| /src/games/larn/ |
| savelev.c | 21 pcel = &cell[level * MAXX * MAXY]; /* pointer to this level's 23 pecel = pcel + MAXX * MAXY; /* pointer to past end of this 50 pcel = &cell[level * MAXX * MAXY]; /* pointer to this level's 52 pecel = pcel + MAXX * MAXY; /* pointer to past end of this
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| data.c | 120 short hitp[MAXX][MAXY]; /* monster hp on level */ 121 short iarg[MAXX][MAXY]; /* arg for the item array */ 122 u_char item[MAXX][MAXY]; /* objects in maze if any */ 123 u_char know[MAXX][MAXY]; /* 1 or 0 if here before */ 124 u_char mitem[MAXX][MAXY]; /* monster item array */ 125 u_char moved[MAXX][MAXY]; /* monster movement flags */ 126 u_char stealth[MAXX][MAXY]; /* 0=sleeping 1=awake monst */ 161 short lastpx, lastpy; /* 0 --- MAXX-1 or 0 --- MAXY-1 */
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| header.h | 11 #define MAXX 67 341 extern u_char item[MAXX][MAXY], iven[], know[MAXX][MAXY]; 345 extern u_char *lpnt, moved[MAXX][MAXY], mitem[MAXX][MAXY], monstlevel[]; 355 extern u_char screen[MAXX][MAXY], sex; 359 extern u_char splev[], stealth[MAXX][MAXY], wizard; 360 extern short diroffx[], diroffy[], hitflag, hit2flag, hit3flag, hitp[MAXX][MAXY]; 361 extern short iarg[MAXX][MAXY], ivenarg[], lasthx, lasthy, lastnum, lastpx,
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| display.c | 20 static int minx, maxx, miny, maxy, k, m; variable in typeref:typename:int 244 static int d_xmin = 0, d_xmax = MAXX, d_ymin = 0, d_ymax = MAXY; 250 if (xmin == 0 && xmax == MAXX) { /* clear section of screen as 264 if (xmin <= 0 && xmax == MAXX) { /* draw stuff on right side 282 u_char screen[MAXX][MAXY]; /* template for the screen */ 290 if (d_xmin == 0 && d_xmax == MAXX && d_ymin == 0 && d_ymax == MAXY) { 367 d_xmin = 0, d_xmax = MAXX, d_ymin = 0, d_ymax = MAXY; /* for limited screen 385 maxx = x + 3; 390 maxx = x + 1; 397 if (maxx > MAXX - 1 [all...] |
| create.c | 52 playerx = rnd(MAXX - 2); 91 for (j = 0; j < MAXX; j++) 105 for (i = 0; i < MAXX; i++) 131 for (j = 0; j < MAXX; j++) 167 for (i = 1; i < MAXX - 1; i++) 195 if (xx >= MAXX - 3) 260 for (j = 0; j < MAXX; j++) { 321 for (tx = 1 + rnd(10); tx < MAXX - 10; tx += 10) 327 troom(lv, xsize, ysize, tx = tx + rnd(MAXX - 24), ty, rnd(3) + 6); 524 x = rnd(MAXX - 2) [all...] |
| main.c | 129 cell = (struct cel *) malloc(sizeof(struct cel) * (MAXLEVEL + MAXVLEVEL) * MAXX * MAXY); 388 draws(0, MAXX, 0, (count > MAXY) ? MAXY : count); 820 if (i >= MAXX) 868 for (j = 0; j < MAXX; j++) 882 for (i = MAXX - 1; i > MAXX - 1 - MAXPOTION; i--) 883 if (strlen(potionname[i - MAXX + MAXPOTION]) > 2) { /* no null items */ 885 iarg[i][0] = i - MAXX + MAXPOTION; 891 for (i = MAXY; i < MAXY + MAXX; i++) { 895 for (i = MAXX + MAXY; i < MAXX + MAXY + MAXY; i++) [all...] |
| object.c | 313 draws(0, MAXX, 0, MAXY); 347 for (j = 0; j < MAXX; j++) /* put player near 352 j = MAXX; 356 draws(0, MAXX, 0, MAXY); 389 for (j = 0; j < MAXX; j++) /* put player near 394 j = MAXX; 398 draws(0, MAXX, 0, MAXY); 454 draws(0, MAXX, 0, MAXY); 599 draws(0, MAXX, 0, MAXY); 612 draws(0, MAXX, 0, MAXY) [all...] |
| diag.c | 144 for (i = 0; i < MAXX; i++) 147 if (cell[p * MAXX * MAXY + i * MAXY + j].item == l) 163 for (j = 0; j < MAXX; j++) 199 lwrite((char *) &cell[k * MAXX * MAXY], sizeof(struct cel) * MAXY * MAXX); 263 lrfill((char *) &cell[k * MAXX * MAXY], sizeof(struct cel) * MAXY * MAXX);
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| movem.c | 70 if (tmp4 > MAXX) 71 tmp4 = MAXX; 80 if (tmp4 > MAXX - 1) 81 tmp4 = MAXX - 1; 152 if (xl >= MAXX) 153 xl = MAXX - 1;
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| monster.c | 192 if ((y >= 0) && (y <= MAXY - 1) && (x >= 0) && (x <= MAXX - 1)) 426 xh = min(playerx + 1, MAXX - 2); 581 save = (struct isave *) malloc(sizeof(struct isave) * MAXX * MAXY * 2); 583 for (i = 0; i < MAXX; i++) { /* save all items and 606 for (j = rnd(MAXY - 2), i = 1; i < MAXX - 1; i++) 612 for (trys = 100, i = j = 1; --trys > 0 && item[i][j]; i = rnd(MAXX - 1), j = rnd(MAXY - 1)); 619 for (trys = 100, i = j = 1; --trys > 0 && (item[i][j] == OWALL || mitem[i][j]); i = rnd(MAXX - 1), j = rnd(MAXY - 1)); 627 draws(0, MAXX, 0, MAXY); 812 if ((x > MAXX - 1) || (y > MAXY - 1) || (x < 0) || (y < 0)) { 853 if ((x < MAXX - 1) && (y < MAXY - 1) && (x) && (y)) [all...] |
| global.c | 234 if (++playerx >= MAXX - 1) {
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