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Searched
refs:MAXPL
(Results
1 - 5
of
5
) sorted by relevancy
/src/games/hunt/huntd/
extern.c
48
struct pollfd fdset[3+
MAXPL
+MAXMON];
56
PLAYER Player[
MAXPL
]; /* all the players */
hunt.h
149
extern PLAYER Player[
MAXPL
], *End_player;
driver.c
246
while (poll(fdset, 3+
MAXPL
+MAXMON, INFTIM) < 0)
294
if (havechar(pp, i +
MAXPL
+ 3)) {
308
zap(pp, false, i +
MAXPL
+ 3);
330
if (fdset[i +
MAXPL
+ 3].revents & POLLIN)
338
if (poll(fdset, 3+
MAXPL
+MAXMON, linger) > 0) {
354
zap(pp, false, i +
MAXPL
+ 3);
850
fdset[i] = fdset[End_monitor - Monitor +
MAXPL
+ 3];
851
fdset[End_monitor - Monitor +
MAXPL
+ 3].fd = -1;
answer.c
178
i = pp - Monitor +
MAXPL
+ 3;
188
if (End_player < &Player[
MAXPL
]) {
/src/games/hunt/include/
hunt_common.h
77
* Choose
MAXPL
and MAXMON carefully. The screen is assumed to be
78
* 23 lines high and will only tolerate (
MAXPL
== 17 && MAXMON == 0)
79
* or (
MAXPL
+ MAXMON <= 16).
82
#define
MAXPL
15
85
#define
MAXPL
17
116
#define STAT_MON_ROW (STAT_PLAY_ROW +
MAXPL
+ 1)
Completed in 18 milliseconds
Indexes created Sat Oct 18 08:10:09 GMT 2025