OpenGrok
Home
Sort by:
relevance
|
last modified time
|
path
Full Search
in project(s):
src
xsrc
Definition
Symbol
File Path
History
|
|
Help
Searched
refs:MAXY
(Results
1 - 11
of
11
) sorted by relevancy
/src/games/larn/
savelev.c
21
pcel = &cell[level * MAXX *
MAXY
]; /* pointer to this level's
23
pecel = pcel + MAXX *
MAXY
; /* pointer to past end of this
50
pcel = &cell[level * MAXX *
MAXY
]; /* pointer to this level's
52
pecel = pcel + MAXX *
MAXY
; /* pointer to past end of this
data.c
120
short hitp[MAXX][
MAXY
]; /* monster hp on level */
121
short iarg[MAXX][
MAXY
]; /* arg for the item array */
122
u_char item[MAXX][
MAXY
]; /* objects in maze if any */
123
u_char know[MAXX][
MAXY
]; /* 1 or 0 if here before */
124
u_char mitem[MAXX][
MAXY
]; /* monster item array */
125
u_char moved[MAXX][
MAXY
]; /* monster movement flags */
126
u_char stealth[MAXX][
MAXY
]; /* 0=sleeping 1=awake monst */
161
short lastpx, lastpy; /* 0 --- MAXX-1 or 0 ---
MAXY
-1 */
header.h
12
#define
MAXY
17
341
extern u_char item[MAXX][
MAXY
], iven[], know[MAXX][
MAXY
];
345
extern u_char *lpnt, moved[MAXX][
MAXY
], mitem[MAXX][
MAXY
], monstlevel[];
355
extern u_char screen[MAXX][
MAXY
], sex;
359
extern u_char splev[], stealth[MAXX][
MAXY
], wizard;
360
extern short diroffx[], diroffy[], hitflag, hit2flag, hit3flag, hitp[MAXX][
MAXY
];
361
extern short iarg[MAXX][
MAXY
], ivenarg[], lasthx, lasthy, lastnum, lastpx,
main.c
129
cell = (struct cel *) malloc(sizeof(struct cel) * (MAXLEVEL + MAXVLEVEL) * MAXX *
MAXY
);
388
draws(0, MAXX, 0, (count >
MAXY
) ?
MAXY
: count);
815
if (j >=
MAXY
)
867
for (i = 0; i <
MAXY
; i++)
887
for (i = 1; i <
MAXY
; i++) {
891
for (i =
MAXY
; i <
MAXY
+ MAXX; i++) {
892
item[i -
MAXY
][
MAXY
- 1] = i
[
all
...]
object.c
311
playery =
MAXY
- 2;
312
item[33][
MAXY
- 1] = know[33][
MAXY
- 1] = mitem[33][
MAXY
- 1] = 0;
313
draws(0, MAXX, 0,
MAXY
);
346
for (i = 0; i <
MAXY
; i++)
353
i =
MAXY
;
356
draws(0, MAXX, 0,
MAXY
);
388
for (i = 0; i <
MAXY
; i++)
395
i =
MAXY
;
[
all
...]
diag.c
145
for (j = 0; j <
MAXY
; j++)
147
if (cell[p * MAXX *
MAXY
+ i *
MAXY
+ j].item == l)
160
for (i = 0; i <
MAXY
; i++)
199
lwrite((char *) &cell[k * MAXX *
MAXY
], sizeof(struct cel) *
MAXY
* MAXX);
263
lrfill((char *) &cell[k * MAXX *
MAXY
], sizeof(struct cel) *
MAXY
* MAXX);
create.c
53
playery = rnd(
MAXY
- 2);
90
for (i = 0; i <
MAXY
; i++)
104
for (j = 0; j <
MAXY
; j++)
130
for (i = 0; i <
MAXY
; i++)
137
item[33][
MAXY
- 1] = 0; /* exit from dungeon */
166
my = rnd(
MAXY
- 2);
213
if (yy >=
MAXY
- 3)
258
for (i = 0; i <
MAXY
; i++) {
325
ty = rnd(
MAXY
- 9) + 1; /* upper left corner of room */
525
y = rnd(
MAXY
- 2)
[
all
...]
display.c
20
static int minx, maxx, miny,
maxy
, k, m;
variable
244
static int d_xmin = 0, d_xmax = MAXX, d_ymin = 0, d_ymax =
MAXY
;
282
u_char screen[MAXX][
MAXY
]; /* template for the screen */
290
if (d_xmin == 0 && d_xmax == MAXX && d_ymin == 0 && d_ymax ==
MAXY
) {
367
d_xmin = 0, d_xmax = MAXX, d_ymin = 0, d_ymax =
MAXY
; /* for limited screen
387
maxy
= y + 3;
392
maxy
= y + 1;
401
if (
maxy
>
MAXY
- 1)
402
maxy
= MAXY - 1
[
all
...]
monster.c
192
if ((y >= 0) && (y <=
MAXY
- 1) && (x >= 0) && (x <= MAXX - 1))
200
(y !=
MAXY
- 1))
427
yh = min(playery + 1,
MAXY
- 2);
581
save = (struct isave *) malloc(sizeof(struct isave) * MAXX *
MAXY
* 2);
582
for (j = 0; j <
MAXY
; j++)
605
item[33][
MAXY
- 1] = 0;
606
for (j = rnd(
MAXY
- 2), i = 1; i < MAXX - 1; i++)
612
for (trys = 100, i = j = 1; --trys > 0 && item[i][j]; i = rnd(MAXX - 1), j = rnd(
MAXY
- 1));
619
for (trys = 100, i = j = 1; --trys > 0 && (item[i][j] == OWALL || mitem[i][j]); i = rnd(MAXX - 1), j = rnd(
MAXY
- 1));
627
draws(0, MAXX, 0,
MAXY
);
[
all
...]
movem.c
66
if (tmp2 >
MAXY
)
67
tmp2 =
MAXY
;
76
if (tmp2 >
MAXY
- 1)
77
tmp2 =
MAXY
- 1;
156
if (yl >=
MAXY
)
157
yl =
MAXY
- 1;
global.c
236
if (++playery >=
MAXY
- 1) {
506
if (playery ==
MAXY
- 1 && playerx == 33)
Completed in 24 milliseconds
Indexes created Sun Feb 22 08:20:21 UTC 2026