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    Searched refs:MAXPL (Results 1 - 5 of 5) sorted by relevancy

  /src/games/hunt/huntd/
extern.c 48 struct pollfd fdset[3+MAXPL+MAXMON];
56 PLAYER Player[MAXPL]; /* all the players */
hunt.h 149 extern PLAYER Player[MAXPL], *End_player;
driver.c 246 while (poll(fdset, 3+MAXPL+MAXMON, INFTIM) < 0)
294 if (havechar(pp, i + MAXPL + 3)) {
308 zap(pp, false, i + MAXPL + 3);
330 if (fdset[i + MAXPL + 3].revents & POLLIN)
338 if (poll(fdset, 3+MAXPL+MAXMON, linger) > 0) {
354 zap(pp, false, i + MAXPL + 3);
850 fdset[i] = fdset[End_monitor - Monitor + MAXPL + 3];
851 fdset[End_monitor - Monitor + MAXPL + 3].fd = -1;
answer.c 178 i = pp - Monitor + MAXPL + 3;
188 if (End_player < &Player[MAXPL]) {
  /src/games/hunt/include/
hunt_common.h 77 * Choose MAXPL and MAXMON carefully. The screen is assumed to be
78 * 23 lines high and will only tolerate (MAXPL == 17 && MAXMON == 0)
79 * or (MAXPL + MAXMON <= 16).
82 #define MAXPL 15
85 #define MAXPL 17
116 #define STAT_MON_ROW (STAT_PLAY_ROW + MAXPL + 1)

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