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  /src/games/rogue/
monster.c 92 static object mon_tab[MONSTERS] = {
136 for (short i = 0; i < MONSTERS; i++) {
171 mn = get_rand(0, MONSTERS-1);
256 for (i = 0; i < MONSTERS; i++) {
281 for (i = 0; i < MONSTERS; i++) {
zap.c 179 (void)gr_monster(monster, get_rand(0, MONSTERS-1));
rogue.h 200 * struct object fields that are used for monsters. This, since each monster
354 #define MONSTERS 26

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