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    Searched refs:MACE (Results 1 - 10 of 10) sorted by relevancy

  /src/games/battlestar/
dayobjs.c 114 {164, MACE},
command2.c 184 !((n == SWORD || n == KNIFE || n == TWO_HANDED || n == MACE ||
command3.c 55 setbit(location[position].objects, MACE);
command7.c 81 testbit(inven, CHAIN) || testbit(inven, MACE) ||
extern.h 99 #define MACE 29
words.c 80 { "mace", MACE, OBJECT, NULL },
  /src/games/rogue/
init.c 170 obj->which_kind = MACE;
rogue.h 87 #define MACE 5
object.c 122 {360, "mace ", "", 0},
514 case MACE:
  /src/games/hack/
hack.u_init.c 107 {MACE, 1, WEAPON_SYM, 1, 1},

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