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Searched
refs:MONSTERS
(Results
1 - 3
of
3
) sorted by relevancy
/src/games/rogue/
monster.c
92
static object mon_tab[
MONSTERS
] = {
136
for (short i = 0; i <
MONSTERS
; i++) {
171
mn = get_rand(0,
MONSTERS
-1);
256
for (i = 0; i <
MONSTERS
; i++) {
281
for (i = 0; i <
MONSTERS
; i++) {
zap.c
179
(void)gr_monster(monster, get_rand(0,
MONSTERS
-1));
rogue.h
200
* struct object fields that are used for
monsters
. This, since each monster
354
#define
MONSTERS
26
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Indexes created Sat Oct 25 16:10:12 GMT 2025