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  /src/games/phantasia/
macros.h 15 #define MAXMOVE() (Player.p_level * 1.5 + 1)
main.c 471 y = Player.p_y + MAXMOVE();
478 y = Player.p_y - MAXMOVE();
484 x = Player.p_x + MAXMOVE();
491 x = Player.p_x - MAXMOVE();
525 if (distance(Player.p_x, x, Player.p_y, y) > MAXMOVE())

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