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    Searched refs:MINE (Results 1 - 7 of 7) sorted by relevancy

  /src/games/hunt/include/
hunt_common.h 133 #define MINE ';'
  /src/games/hunt/huntd/
execute.c 234 case MINE:
442 case MINE:
559 case MINE:
answer.c 330 Maze[y][x] = MINE;
driver.c 586 case MINE:
611 (this_shot_type == MINE || this_shot_type == GMINE) ?
612 "a mine" : "act of God");
shots.c 670 case MINE:
731 case MINE:
  /src/games/hunt/hunt/
otto.c 214 else if (go_for_ammo(MINE))
239 case MINE:
264 || itemp->what == GMINE || itemp->what == MINE))) {
526 * go for the closest mine if possible
530 go_for_ammo(char mine)
537 if (flbr[i].what == mine && flbr[i].distance < dist) {
  /src/usr.sbin/puffs/mount_psshfs/
node.c 162 #define CHECKID(FIELD, TYPE, DOMANGLE, MINE, MANGLED) do { \
165 ((pctx->DOMANGLE && (va->FIELD == pctx->MINE)) \

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