ExitingBB)
   2309     return;
   2310 
   2311   // The entry block should always be the first BB in a function.
   2312   if (Top->isEntryBlock())
   2313     return;
   2314 
   2315   bool ViableTopFallthrough = hasViableTopFallthrough(Top, LoopBlockSet);
   2316 
   2317   // If the header has viable fallthrough, check whether the current loop
   2318   // bottom is a viable exiting block. If so, bail out as rotating will
   2319   // introduce an unnecessary branch.
   2320   if (ViableTopFallthrough) {
   2321     for (MachineBasicBlock *Succ : Bottom->successors()) {
   2322       BlockChain *SuccChain = BlockToChain[Succ];
   2323       if (!LoopBlockSet.count(Succ) &&
   2324           (!SuccChain || Succ == *SuccChain->begin()))
   2325         return;
   2326     }
   2327 
   2328     // Rotate will destroy the top fallthrough, we need to ensure the new exit
   2329     // frequency is larger than top fallthrough.
   2330     BlockFrequency FallThrough2Top = TopFallThroughFreq(Top, LoopBlockSet);
   2331     if (FallThrough2Top >= ExitFreq)
   2332       return;
   2333   }
   2334 
   2335   BlockChain::iterator ExitIt = llvm::find(LoopChain, ExitingBB);
   2336   if (ExitIt == LoopChain.end())
   2337     return;
   2338 
   2339   // Rotating a loop exit to the bottom when there is a fallthrough to top
   2340   // trades the entry fallthrough for an exit fallthrough.
   2341   // If there is no bottom->top edge, but the chosen exit block does have
   2342   // a fallthrough, we break that fallthrough for nothing in return.
   2343 
   2344   // Let's consider an example. We have a built chain of basic blocks
   2345   // B1, B2, ..., Bn, where Bk is a ExitingBB - chosen exit block.
   2346   // By doing a rotation we get
   2347   // Bk+1, ..., Bn, B1, ..., Bk
   2348   // Break of fallthrough to B1 is compensated by a fallthrough from Bk.
   2349   // If we had a fallthrough Bk -> Bk+1 it is broken now.
   2350   // It might be compensated by fallthrough Bn -> B1.
   2351   // So we have a condition to avoid creation of extra branch by loop rotation.
   2352   // All below must be true to avoid loop rotation:
   2353   //   If there is a fallthrough to top (B1)
   2354   //   There was fallthrough from chosen exit block (Bk) to next one (Bk+1)
   2355   //   There is no fallthrough from bottom (Bn) to top (B1).
   2356   // Please note that there is no exit fallthrough from Bn because we checked it
   2357   // above.
   2358   if (ViableTopFallthrough) {
   2359     assert(std::next(ExitIt) != LoopChain.end() &&
   2360            "Exit should not be last BB");
   2361     MachineBasicBlock *NextBlockInChain = *std::next(ExitIt);
   2362     if (ExitingBB->isSuccessor(NextBlockInChain))
   2363       if (!Bottom->isSuccessor(Top))
   2364         return;
   2365   }
   2366 
   2367   LLVM_DEBUG(dbgs() << "Rotating loop to put exit " << getBlockName(ExitingBB)
   2368                     << " at bottom\n");
   2369   std::rotate(LoopChain.begin(), std::next(ExitIt), LoopChain.end());
   2370 }
   2371 
   2372 /// Attempt to rotate a loop based on profile data to reduce branch cost.
   2373 ///
   2374 /// With profile data, we can determine the cost in terms of missed fall through
   2375 /// opportunities when rotating a loop chain and select the best rotation.
   2376 /// Basically, there are three kinds of cost to consider for each rotation:
   2377 ///    1. The possibly missed fall through edge (if it exists) from BB out of
   2378 ///    the loop to the loop header.
   2379 ///    2. The possibly missed fall through edges (if they exist) from the loop
   2380 ///    exits to BB out of the loop.
   2381 ///    3. The missed fall through edge (if it exists) from the last BB to the
   2382 ///    first BB in the loop chain.
   2383 ///  Therefore, the cost for a given rotation is the sum of costs listed above.
   2384 ///  We select the best rotation with the smallest cost.
   2385 void MachineBlockPlacement::rotateLoopWithProfile(
   2386     BlockChain &LoopChain, const MachineLoop &L,
   2387     const BlockFilterSet &LoopBlockSet) {
   2388   auto RotationPos = LoopChain.end();
   2389   MachineBasicBlock *ChainHeaderBB = *LoopChain.begin();
   2390 
   2391   // The entry block should always be the first BB in a function.
   2392   if (ChainHeaderBB->isEntryBlock())
   2393     return;
   2394 
   2395   BlockFrequency SmallestRotationCost = BlockFrequency::getMaxFrequency();
   2396 
   2397   // A utility lambda that scales up a block frequency by dividing it by a
   2398   // branch probability which is the reciprocal of the scale.
   2399   auto ScaleBlockFrequency = [](BlockFrequency Freq,
   2400                                 unsigned Scale) -> BlockFrequency {
   2401     if (Scale == 0)
   2402       return 0;
   2403     // Use operator / between BlockFrequency and BranchProbability to implement
   2404     // saturating multiplication.
   2405     return Freq / BranchProbability(1, Scale);
   2406   };
   2407 
   2408   // Compute the cost of the missed fall-through edge to the loop header if the
   2409   // chain head is not the loop header. As we only consider natural loops with
   2410   // single header, this computation can be done only once.
   2411   BlockFrequency HeaderFallThroughCost(0);
   2412   for (auto *Pred : ChainHeaderBB->predecessors()) {
   2413     BlockChain *PredChain = BlockToChain[Pred];
   2414     if (!LoopBlockSet.count(Pred) &&
   2415         (!PredChain || Pred == *std::prev(PredChain->end()))) {
   2416       auto EdgeFreq = MBFI->getBlockFreq(Pred) *
   2417           MBPI->getEdgeProbability(Pred, ChainHeaderBB);
   2418       auto FallThruCost = ScaleBlockFrequency(EdgeFreq, MisfetchCost);
   2419       // If the predecessor has only an unconditional jump to the header, we
   2420       // need to consider the cost of this jump.
   2421       if (Pred->succ_size() == 1)
   2422         FallThruCost += ScaleBlockFrequency(EdgeFreq, JumpInstCost);
   2423       HeaderFallThroughCost = std::max(HeaderFallThroughCost, FallThruCost);
   2424     }
   2425   }
   2426 
   2427   // Here we collect all exit blocks in the loop, and for each exit we find out
   2428   // its hottest exit edge. For each loop rotation, we define the loop exit cost
   2429   // as the sum of frequencies of exit edges we collect here, excluding the exit
   2430   // edge from the tail of the loop chain.
   2431   SmallVector<std::pair<MachineBasicBlock *, BlockFrequency>, 4> ExitsWithFreq;
   2432   for (auto BB : LoopChain) {
   2433     auto LargestExitEdgeProb = BranchProbability::getZero();
   2434     for (auto *Succ : BB->successors()) {
   2435       BlockChain *SuccChain = BlockToChain[Succ];
   2436       if (!LoopBlockSet.count(Succ) &&
   2437           (!SuccChain || Succ == *SuccChain->begin())) {
   2438         auto SuccProb = MBPI->getEdgeProbability(BB, Succ);
   2439         LargestExitEdgeProb = std::max(LargestExitEdgeProb, SuccProb);
   2440       }
   2441     }
   2442     if (LargestExitEdgeProb > BranchProbability::getZero()) {
   2443       auto ExitFreq = MBFI->getBlockFreq(BB) * LargestExitEdgeProb;
   2444       ExitsWithFreq.emplace_back(BB, ExitFreq);
   2445     }
   2446   }
   2447 
   2448   // In this loop we iterate every block in the loop chain and calculate the
   2449   // cost assuming the block is the head of the loop chain. When the loop ends,
   2450   // we should have found the best candidate as the loop chain's head.
   2451   for (auto Iter = LoopChain.begin(), TailIter = std::prev(LoopChain.end()),
   2452             EndIter = LoopChain.end();
   2453        Iter != EndIter; Iter++, TailIter++) {
   2454     // TailIter is used to track the tail of the loop chain if the block we are
   2455     // checking (pointed by Iter) is the head of the chain.
   2456     if (TailIter == LoopChain.end())
   2457       TailIter = LoopChain.begin();
   2458 
   2459     auto TailBB = *TailIter;
   2460 
   2461     // Calculate the cost by putting this BB to the top.
   2462     BlockFrequency Cost = 0;
   2463 
   2464     // If the current BB is the loop header, we need to take into account the
   2465     // cost of the missed fall through edge from outside of the loop to the
   2466     // header.
   2467     if (Iter != LoopChain.begin())
   2468       Cost += HeaderFallThroughCost;
   2469 
   2470     // Collect the loop exit cost by summing up frequencies of all exit edges
   2471     // except the one from the chain tail.
   2472     for (auto &ExitWithFreq : ExitsWithFreq)
   2473       if (TailBB != ExitWithFreq.first)
   2474         Cost += ExitWithFreq.second;
   2475 
   2476     // The cost of breaking the once fall-through edge from the tail to the top
   2477     // of the loop chain. Here we need to consider three cases:
   2478     // 1. If the tail node has only one successor, then we will get an
   2479     //    additional jmp instruction. So the cost here is (MisfetchCost +
   2480     //    JumpInstCost) * tail node frequency.
   2481     // 2. If the tail node has two successors, then we may still get an
   2482     //    additional jmp instruction if the layout successor after the loop
   2483     //    chain is not its CFG successor. Note that the more frequently executed
   2484     //    jmp instruction will be put ahead of the other one. Assume the
   2485     //    frequency of those two branches are x and y, where x is the frequency
   2486     //    of the edge to the chain head, then the cost will be
   2487     //    (x * MisfetechCost + min(x, y) * JumpInstCost) * tail node frequency.
   2488     // 3. If the tail node has more than two successors (this rarely happens),
   2489     //    we won't consider any additional cost.
   2490     if (TailBB->isSuccessor(*Iter)) {
   2491       auto TailBBFreq = MBFI->getBlockFreq(TailBB);
   2492       if (TailBB->succ_size() == 1)
   2493         Cost += ScaleBlockFrequency(TailBBFreq.getFrequency(),
   2494                                     MisfetchCost + JumpInstCost);
   2495       else if (TailBB->succ_size() == 2) {
   2496         auto TailToHeadProb = MBPI->getEdgeProbability(TailBB, *Iter);
   2497         auto TailToHeadFreq = TailBBFreq * TailToHeadProb;
   2498         auto ColderEdgeFreq = TailToHeadProb > BranchProbability(1, 2)
   2499                                   ? TailBBFreq * TailToHeadProb.getCompl()
   2500                                   : TailToHeadFreq;
   2501         Cost += ScaleBlockFrequency(TailToHeadFreq, MisfetchCost) +
   2502                 ScaleBlockFrequency(ColderEdgeFreq, JumpInstCost);
   2503       }
   2504     }
   2505 
   2506     LLVM_DEBUG(dbgs() << "The cost of loop rotation by making "
   2507                       << getBlockName(*Iter)
   2508                       << " to the top: " << Cost.getFrequency() << "\n");
   2509 
   2510     if (Cost < SmallestRotationCost) {
   2511       SmallestRotationCost = Cost;
   2512       RotationPos = Iter;
   2513     }
   2514   }
   2515 
   2516   if (RotationPos != LoopChain.end()) {
   2517     LLVM_DEBUG(dbgs() << "Rotate loop by making " << getBlockName(*RotationPos)
   2518                       << " to the top\n");
   2519     std::rotate(LoopChain.begin(), RotationPos, LoopChain.end());
   2520   }
   2521 }
   2522 
   2523 /// Collect blocks in the given loop that are to be placed.
   2524 ///
   2525 /// When profile data is available, exclude cold blocks from the returned set;
   2526 /// otherwise, collect all blocks in the loop.
   2527 MachineBlockPlacement::BlockFilterSet
   2528 MachineBlockPlacement::collectLoopBlockSet(const MachineLoop &L) {
   2529   BlockFilterSet LoopBlockSet;
   2530 
   2531   // Filter cold blocks off from LoopBlockSet when profile data is available.
   2532   // Collect the sum of frequencies of incoming edges to the loop header from
   2533   // outside. If we treat the loop as a super block, this is the frequency of
   2534   // the loop. Then for each block in the loop, we calculate the ratio between
   2535   // its frequency and the frequency of the loop block. When it is too small,
   2536   // don't add it to the loop chain. If there are outer loops, then this block
   2537   // will be merged into the first outer loop chain for which this block is not
   2538   // cold anymore. This needs precise profile data and we only do this when
   2539   // profile data is available.
   2540   if (F->getFunction().hasProfileData() || ForceLoopColdBlock) {
   2541     BlockFrequency LoopFreq(0);
   2542     for (auto LoopPred : L.getHeader()->predecessors())
   2543       if (!L.contains(LoopPred))
   2544         LoopFreq += MBFI->getBlockFreq(LoopPred) *
   2545                     MBPI->getEdgeProbability(LoopPred, L.getHeader());
   2546 
   2547     for (MachineBasicBlock *LoopBB : L.getBlocks()) {
   2548       if (LoopBlockSet.count(LoopBB))
   2549         continue;
   2550       auto Freq = MBFI->getBlockFreq(LoopBB).getFrequency();
   2551       if (Freq == 0 || LoopFreq.getFrequency() / Freq > LoopToColdBlockRatio)
   2552         continue;
   2553       BlockChain *Chain = BlockToChain[LoopBB];
   2554       for (MachineBasicBlock *ChainBB : *Chain)
   2555         LoopBlockSet.insert(ChainBB);
   2556     }
   2557   } else
   2558     LoopBlockSet.insert(L.block_begin(), L.block_end());
   2559 
   2560   return LoopBlockSet;
   2561 }
   2562 
   2563 /// Forms basic block chains from the natural loop structures.
   2564 ///
   2565 /// These chains are designed to preserve the existing *structure* of the code
   2566 /// as much as possible. We can then stitch the chains together in a way which
   2567 /// both preserves the topological structure and minimizes taken conditional
   2568 /// branches.
   2569 void MachineBlockPlacement::buildLoopChains(const MachineLoop &L) {
   2570   // First recurse through any nested loops, building chains for those inner
   2571   // loops.
   2572   for (const MachineLoop *InnerLoop : L)
   2573     buildLoopChains(*InnerLoop);
   2574 
   2575   assert(BlockWorkList.empty() &&
   2576          "BlockWorkList not empty when starting to build loop chains.");
   2577   assert(EHPadWorkList.empty() &&
   2578          "EHPadWorkList not empty when starting to build loop chains.");
   2579   BlockFilterSet LoopBlockSet = collectLoopBlockSet(L);
   2580 
   2581   // Check if we have profile data for this function. If yes, we will rotate
   2582   // this loop by modeling costs more precisely which requires the profile data
   2583   // for better layout.
   2584   bool RotateLoopWithProfile =
   2585       ForcePreciseRotationCost ||
   2586       (PreciseRotationCost && F->getFunction().hasProfileData());
   2587 
   2588   // First check to see if there is an obviously preferable top block for the
   2589   // loop. This will default to the header, but may end up as one of the
   2590   // predecessors to the header if there is one which will result in strictly
   2591   // fewer branches in the loop body.
   2592   MachineBasicBlock *LoopTop = findBestLoopTop(L, LoopBlockSet);
   2593 
   2594   // If we selected just the header for the loop top, look for a potentially
   2595   // profitable exit block in the event that rotating the loop can eliminate
   2596   // branches by placing an exit edge at the bottom.
   2597   //
   2598   // Loops are processed innermost to uttermost, make sure we clear
   2599   // PreferredLoopExit before processing a new loop.
   2600   PreferredLoopExit = nullptr;
   2601   BlockFrequency ExitFreq;
   2602   if (!RotateLoopWithProfile && LoopTop == L.getHeader())
   2603     PreferredLoopExit = findBestLoopExit(L, LoopBlockSet, ExitFreq);
   2604 
   2605   BlockChain &LoopChain = *BlockToChain[LoopTop];
   2606 
   2607   // FIXME: This is a really lame way of walking the chains in the loop: we
   2608   // walk the blocks, and use a set to prevent visiting a particular chain
   2609   // twice.
   2610   SmallPtrSet<BlockChain *, 4> UpdatedPreds;
   2611   assert(LoopChain.UnscheduledPredecessors == 0 &&
   2612          "LoopChain should not have unscheduled predecessors.");
   2613   UpdatedPreds.insert(&LoopChain);
   2614 
   2615   for (const MachineBasicBlock *LoopBB : LoopBlockSet)
   2616     fillWorkLists(LoopBB, UpdatedPreds, &LoopBlockSet);
   2617 
   2618   buildChain(LoopTop, LoopChain, &LoopBlockSet);
   2619 
   2620   if (RotateLoopWithProfile)
   2621     rotateLoopWithProfile(LoopChain, L, LoopBlockSet);
   2622   else
   2623     rotateLoop(LoopChain, PreferredLoopExit, ExitFreq, LoopBlockSet);
   2624 
   2625   LLVM_DEBUG({
   2626     // Crash at the end so we get all of the debugging output first.
   2627     bool BadLoop = false;
   2628     if (LoopChain.UnscheduledPredecessors) {
   2629       BadLoop = true;
   2630       dbgs() << "Loop chain contains a block without its preds placed!\n"
   2631              << "  Loop header:  " << getBlockName(*L.block_begin()) << "\n"
   2632              << "  Chain header: " << getBlockName(*LoopChain.begin()) << "\n";
   2633     }
   2634     for (MachineBasicBlock *ChainBB : LoopChain) {
   2635       dbgs() << "          ... " << getBlockName(ChainBB) << "\n";
   2636       if (!LoopBlockSet.remove(ChainBB)) {
   2637         // We don't mark the loop as bad here because there are real situations
   2638         // where this can occur. For example, with an unanalyzable fallthrough
   2639         // from a loop block to a non-loop block or vice versa.
   2640         dbgs() << "Loop chain contains a block not contained by the loop!\n"
   2641                << "  Loop header:  " << getBlockName(*L.block_begin()) << "\n"
   2642                << "  Chain header: " << getBlockName(*LoopChain.begin()) << "\n"
   2643                << "  Bad block:    " << getBlockName(ChainBB) << "\n";
   2644       }
   2645     }
   2646 
   2647     if (!LoopBlockSet.empty()) {
   2648       BadLoop = true;
   2649       for (const MachineBasicBlock *LoopBB : LoopBlockSet)
   2650         dbgs() << "Loop contains blocks never placed into a chain!\n"
   2651                << "  Loop header:  " << getBlockName(*L.block_begin()) << "\n"
   2652                << "  Chain header: " << getBlockName(*LoopChain.begin()) << "\n"
   2653                << "  Bad block:    " << getBlockName(LoopBB) << "\n";
   2654     }
   2655     assert(!BadLoop && "Detected problems with the placement of this loop.");
   2656   });
   2657 
   2658   BlockWorkList.clear();
   2659   EHPadWorkList.clear();
   2660 }
   2661 
   2662 void MachineBlockPlacement::buildCFGChains() {
   2663   // Ensure that every BB in the function has an associated chain to simplify
   2664   // the assumptions of the remaining algorithm.
   2665   SmallVector<MachineOperand, 4> Cond; // For analyzeBranch.
   2666   for (MachineFunction::iterator FI = F->begin(), FE = F->end(); FI != FE;
   2667        ++FI) {
   2668     MachineBasicBlock *BB = &*FI;
   2669     BlockChain *Chain =
   2670         new (ChainAllocator.Allocate()) BlockChain(BlockToChain, BB);
   2671     // Also, merge any blocks which we cannot reason about and must preserve
   2672     // the exact fallthrough behavior for.
   2673     while (true) {
   2674       Cond.clear();
   2675       MachineBasicBlock *TBB = nullptr, *FBB = nullptr; // For analyzeBranch.
   2676       if (!TII->analyzeBranch(*BB, TBB, FBB, Cond) || !FI->canFallThrough())
   2677         break;
   2678 
   2679       MachineFunction::iterator NextFI = std::next(FI);
   2680       MachineBasicBlock *NextBB = &*NextFI;
   2681       // Ensure that the layout successor is a viable block, as we know that
   2682       // fallthrough is a possibility.
   2683       assert(NextFI != FE && "Can't fallthrough past the last block.");
   2684       LLVM_DEBUG(dbgs() << "Pre-merging due to unanalyzable fallthrough: "
   2685                         << getBlockName(BB) << " -> " << getBlockName(NextBB)
   2686                         << "\n");
   2687       Chain->merge(NextBB, nullptr);
   2688 #ifndef NDEBUG
   2689       BlocksWithUnanalyzableExits.insert(&*BB);
   2690 #endif
   2691       FI = NextFI;
   2692       BB = NextBB;
   2693     }
   2694   }
   2695 
   2696   // Build any loop-based chains.
   2697   PreferredLoopExit = nullptr;
   2698   for (MachineLoop *L : *MLI)
   2699     buildLoopChains(*L);
   2700 
   2701   assert(BlockWorkList.empty() &&
   2702          "BlockWorkList should be empty before building final chain.");
   2703   assert(EHPadWorkList.empty() &&
   2704          "EHPadWorkList should be empty before building final chain.");
   2705 
   2706   SmallPtrSet<BlockChain *, 4> UpdatedPreds;
   2707   for (MachineBasicBlock &MBB : *F)
   2708     fillWorkLists(&MBB, UpdatedPreds);
   2709 
   2710   BlockChain &FunctionChain = *BlockToChain[&F->front()];
   2711   buildChain(&F->front(), FunctionChain);
   2712 
   2713 #ifndef NDEBUG
   2714   using FunctionBlockSetType = SmallPtrSet<MachineBasicBlock *, 16>;
   2715 #endif
   2716   LLVM_DEBUG({
   2717     // Crash at the end so we get all of the debugging output first.
   2718     bool BadFunc = false;
   2719     FunctionBlockSetType FunctionBlockSet;
   2720     for (MachineBasicBlock &MBB : *F)
   2721       FunctionBlockSet.insert(&MBB);
   2722 
   2723     for (MachineBasicBlock *ChainBB : FunctionChain)
   2724       if (!FunctionBlockSet.erase(ChainBB)) {
   2725         BadFunc = true;
   2726         dbgs() << "Function chain contains a block not in the function!\n"
   2727                << "  Bad block:    " << getBlockName(ChainBB) << "\n";
   2728       }
   2729 
   2730     if (!FunctionBlockSet.empty()) {
   2731       BadFunc = true;
   2732       for (MachineBasicBlock *RemainingBB : FunctionBlockSet)
   2733         dbgs() << "Function contains blocks never placed into a chain!\n"
   2734                << "  Bad block:    " << getBlockName(RemainingBB) << "\n";
   2735     }
   2736     assert(!BadFunc && "Detected problems with the block placement.");
   2737   });
   2738 
   2739   // Remember original layout ordering, so we can update terminators after
   2740   // reordering to point to the original layout successor.
   2741   SmallVector<MachineBasicBlock *, 4> OriginalLayoutSuccessors(
   2742       F->getNumBlockIDs());
   2743   {
   2744     MachineBasicBlock *LastMBB = nullptr;
   2745     for (auto &MBB : *F) {
   2746       if (LastMBB != nullptr)
   2747         OriginalLayoutSuccessors[LastMBB->getNumber()] = &MBB;
   2748       LastMBB = &MBB;
   2749     }
   2750     OriginalLayoutSuccessors[F->back().getNumber()] = nullptr;
   2751   }
   2752 
   2753   // Splice the blocks into place.
   2754   MachineFunction::iterator InsertPos = F->begin();
   2755   LLVM_DEBUG(dbgs() << "[MBP] Function: " << F->getName() << "\n");
   2756   for (MachineBasicBlock *ChainBB : FunctionChain) {
   2757     LLVM_DEBUG(dbgs() << (ChainBB == *FunctionChain.begin() ? "Placing chain "
   2758                                                             : "          ... ")
   2759                       << getBlockName(ChainBB) << "\n");
   2760     if (InsertPos != MachineFunction::iterator(ChainBB))
   2761       F->splice(InsertPos, ChainBB);
   2762     else
   2763       ++InsertPos;
   2764 
   2765     // Update the terminator of the previous block.
   2766     if (ChainBB == *FunctionChain.begin())
   2767       continue;
   2768     MachineBasicBlock *PrevBB = &*std::prev(MachineFunction::iterator(ChainBB));
   2769 
   2770     // FIXME: It would be awesome of updateTerminator would just return rather
   2771     // than assert when the branch cannot be analyzed in order to remove this
   2772     // boiler plate.
   2773     Cond.clear();
   2774     MachineBasicBlock *TBB = nullptr, *FBB = nullptr; // For analyzeBranch.
   2775 
   2776 #ifndef NDEBUG
   2777     if (!BlocksWithUnanalyzableExits.count(PrevBB)) {
   2778       // Given the exact block placement we chose, we may actually not _need_ to
   2779       // be able to edit PrevBB's terminator sequence, but not being _able_ to
   2780       // do that at this point is a bug.
   2781       assert((!TII->analyzeBranch(*PrevBB, TBB, FBB, Cond) ||
   2782               !PrevBB->canFallThrough()) &&
   2783              "Unexpected block with un-analyzable fallthrough!");
   2784       Cond.clear();
   2785       TBB = FBB = nullptr;
   2786     }
   2787 #endif
   2788 
   2789     // The "PrevBB" is not yet updated to reflect current code layout, so,
   2790     //   o. it may fall-through to a block without explicit "goto" instruction
   2791     //      before layout, and no longer fall-through it after layout; or
   2792     //   o. just opposite.
   2793     //
   2794     // analyzeBranch() may return erroneous value for FBB when these two
   2795     // situations take place. For the first scenario FBB is mistakenly set NULL;
   2796     // for the 2nd scenario, the FBB, which is expected to be NULL, is
   2797     // mistakenly pointing to "*BI".
   2798     // Thus, if the future change needs to use FBB before the layout is set, it
   2799     // has to correct FBB first by using the code similar to the following:
   2800     //
   2801     // if (!Cond.empty() && (!FBB || FBB == ChainBB)) {
   2802     //   PrevBB->updateTerminator();
   2803     //   Cond.clear();
   2804     //   TBB = FBB = nullptr;
   2805     //   if (TII->analyzeBranch(*PrevBB, TBB, FBB, Cond)) {
   2806     //     // FIXME: This should never take place.
   2807     //     TBB = FBB = nullptr;
   2808     //   }
   2809     // }
   2810     if (!TII->analyzeBranch(*PrevBB, TBB, FBB, Cond)) {
   2811       PrevBB->updateTerminator(OriginalLayoutSuccessors[PrevBB->getNumber()]);
   2812     }
   2813   }
   2814 
   2815   // Fixup the last block.
   2816   Cond.clear();
   2817   MachineBasicBlock *TBB = nullptr, *FBB = nullptr; // For analyzeBranch.
   2818   if (!TII->analyzeBranch(F->back(), TBB, FBB, Cond)) {
   2819     MachineBasicBlock *PrevBB = &F->back();
   2820     PrevBB->updateTerminator(OriginalLayoutSuccessors[PrevBB->getNumber()]);
   2821   }
   2822 
   2823   BlockWorkList.clear();
   2824   EHPadWorkList.clear();
   2825 }
   2826 
   2827 void MachineBlockPlacement::optimizeBranches() {
   2828   BlockChain &FunctionChain = *BlockToChain[&F->front()];
   2829   SmallVector<MachineOperand, 4> Cond; // For analyzeBranch.
   2830 
   2831   // Now that all the basic blocks in the chain have the proper layout,
   2832   // make a final call to analyzeBranch with AllowModify set.
   2833   // Indeed, the target may be able to optimize the branches in a way we
   2834   // cannot because all branches may not be analyzable.
   2835   // E.g., the target may be able to remove an unconditional branch to
   2836   // a fallthrough when it occurs after predicated terminators.
   2837   for (MachineBasicBlock *ChainBB : FunctionChain) {
   2838     Cond.clear();
   2839     MachineBasicBlock *TBB = nullptr, *FBB = nullptr; // For analyzeBranch.
   2840     if (!TII->analyzeBranch(*ChainBB, TBB, FBB, Cond, /*AllowModify*/ true)) {
   2841       // If PrevBB has a two-way branch, try to re-order the branches
   2842       // such that we branch to the successor with higher probability first.
   2843       if (TBB && !Cond.empty() && FBB &&
   2844           MBPI->getEdgeProbability(ChainBB, FBB) >
   2845               MBPI->getEdgeProbability(ChainBB, TBB) &&
   2846           !TII->reverseBranchCondition(Cond)) {
   2847         LLVM_DEBUG(dbgs() << "Reverse order of the two branches: "
   2848                           << getBlockName(ChainBB) << "\n");
   2849         LLVM_DEBUG(dbgs() << "    Edge probability: "
   2850                           << MBPI->getEdgeProbability(ChainBB, FBB) << " vs "
   2851                           << MBPI->getEdgeProbability(ChainBB, TBB) << "\n");
   2852         DebugLoc dl; // FIXME: this is nowhere
   2853         TII->removeBranch(*ChainBB);
   2854         TII->insertBranch(*ChainBB, FBB, TBB, Cond, dl);
   2855       }
   2856     }
   2857   }
   2858 }
   2859 
   2860 void MachineBlockPlacement::alignBlocks() {
   2861   // Walk through the backedges of the function now that we have fully laid out
   2862   // the basic blocks and align the destination of each backedge. We don't rely
   2863   // exclusively on the loop info here so that we can align backedges in
   2864   // unnatural CFGs and backedges that were introduced purely because of the
   2865   // loop rotations done during this layout pass.
   2866   if (F->getFunction().hasMinSize() ||
   2867       (F->getFunction().hasOptSize() && !TLI->alignLoopsWithOptSize()))
   2868     return;
   2869   BlockChain &FunctionChain = *BlockToChain[&F->front()];
   2870   if (FunctionChain.begin() == FunctionChain.end())
   2871     return; // Empty chain.
   2872 
   2873   const BranchProbability ColdProb(1, 5); // 20%
   2874   BlockFrequency EntryFreq = MBFI->getBlockFreq(&F->front());
   2875   BlockFrequency WeightedEntryFreq = EntryFreq * ColdProb;
   2876   for (MachineBasicBlock *ChainBB : FunctionChain) {
   2877     if (ChainBB == *FunctionChain.begin())
   2878       continue;
   2879 
   2880     // Don't align non-looping basic blocks. These are unlikely to execute
   2881     // enough times to matter in practice. Note that we'll still handle
   2882     // unnatural CFGs inside of a natural outer loop (the common case) and
   2883     // rotated loops.
   2884     MachineLoop *L = MLI->getLoopFor(ChainBB);
   2885     if (!L)
   2886       continue;
   2887 
   2888     const Align Align = TLI->getPrefLoopAlignment(L);
   2889     if (Align == 1)
   2890       continue; // Don't care about loop alignment.
   2891 
   2892     // If the block is cold relative to the function entry don't waste space
   2893     // aligning it.
   2894     BlockFrequency Freq = MBFI->getBlockFreq(ChainBB);
   2895     if (Freq < WeightedEntryFreq)
   2896       continue;
   2897 
   2898     // If the block is cold relative to its loop header, don't align it
   2899     // regardless of what edges into the block exist.
   2900     MachineBasicBlock *LoopHeader = L->getHeader();
   2901     BlockFrequency LoopHeaderFreq = MBFI->getBlockFreq(LoopHeader);
   2902     if (Freq < (LoopHeaderFreq * ColdProb))
   2903       continue;
   2904 
   2905     // If the global profiles indicates so, don't align it.
   2906     if (llvm::shouldOptimizeForSize(ChainBB, PSI, MBFI.get()) &&
   2907         !TLI->alignLoopsWithOptSize())
   2908       continue;
   2909 
   2910     // Check for the existence of a non-layout predecessor which would benefit
   2911     // from aligning this block.
   2912     MachineBasicBlock *LayoutPred =
   2913         &*std::prev(MachineFunction::iterator(ChainBB));
   2914 
   2915     // Force alignment if all the predecessors are jumps. We already checked
   2916     // that the block isn't cold above.
   2917     if (!LayoutPred->isSuccessor(ChainBB)) {
   2918       ChainBB->setAlignment(Align);
   2919       continue;
   2920     }
   2921 
   2922     // Align this block if the layout predecessor's edge into this block is
   2923     // cold relative to the block. When this is true, other predecessors make up
   2924     // all of the hot entries into the block and thus alignment is likely to be
   2925     // important.
   2926     BranchProbability LayoutProb =
   2927         MBPI->getEdgeProbability(LayoutPred, ChainBB);
   2928     BlockFrequency LayoutEdgeFreq = MBFI->getBlockFreq(LayoutPred) * LayoutProb;
   2929     if (LayoutEdgeFreq <= (Freq * ColdProb))
   2930       ChainBB->setAlignment(Align);
   2931   }
   2932 }
   2933 
   2934 /// Tail duplicate \p BB into (some) predecessors if profitable, repeating if
   2935 /// it was duplicated into its chain predecessor and removed.
   2936 /// \p BB    - Basic block that may be duplicated.
   2937 ///
   2938 /// \p LPred - Chosen layout predecessor of \p BB.
   2939 ///            Updated to be the chain end if LPred is removed.
   2940 /// \p Chain - Chain to which \p LPred belongs, and \p BB will belong.
   2941 /// \p BlockFilter - Set of blocks that belong to the loop being laid out.
   2942 ///                  Used to identify which blocks to update predecessor
   2943 ///                  counts.
   2944 /// \p PrevUnplacedBlockIt - Iterator pointing to the last block that was
   2945 ///                          chosen in the given order due to unnatural CFG
   2946 ///                          only needed if \p BB is removed and
   2947 ///                          \p PrevUnplacedBlockIt pointed to \p BB.
   2948 /// @return true if \p BB was removed.
   2949 bool MachineBlockPlacement::repeatedlyTailDuplicateBlock(
   2950     MachineBasicBlock *BB, MachineBasicBlock *&LPred,
   2951     const MachineBasicBlock *LoopHeaderBB,
   2952     BlockChain &Chain, BlockFilterSet *BlockFilter,
   2953     MachineFunction::iterator &PrevUnplacedBlockIt) {
   2954   bool Removed, DuplicatedToLPred;
   2955   bool DuplicatedToOriginalLPred;
   2956   Removed = maybeTailDuplicateBlock(BB, LPred, Chain, BlockFilter,
   2957                                     PrevUnplacedBlockIt,
   2958                                     DuplicatedToLPred);
   2959   if (!Removed)
   2960     return false;
   2961   DuplicatedToOriginalLPred = DuplicatedToLPred;
   2962   // Iteratively try to duplicate again. It can happen that a block that is
   2963   // duplicated into is still small enough to be duplicated again.
   2964   // No need to call markBlockSuccessors in this case, as the blocks being
   2965   // duplicated from here on are already scheduled.
   2966   while (DuplicatedToLPred && Removed) {
   2967     MachineBasicBlock *DupBB, *DupPred;
   2968     // The removal callback causes Chain.end() to be updated when a block is
   2969     // removed. On the first pass through the loop, the chain end should be the
   2970     // same as it was on function entry. On subsequent passes, because we are
   2971     // duplicating the block at the end of the chain, if it is removed the
   2972     // chain will have shrunk by one block.
   2973     BlockChain::iterator ChainEnd = Chain.end();
   2974     DupBB = *(--ChainEnd);
   2975     // Now try to duplicate again.
   2976     if (ChainEnd == Chain.begin())
   2977       break;
   2978     DupPred = *std::prev(ChainEnd);
   2979     Removed = maybeTailDuplicateBlock(DupBB, DupPred, Chain, BlockFilter,
   2980                                       PrevUnplacedBlockIt,
   2981                                       DuplicatedToLPred);
   2982   }
   2983   // If BB was duplicated into LPred, it is now scheduled. But because it was
   2984   // removed, markChainSuccessors won't be called for its chain. Instead we
   2985   // call markBlockSuccessors for LPred to achieve the same effect. This must go
   2986   // at the end because repeating the tail duplication can increase the number
   2987   // of unscheduled predecessors.
   2988   LPred = *std::prev(Chain.end());
   2989   if (DuplicatedToOriginalLPred)
   2990     markBlockSuccessors(Chain, LPred, LoopHeaderBB, BlockFilter);
   2991   return true;
   2992 }
   2993 
   2994 /// Tail duplicate \p BB into (some) predecessors if profitable.
   2995 /// \p BB    - Basic block that may be duplicated
   2996 /// \p LPred - Chosen layout predecessor of \p BB
   2997 /// \p Chain - Chain to which \p LPred belongs, and \p BB will belong.
   2998 /// \p BlockFilter - Set of blocks that belong to the loop being laid out.
   2999 ///                  Used to identify which blocks to update predecessor
   3000 ///                  counts.
   3001 /// \p PrevUnplacedBlockIt - Iterator pointing to the last block that was
   3002 ///                          chosen in the given order due to unnatural CFG
   3003 ///                          only needed if \p BB is removed and
   3004 ///                          \p PrevUnplacedBlockIt pointed to \p BB.
   3005 /// \p DuplicatedToLPred - True if the block was duplicated into LPred.
   3006 /// \return  - True if the block was duplicated into all preds and removed.
   3007 bool MachineBlockPlacement::maybeTailDuplicateBlock(
   3008     MachineBasicBlock *BB, MachineBasicBlock *LPred,
   3009     BlockChain &Chain, BlockFilterSet *BlockFilter,
   3010     MachineFunction::iterator &PrevUnplacedBlockIt,
   3011     bool &DuplicatedToLPred) {
   3012   DuplicatedToLPred = false;
   3013   if (!shouldTailDuplicate(BB))
   3014     return false;
   3015 
   3016   LLVM_DEBUG(dbgs() << "Redoing tail duplication for Succ#" << BB->getNumber()
   3017                     << "\n");
   3018 
   3019   // This has to be a callback because none of it can be done after
   3020   // BB is deleted.
   3021   bool Removed = false;
   3022   auto RemovalCallback =
   3023       [&](MachineBasicBlock *RemBB) {
   3024         // Signal to outer function
   3025         Removed = true;
   3026 
   3027         // Conservative default.
   3028         bool InWorkList = true;
   3029         // Remove from the Chain and Chain Map
   3030         if (BlockToChain.count(RemBB)) {
   3031           BlockChain *Chain = BlockToChain[RemBB];
   3032           InWorkList = Chain->UnscheduledPredecessors == 0;
   3033           Chain->remove(RemBB);
   3034           BlockToChain.erase(RemBB);
   3035         }
   3036 
   3037         // Handle the unplaced block iterator
   3038         if (&(*PrevUnplacedBlockIt) == RemBB) {
   3039           PrevUnplacedBlockIt++;
   3040         }
   3041 
   3042         // Handle the Work Lists
   3043         if (InWorkList) {
   3044           SmallVectorImpl<MachineBasicBlock *> &RemoveList = BlockWorkList;
   3045           if (RemBB->isEHPad())
   3046             RemoveList = EHPadWorkList;
   3047           llvm::erase_value(RemoveList, RemBB);
   3048         }
   3049 
   3050         // Handle the filter set
   3051         if (BlockFilter) {
   3052           BlockFilter->remove(RemBB);
   3053         }
   3054 
   3055         // Remove the block from loop info.
   3056         MLI->removeBlock(RemBB);
   3057         if (RemBB == PreferredLoopExit)
   3058           PreferredLoopExit = nullptr;
   3059 
   3060         LLVM_DEBUG(dbgs() << "TailDuplicator deleted block: "
   3061                           << getBlockName(RemBB) << "\n");
   3062       };
   3063   auto RemovalCallbackRef =
   3064       function_ref<void(MachineBasicBlock*)>(RemovalCallback);
   3065 
   3066   SmallVector<MachineBasicBlock *, 8> DuplicatedPreds;
   3067   bool IsSimple = TailDup.isSimpleBB(BB);
   3068   SmallVector<MachineBasicBlock *, 8> CandidatePreds;
   3069   SmallVectorImpl<MachineBasicBlock *> *CandidatePtr = nullptr;
   3070   if (F->getFunction().hasProfileData()) {
   3071     // We can do partial duplication with precise profile information.
   3072     findDuplicateCandidates(CandidatePreds, BB, BlockFilter);
   3073     if (CandidatePreds.size() == 0)
   3074       return false;
   3075     if (CandidatePreds.size() < BB->pred_size())
   3076       CandidatePtr = &CandidatePreds;
   3077   }
   3078   TailDup.tailDuplicateAndUpdate(IsSimple, BB, LPred, &DuplicatedPreds,
   3079                                  &RemovalCallbackRef, CandidatePtr);
   3080 
   3081   // Update UnscheduledPredecessors to reflect tail-duplication.
   3082   DuplicatedToLPred = false;
   3083   for (MachineBasicBlock *Pred : DuplicatedPreds) {
   3084     // We're only looking for unscheduled predecessors that match the filter.
   3085     BlockChain* PredChain = BlockToChain[Pred];
   3086     if (Pred == LPred)
   3087       DuplicatedToLPred = true;
   3088     if (Pred == LPred || (BlockFilter && !BlockFilter->count(Pred))
   3089         || PredChain == &Chain)
   3090       continue;
   3091     for (MachineBasicBlock *NewSucc : Pred->successors()) {
   3092       if (BlockFilter && !BlockFilter->count(NewSucc))
   3093         continue;
   3094       BlockChain *NewChain = BlockToChain[NewSucc];
   3095       if (NewChain != &Chain && NewChain != PredChain)
   3096         NewChain->UnscheduledPredecessors++;
   3097     }
   3098   }
   3099   return Removed;
   3100 }
   3101 
   3102 // Count the number of actual machine instructions.
   3103 static uint64_t countMBBInstruction(MachineBasicBlock *MBB) {
   3104   uint64_t InstrCount = 0;
   3105   for (MachineInstr &MI : *MBB) {
   3106     if (!MI.isPHI() && !MI.isMetaInstruction())
   3107       InstrCount += 1;
   3108   }
   3109   return InstrCount;
   3110 }
   3111 
   3112 // The size cost of duplication is the instruction size of the duplicated block.
   3113 // So we should scale the threshold accordingly. But the instruction size is not
   3114 // available on all targets, so we use the number of instructions instead.
   3115 BlockFrequency MachineBlockPlacement::scaleThreshold(MachineBasicBlock *BB) {
   3116   return DupThreshold.getFrequency() * countMBBInstruction(BB);
   3117 }
   3118 
   3119 // Returns true if BB is Pred's best successor.
   3120 bool MachineBlockPlacement::isBestSuccessor(MachineBasicBlock *BB,
   3121                                             MachineBasicBlock *Pred,
   3122                                             BlockFilterSet *BlockFilter) {
   3123   if (BB == Pred)
   3124     return false;
   3125   if (BlockFilter && !BlockFilter->count(Pred))
   3126     return false;
   3127   BlockChain *PredChain = BlockToChain[Pred];
   3128   if (PredChain && (Pred != *std::prev(PredChain->end())))
   3129     return false;
   3130 
   3131   // Find the successor with largest probability excluding BB.
   3132   BranchProbability BestProb = BranchProbability::getZero();
   3133   for (MachineBasicBlock *Succ : Pred->successors())
   3134     if (Succ != BB) {
   3135       if (BlockFilter && !BlockFilter->count(Succ))
   3136         continue;
   3137       BlockChain *SuccChain = BlockToChain[Succ];
   3138       if (SuccChain && (Succ != *SuccChain->begin()))
   3139         continue;
   3140       BranchProbability SuccProb = MBPI->getEdgeProbability(Pred, Succ);
   3141       if (SuccProb > BestProb)
   3142         BestProb = SuccProb;
   3143     }
   3144 
   3145   BranchProbability BBProb = MBPI->getEdgeProbability(Pred, BB);
   3146   if (BBProb <= BestProb)
   3147     return false;
   3148 
   3149   // Compute the number of reduced taken branches if Pred falls through to BB
   3150   // instead of another successor. Then compare it with threshold.
   3151   BlockFrequency PredFreq = getBlockCountOrFrequency(Pred);
   3152   BlockFrequency Gain = PredFreq * (BBProb - BestProb);
   3153   return Gain > scaleThreshold(BB);
   3154 }
   3155 
   3156 // Find out the predecessors of BB and BB can be beneficially duplicated into
   3157 // them.
   3158 void MachineBlockPlacement::findDuplicateCandidates(
   3159     SmallVectorImpl<MachineBasicBlock *> &Candidates,
   3160     MachineBasicBlock *BB,
   3161     BlockFilterSet *BlockFilter) {
   3162   MachineBasicBlock *Fallthrough = nullptr;
   3163   BranchProbability DefaultBranchProb = BranchProbability::getZero();
   3164   BlockFrequency BBDupThreshold(scaleThreshold(BB));
   3165   SmallVector<MachineBasicBlock *, 8> Preds(BB->predecessors());
   3166   SmallVector<MachineBasicBlock *, 8> Succs(BB->successors());
   3167 
   3168   // Sort for highest frequency.
   3169   auto CmpSucc = [&](MachineBasicBlock *A, MachineBasicBlock *B) {
   3170     return MBPI->getEdgeProbability(BB, A) > MBPI->getEdgeProbability(BB, B);
   3171   };
   3172   auto CmpPred = [&](MachineBasicBlock *A, MachineBasicBlock *B) {
   3173     return MBFI->getBlockFreq(A) > MBFI->getBlockFreq(B);
   3174   };
   3175   llvm::stable_sort(Succs, CmpSucc);
   3176   llvm::stable_sort(Preds, CmpPred);
   3177 
   3178   auto SuccIt = Succs.begin();
   3179   if (SuccIt != Succs.end()) {
   3180     DefaultBranchProb = MBPI->getEdgeProbability(BB, *SuccIt).getCompl();
   3181   }
   3182 
   3183   // For each predecessors of BB, compute the benefit of duplicating BB,
   3184   // if it is larger than the threshold, add it into Candidates.
   3185   //
   3186   // If we have following control flow.
   3187   //
   3188   //     PB1 PB2 PB3 PB4
   3189   //      \   |  /    /\
   3190   //       \  | /    /  \
   3191   //        \ |/    /    \
   3192   //         BB----/     OB
   3193   //         /\
   3194   //        /  \
   3195   //      SB1 SB2
   3196   //
   3197   // And it can be partially duplicated as
   3198   //
   3199   //   PB2+BB
   3200   //      |  PB1 PB3 PB4
   3201   //      |   |  /    /\
   3202   //      |   | /    /  \
   3203   //      |   |/    /    \
   3204   //      |  BB----/     OB
   3205   //      |\ /|
   3206   //      | X |
   3207   //      |/ \|
   3208   //     SB2 SB1
   3209   //
   3210   // The benefit of duplicating into a predecessor is defined as
   3211   //         Orig_taken_branch - Duplicated_taken_branch
   3212   //
   3213   // The Orig_taken_branch is computed with the assumption that predecessor
   3214   // jumps to BB and the most possible successor is laid out after BB.
   3215   //
   3216   // The Duplicated_taken_branch is computed with the assumption that BB is
   3217   // duplicated into PB, and one successor is layout after it (SB1 for PB1 and
   3218   // SB2 for PB2 in our case). If there is no available successor, the combined
   3219   // block jumps to all BB's successor, like PB3 in this example.
   3220   //
   3221   // If a predecessor has multiple successors, so BB can't be duplicated into
   3222   // it. But it can beneficially fall through to BB, and duplicate BB into other
   3223   // predecessors.
   3224   for (MachineBasicBlock *Pred : Preds) {
   3225     BlockFrequency PredFreq = getBlockCountOrFrequency(Pred);
   3226 
   3227     if (!TailDup.canTailDuplicate(BB, Pred)) {
   3228       // BB can't be duplicated into Pred, but it is possible to be layout
   3229       // below Pred.
   3230       if (!Fallthrough && isBestSuccessor(BB, Pred, BlockFilter)) {
   3231         Fallthrough = Pred;
   3232         if (SuccIt != Succs.end())
   3233           SuccIt++;
   3234       }
   3235       continue;
   3236     }
   3237 
   3238     BlockFrequency OrigCost = PredFreq + PredFreq * DefaultBranchProb;
   3239     BlockFrequency DupCost;
   3240     if (SuccIt == Succs.end()) {
   3241       // Jump to all successors;
   3242       if (Succs.size() > 0)
   3243         DupCost += PredFreq;
   3244     } else {
   3245       // Fallthrough to *SuccIt, jump to all other successors;
   3246       DupCost += PredFreq;
   3247       DupCost -= PredFreq * MBPI->getEdgeProbability(BB, *SuccIt);
   3248     }
   3249 
   3250     assert(OrigCost >= DupCost);
   3251     OrigCost -= DupCost;
   3252     if (OrigCost > BBDupThreshold) {
   3253       Candidates.push_back(Pred);
   3254       if (SuccIt != Succs.end())
   3255         SuccIt++;
   3256     }
   3257   }
   3258 
   3259   // No predecessors can optimally fallthrough to BB.
   3260   // So we can change one duplication into fallthrough.
   3261   if (!Fallthrough) {
   3262     if ((Candidates.size() < Preds.size()) && (Candidates.size() > 0)) {
   3263       Candidates[0] = Candidates.back();
   3264       Candidates.pop_back();
   3265     }
   3266   }
   3267 }
   3268 
   3269 void MachineBlockPlacement::initDupThreshold() {
   3270   DupThreshold = 0;
   3271   if (!F->getFunction().hasProfileData())
   3272     return;
   3273 
   3274   // We prefer to use prifile count.
   3275   uint64_t HotThreshold = PSI->getOrCompHotCountThreshold();
   3276   if (HotThreshold != UINT64_MAX) {
   3277     UseProfileCount = true;
   3278     DupThreshold = HotThreshold * TailDupProfilePercentThreshold / 100;
   3279     return;
   3280   }
   3281 
   3282   // Profile count is not available, we can use block frequency instead.
   3283   BlockFrequency MaxFreq = 0;
   3284   for (MachineBasicBlock &MBB : *F) {
   3285     BlockFrequency Freq = MBFI->getBlockFreq(&MBB);
   3286     if (Freq > MaxFreq)
   3287       MaxFreq = Freq;
   3288   }
   3289 
   3290   BranchProbability ThresholdProb(TailDupPlacementPenalty, 100);
   3291   DupThreshold = MaxFreq * ThresholdProb;
   3292   UseProfileCount = false;
   3293 }
   3294 
   3295 bool MachineBlockPlacement::runOnMachineFunction(MachineFunction &MF) {
   3296   if (skipFunction(MF.getFunction()))
   3297     return false;
   3298 
   3299   // Check for single-block functions and skip them.
   3300   if (std::next(MF.begin()) == MF.end())
   3301     return false;
   3302 
   3303   F = &MF;
   3304   MBPI = &getAnalysis<MachineBranchProbabilityInfo>();
   3305   MBFI = std::make_unique<MBFIWrapper>(
   3306       getAnalysis<MachineBlockFrequencyInfo>());
   3307   MLI = &getAnalysis<MachineLoopInfo>();
   3308   TII = MF.getSubtarget().getInstrInfo();
   3309   TLI = MF.getSubtarget().getTargetLowering();
   3310   MPDT = nullptr;
   3311   PSI = &getAnalysis<ProfileSummaryInfoWrapperPass>().getPSI();
   3312 
   3313   initDupThreshold();
   3314 
   3315   // Initialize PreferredLoopExit to nullptr here since it may never be set if
   3316   // there are no MachineLoops.
   3317   PreferredLoopExit = nullptr;
   3318 
   3319   assert(BlockToChain.empty() &&
   3320          "BlockToChain map should be empty before starting placement.");
   3321   assert(ComputedEdges.empty() &&
   3322          "Computed Edge map should be empty before starting placement.");
   3323 
   3324   unsigned TailDupSize = TailDupPlacementThreshold;
   3325   // If only the aggressive threshold is explicitly set, use it.
   3326   if (TailDupPlacementAggressiveThreshold.getNumOccurrences() != 0 &&
   3327       TailDupPlacementThreshold.getNumOccurrences() == 0)
   3328     TailDupSize = TailDupPlacementAggressiveThreshold;
   3329 
   3330   TargetPassConfig *PassConfig = &getAnalysis<TargetPassConfig>();
   3331   // For aggressive optimization, we can adjust some thresholds to be less
   3332   // conservative.
   3333   if (PassConfig->getOptLevel() >= CodeGenOpt::Aggressive) {
   3334     // At O3 we should be more willing to copy blocks for tail duplication. This
   3335     // increases size pressure, so we only do it at O3
   3336     // Do this unless only the regular threshold is explicitly set.
   3337     if (TailDupPlacementThreshold.getNumOccurrences() == 0 ||
   3338         TailDupPlacementAggressiveThreshold.getNumOccurrences() != 0)
   3339       TailDupSize = TailDupPlacementAggressiveThreshold;
   3340   }
   3341 
   3342   // If there's no threshold provided through options, query the target
   3343   // information for a threshold instead.
   3344   if (TailDupPlacementThreshold.getNumOccurrences() == 0 &&
   3345       (PassConfig->getOptLevel() < CodeGenOpt::Aggressive ||
   3346        TailDupPlacementAggressiveThreshold.getNumOccurrences() == 0))
   3347     TailDupSize = TII->getTailDuplicateSize(PassConfig->getOptLevel());
   3348 
   3349   if (allowTailDupPlacement()) {
   3350     MPDT = &getAnalysis<MachinePostDominatorTree>();
   3351     bool OptForSize = MF.getFunction().hasOptSize() ||
   3352                       llvm::shouldOptimizeForSize(&MF, PSI, &MBFI->getMBFI());
   3353     if (OptForSize)
   3354       TailDupSize = 1;
   3355     bool PreRegAlloc = false;
   3356     TailDup.initMF(MF, PreRegAlloc, MBPI, MBFI.get(), PSI,
   3357                    /* LayoutMode */ true, TailDupSize);
   3358     precomputeTriangleChains();
   3359   }
   3360 
   3361   buildCFGChains();
   3362 
   3363   // Changing the layout can create new tail merging opportunities.
   3364   // TailMerge can create jump into if branches that make CFG irreducible for
   3365   // HW that requires structured CFG.
   3366   bool EnableTailMerge = !MF.getTarget().requiresStructuredCFG() &&
   3367                          PassConfig->getEnableTailMerge() &&
   3368                          BranchFoldPlacement;
   3369   // No tail merging opportunities if the block number is less than four.
   3370   if (MF.size() > 3 && EnableTailMerge) {
   3371     unsigned TailMergeSize = TailDupSize + 1;
   3372     BranchFolder BF(/*DefaultEnableTailMerge=*/true, /*CommonHoist=*/false,
   3373                     *MBFI, *MBPI, PSI, TailMergeSize);
   3374 
   3375     if (BF.OptimizeFunction(MF, TII, MF.getSubtarget().getRegisterInfo(), MLI,
   3376                             /*AfterPlacement=*/true)) {
   3377       // Redo the layout if tail merging creates/removes/moves blocks.
   3378       BlockToChain.clear();
   3379       ComputedEdges.clear();
   3380       // Must redo the post-dominator tree if blocks were changed.
   3381       if (MPDT)
   3382         MPDT->runOnMachineFunction(MF);
   3383       ChainAllocator.DestroyAll();
   3384       buildCFGChains();
   3385     }
   3386   }
   3387 
   3388   optimizeBranches();
   3389   alignBlocks();
   3390 
   3391   BlockToChain.clear();
   3392   ComputedEdges.clear();
   3393   ChainAllocator.DestroyAll();
   3394 
   3395   if (AlignAllBlock)
   3396     // Align all of the blocks in the function to a specific alignment.
   3397     for (MachineBasicBlock &MBB : MF)
   3398       MBB.setAlignment(Align(1ULL << AlignAllBlock));
   3399   else if (AlignAllNonFallThruBlocks) {
   3400     // Align all of the blocks that have no fall-through predecessors to a
   3401     // specific alignment.
   3402     for (auto MBI = std::next(MF.begin()), MBE = MF.end(); MBI != MBE; ++MBI) {
   3403       auto LayoutPred = std::prev(MBI);
   3404       if (!LayoutPred->isSuccessor(&*MBI))
   3405         MBI->setAlignment(Align(1ULL << AlignAllNonFallThruBlocks));
   3406     }
   3407   }
   3408   if (ViewBlockLayoutWithBFI != GVDT_None &&
   3409       (ViewBlockFreqFuncName.empty() ||
   3410        F->getFunction().getName().equals(ViewBlockFreqFuncName))) {
   3411     MBFI->view("MBP." + MF.getName(), false);
   3412   }
   3413 
   3414 
   3415   // We always return true as we have no way to track whether the final order
   3416   // differs from the original order.
   3417   return true;
   3418 }
   3419 
   3420 namespace {
   3421 
   3422 /// A pass to compute block placement statistics.
   3423 ///
   3424 /// A separate pass to compute interesting statistics for evaluating block
   3425 /// placement. This is separate from the actual placement pass so that they can
   3426 /// be computed in the absence of any placement transformations or when using
   3427 /// alternative placement strategies.
   3428 class MachineBlockPlacementStats : public MachineFunctionPass {
   3429   /// A handle to the branch probability pass.
   3430   const MachineBranchProbabilityInfo *MBPI;
   3431 
   3432   /// A handle to the function-wide block frequency pass.
   3433   const MachineBlockFrequencyInfo *MBFI;
   3434 
   3435 public:
   3436   static char ID; // Pass identification, replacement for typeid
   3437 
   3438   MachineBlockPlacementStats() : MachineFunctionPass(ID) {
   3439     initializeMachineBlockPlacementStatsPass(*PassRegistry::getPassRegistry());
   3440   }
   3441 
   3442   bool runOnMachineFunction(MachineFunction &F) override;
   3443 
   3444   void getAnalysisUsage(AnalysisUsage &AU) const override {
   3445     AU.addRequired<MachineBranchProbabilityInfo>();
   3446     AU.addRequired<MachineBlockFrequencyInfo>();
   3447     AU.setPreservesAll();
   3448     MachineFunctionPass::getAnalysisUsage(AU);
   3449   }
   3450 };
   3451 
   3452 } // end anonymous namespace
   3453 
   3454 char MachineBlockPlacementStats::ID = 0;
   3455 
   3456 char &llvm::MachineBlockPlacementStatsID = MachineBlockPlacementStats::ID;
   3457 
   3458 INITIALIZE_PASS_BEGIN(MachineBlockPlacementStats, "block-placement-stats",
   3459                       "Basic Block Placement Stats", false, false)
   3460 INITIALIZE_PASS_DEPENDENCY(MachineBranchProbabilityInfo)
   3461 INITIALIZE_PASS_DEPENDENCY(MachineBlockFrequencyInfo)
   3462 INITIALIZE_PASS_END(MachineBlockPlacementStats, "block-placement-stats",
   3463                     "Basic Block Placement Stats", false, false)
   3464 
   3465 bool MachineBlockPlacementStats::runOnMachineFunction(MachineFunction &F) {
   3466   // Check for single-block functions and skip them.
   3467   if (std::next(F.begin()) == F.end())
   3468     return false;
   3469 
   3470   MBPI = &getAnalysis<MachineBranchProbabilityInfo>();
   3471   MBFI = &getAnalysis<MachineBlockFrequencyInfo>();
   3472 
   3473   for (MachineBasicBlock &MBB : F) {
   3474     BlockFrequency BlockFreq = MBFI->getBlockFreq(&MBB);
   3475     Statistic &NumBranches =
   3476         (MBB.succ_size() > 1) ? NumCondBranches : NumUncondBranches;
   3477     Statistic &BranchTakenFreq =
   3478         (MBB.succ_size() > 1) ? CondBranchTakenFreq : UncondBranchTakenFreq;
   3479     for (MachineBasicBlock *Succ : MBB.successors()) {
   3480       // Skip if this successor is a fallthrough.
   3481       if (MBB.isLayoutSuccessor(Succ))
   3482         continue;
   3483 
   3484       BlockFrequency EdgeFreq =
   3485           BlockFreq * MBPI->getEdgeProbability(&MBB, Succ);
   3486       ++NumBranches;
   3487       BranchTakenFreq += EdgeFreq.getFrequency();
   3488     }
   3489   }
   3490 
   3491   return false;
   3492 }
   3493