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Searched
refs:MAXX
(Results
1 - 11
of
11
) sorted by relevancy
/src/games/larn/
savelev.c
21
pcel = &cell[level *
MAXX
* MAXY]; /* pointer to this level's
23
pecel = pcel +
MAXX
* MAXY; /* pointer to past end of this
50
pcel = &cell[level *
MAXX
* MAXY]; /* pointer to this level's
52
pecel = pcel +
MAXX
* MAXY; /* pointer to past end of this
data.c
120
short hitp[
MAXX
][MAXY]; /* monster hp on level */
121
short iarg[
MAXX
][MAXY]; /* arg for the item array */
122
u_char item[
MAXX
][MAXY]; /* objects in maze if any */
123
u_char know[
MAXX
][MAXY]; /* 1 or 0 if here before */
124
u_char mitem[
MAXX
][MAXY]; /* monster item array */
125
u_char moved[
MAXX
][MAXY]; /* monster movement flags */
126
u_char stealth[
MAXX
][MAXY]; /* 0=sleeping 1=awake monst */
161
short lastpx, lastpy; /* 0 ---
MAXX
-1 or 0 --- MAXY-1 */
header.h
11
#define
MAXX
67
341
extern u_char item[
MAXX
][MAXY], iven[], know[
MAXX
][MAXY];
345
extern u_char *lpnt, moved[
MAXX
][MAXY], mitem[
MAXX
][MAXY], monstlevel[];
355
extern u_char screen[
MAXX
][MAXY], sex;
359
extern u_char splev[], stealth[
MAXX
][MAXY], wizard;
360
extern short diroffx[], diroffy[], hitflag, hit2flag, hit3flag, hitp[
MAXX
][MAXY];
361
extern short iarg[
MAXX
][MAXY], ivenarg[], lasthx, lasthy, lastnum, lastpx,
display.c
20
static int minx,
maxx
, miny, maxy, k, m;
variable
244
static int d_xmin = 0, d_xmax =
MAXX
, d_ymin = 0, d_ymax = MAXY;
250
if (xmin == 0 && xmax ==
MAXX
) { /* clear section of screen as
264
if (xmin <= 0 && xmax ==
MAXX
) { /* draw stuff on right side
282
u_char screen[
MAXX
][MAXY]; /* template for the screen */
290
if (d_xmin == 0 && d_xmax ==
MAXX
&& d_ymin == 0 && d_ymax == MAXY) {
367
d_xmin = 0, d_xmax =
MAXX
, d_ymin = 0, d_ymax = MAXY; /* for limited screen
385
maxx
= x + 3;
390
maxx
= x + 1;
397
if (
maxx
> MAXX - 1
[
all
...]
create.c
52
playerx = rnd(
MAXX
- 2);
91
for (j = 0; j <
MAXX
; j++)
105
for (i = 0; i <
MAXX
; i++)
131
for (j = 0; j <
MAXX
; j++)
167
for (i = 1; i <
MAXX
- 1; i++)
195
if (xx >=
MAXX
- 3)
260
for (j = 0; j <
MAXX
; j++) {
321
for (tx = 1 + rnd(10); tx <
MAXX
- 10; tx += 10)
327
troom(lv, xsize, ysize, tx = tx + rnd(
MAXX
- 24), ty, rnd(3) + 6);
524
x = rnd(
MAXX
- 2)
[
all
...]
main.c
129
cell = (struct cel *) malloc(sizeof(struct cel) * (MAXLEVEL + MAXVLEVEL) *
MAXX
* MAXY);
388
draws(0,
MAXX
, 0, (count > MAXY) ? MAXY : count);
820
if (i >=
MAXX
)
868
for (j = 0; j <
MAXX
; j++)
882
for (i =
MAXX
- 1; i >
MAXX
- 1 - MAXPOTION; i--)
883
if (strlen(potionname[i -
MAXX
+ MAXPOTION]) > 2) { /* no null items */
885
iarg[i][0] = i -
MAXX
+ MAXPOTION;
891
for (i = MAXY; i < MAXY +
MAXX
; i++) {
895
for (i =
MAXX
+ MAXY; i < MAXX + MAXY + MAXY; i++)
[
all
...]
object.c
313
draws(0,
MAXX
, 0, MAXY);
347
for (j = 0; j <
MAXX
; j++) /* put player near
352
j =
MAXX
;
356
draws(0,
MAXX
, 0, MAXY);
389
for (j = 0; j <
MAXX
; j++) /* put player near
394
j =
MAXX
;
398
draws(0,
MAXX
, 0, MAXY);
454
draws(0,
MAXX
, 0, MAXY);
599
draws(0,
MAXX
, 0, MAXY);
612
draws(0,
MAXX
, 0, MAXY)
[
all
...]
diag.c
144
for (i = 0; i <
MAXX
; i++)
147
if (cell[p *
MAXX
* MAXY + i * MAXY + j].item == l)
163
for (j = 0; j <
MAXX
; j++)
199
lwrite((char *) &cell[k *
MAXX
* MAXY], sizeof(struct cel) * MAXY *
MAXX
);
263
lrfill((char *) &cell[k *
MAXX
* MAXY], sizeof(struct cel) * MAXY *
MAXX
);
movem.c
70
if (tmp4 >
MAXX
)
71
tmp4 =
MAXX
;
80
if (tmp4 >
MAXX
- 1)
81
tmp4 =
MAXX
- 1;
152
if (xl >=
MAXX
)
153
xl =
MAXX
- 1;
monster.c
192
if ((y >= 0) && (y <= MAXY - 1) && (x >= 0) && (x <=
MAXX
- 1))
426
xh = min(playerx + 1,
MAXX
- 2);
581
save = (struct isave *) malloc(sizeof(struct isave) *
MAXX
* MAXY * 2);
583
for (i = 0; i <
MAXX
; i++) { /* save all items and
606
for (j = rnd(MAXY - 2), i = 1; i <
MAXX
- 1; i++)
612
for (trys = 100, i = j = 1; --trys > 0 && item[i][j]; i = rnd(
MAXX
- 1), j = rnd(MAXY - 1));
619
for (trys = 100, i = j = 1; --trys > 0 && (item[i][j] == OWALL || mitem[i][j]); i = rnd(
MAXX
- 1), j = rnd(MAXY - 1));
627
draws(0,
MAXX
, 0, MAXY);
812
if ((x >
MAXX
- 1) || (y > MAXY - 1) || (x < 0) || (y < 0)) {
853
if ((x <
MAXX
- 1) && (y < MAXY - 1) && (x) && (y))
[
all
...]
global.c
234
if (++playerx >=
MAXX
- 1) {
Completed in 40 milliseconds
Indexes created Sun Feb 22 16:20:20 UTC 2026