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Searched
refs:MACE
(Results
1 - 10
of
10
) sorted by relevancy
/src/games/battlestar/
dayobjs.c
114
{164,
MACE
},
command2.c
184
!((n == SWORD || n == KNIFE || n == TWO_HANDED || n ==
MACE
||
command3.c
55
setbit(location[position].objects,
MACE
);
command7.c
81
testbit(inven, CHAIN) || testbit(inven,
MACE
) ||
extern.h
99
#define
MACE
29
words.c
80
{ "
mace
",
MACE
, OBJECT, NULL },
/src/games/rogue/
init.c
170
obj->which_kind =
MACE
;
rogue.h
87
#define
MACE
5
object.c
122
{360, "
mace
", "", 0},
514
case
MACE
:
/src/games/hack/
hack.u_init.c
107
{
MACE
, 1, WEAPON_SYM, 1, 1},
Completed in 39 milliseconds
Indexes created Fri Oct 17 09:09:57 GMT 2025