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    Searched refs:MAXX (Results 1 - 11 of 11) sorted by relevancy

  /src/games/larn/
savelev.c 21 pcel = &cell[level * MAXX * MAXY]; /* pointer to this level's
23 pecel = pcel + MAXX * MAXY; /* pointer to past end of this
50 pcel = &cell[level * MAXX * MAXY]; /* pointer to this level's
52 pecel = pcel + MAXX * MAXY; /* pointer to past end of this
data.c 120 short hitp[MAXX][MAXY]; /* monster hp on level */
121 short iarg[MAXX][MAXY]; /* arg for the item array */
122 u_char item[MAXX][MAXY]; /* objects in maze if any */
123 u_char know[MAXX][MAXY]; /* 1 or 0 if here before */
124 u_char mitem[MAXX][MAXY]; /* monster item array */
125 u_char moved[MAXX][MAXY]; /* monster movement flags */
126 u_char stealth[MAXX][MAXY]; /* 0=sleeping 1=awake monst */
161 short lastpx, lastpy; /* 0 --- MAXX-1 or 0 --- MAXY-1 */
header.h 11 #define MAXX 67
341 extern u_char item[MAXX][MAXY], iven[], know[MAXX][MAXY];
345 extern u_char *lpnt, moved[MAXX][MAXY], mitem[MAXX][MAXY], monstlevel[];
355 extern u_char screen[MAXX][MAXY], sex;
359 extern u_char splev[], stealth[MAXX][MAXY], wizard;
360 extern short diroffx[], diroffy[], hitflag, hit2flag, hit3flag, hitp[MAXX][MAXY];
361 extern short iarg[MAXX][MAXY], ivenarg[], lasthx, lasthy, lastnum, lastpx,
display.c 20 static int minx, maxx, miny, maxy, k, m; variable in typeref:typename:int
244 static int d_xmin = 0, d_xmax = MAXX, d_ymin = 0, d_ymax = MAXY;
250 if (xmin == 0 && xmax == MAXX) { /* clear section of screen as
264 if (xmin <= 0 && xmax == MAXX) { /* draw stuff on right side
282 u_char screen[MAXX][MAXY]; /* template for the screen */
290 if (d_xmin == 0 && d_xmax == MAXX && d_ymin == 0 && d_ymax == MAXY) {
367 d_xmin = 0, d_xmax = MAXX, d_ymin = 0, d_ymax = MAXY; /* for limited screen
385 maxx = x + 3;
390 maxx = x + 1;
397 if (maxx > MAXX - 1
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create.c 52 playerx = rnd(MAXX - 2);
91 for (j = 0; j < MAXX; j++)
105 for (i = 0; i < MAXX; i++)
131 for (j = 0; j < MAXX; j++)
167 for (i = 1; i < MAXX - 1; i++)
195 if (xx >= MAXX - 3)
260 for (j = 0; j < MAXX; j++) {
321 for (tx = 1 + rnd(10); tx < MAXX - 10; tx += 10)
327 troom(lv, xsize, ysize, tx = tx + rnd(MAXX - 24), ty, rnd(3) + 6);
524 x = rnd(MAXX - 2)
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main.c 129 cell = (struct cel *) malloc(sizeof(struct cel) * (MAXLEVEL + MAXVLEVEL) * MAXX * MAXY);
388 draws(0, MAXX, 0, (count > MAXY) ? MAXY : count);
820 if (i >= MAXX)
868 for (j = 0; j < MAXX; j++)
882 for (i = MAXX - 1; i > MAXX - 1 - MAXPOTION; i--)
883 if (strlen(potionname[i - MAXX + MAXPOTION]) > 2) { /* no null items */
885 iarg[i][0] = i - MAXX + MAXPOTION;
891 for (i = MAXY; i < MAXY + MAXX; i++) {
895 for (i = MAXX + MAXY; i < MAXX + MAXY + MAXY; i++)
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object.c 313 draws(0, MAXX, 0, MAXY);
347 for (j = 0; j < MAXX; j++) /* put player near
352 j = MAXX;
356 draws(0, MAXX, 0, MAXY);
389 for (j = 0; j < MAXX; j++) /* put player near
394 j = MAXX;
398 draws(0, MAXX, 0, MAXY);
454 draws(0, MAXX, 0, MAXY);
599 draws(0, MAXX, 0, MAXY);
612 draws(0, MAXX, 0, MAXY)
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diag.c 144 for (i = 0; i < MAXX; i++)
147 if (cell[p * MAXX * MAXY + i * MAXY + j].item == l)
163 for (j = 0; j < MAXX; j++)
199 lwrite((char *) &cell[k * MAXX * MAXY], sizeof(struct cel) * MAXY * MAXX);
263 lrfill((char *) &cell[k * MAXX * MAXY], sizeof(struct cel) * MAXY * MAXX);
movem.c 70 if (tmp4 > MAXX)
71 tmp4 = MAXX;
80 if (tmp4 > MAXX - 1)
81 tmp4 = MAXX - 1;
152 if (xl >= MAXX)
153 xl = MAXX - 1;
monster.c 192 if ((y >= 0) && (y <= MAXY - 1) && (x >= 0) && (x <= MAXX - 1))
426 xh = min(playerx + 1, MAXX - 2);
581 save = (struct isave *) malloc(sizeof(struct isave) * MAXX * MAXY * 2);
583 for (i = 0; i < MAXX; i++) { /* save all items and
606 for (j = rnd(MAXY - 2), i = 1; i < MAXX - 1; i++)
612 for (trys = 100, i = j = 1; --trys > 0 && item[i][j]; i = rnd(MAXX - 1), j = rnd(MAXY - 1));
619 for (trys = 100, i = j = 1; --trys > 0 && (item[i][j] == OWALL || mitem[i][j]); i = rnd(MAXX - 1), j = rnd(MAXY - 1));
627 draws(0, MAXX, 0, MAXY);
812 if ((x > MAXX - 1) || (y > MAXY - 1) || (x < 0) || (y < 0)) {
853 if ((x < MAXX - 1) && (y < MAXY - 1) && (x) && (y))
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global.c 234 if (++playerx >= MAXX - 1) {

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