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  /src/games/gomoku/
gomoku.h 233 #define MFLAG 0x001000 /* frame has already been seen */
pickmove.c 341 board[cbp->c_vertex].s_flags |= MFLAG << r;
452 * so skip frames that have already been processed (MFLAG).
456 int bmask = (BFLAG | FFLAG | MFLAG) << r;

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