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Searched
refs:Move
(Results
1 - 25
of
35
) sorted by relevancy
1
2
/src/games/sail/
game.c
63
int riggone = 0,
Move
, flank = 0;
65
Move
= ship->specs->bs;
76
Move
= ship->specs->fs;
79
Move
-= 1 + WET[windspeed][ship->specs->class-1].B;
82
Move
-= 1 + WET[windspeed][ship->specs->class-1].C;
85
Move
= (flank ? 2 : 1) - WET[windspeed][ship->specs->class-1].D;
87
Move
= 0;
89
Move
-= WET[windspeed][ship->specs->class-1].A;
90
Move
-= riggone;
91
Move
= Move < 0 ? 0 : Move
[
all
...]
/src/usr.bin/make/unit-tests/
hanoi-include.exp
0
Move
the upper disk from stack A to stack C.
2
Move
the upper disk from stack A to stack B.
3
Move
the upper disk from stack C to stack B.
4
Move
the upper disk from stack A to stack C.
5
Move
the upper disk from stack B to stack A.
6
Move
the upper disk from stack B to stack C.
7
Move
the upper disk from stack A to stack C.
8
Move
the upper disk from stack A to stack B.
9
Move
the upper disk from stack C to stack B.
10
Move
the upper disk from stack C to stack A
[
all
...]
hanoi-include.mk
20
N?= 5 #
Move
this number of disks ...
34
@echo "
Move
the upper disk from stack ${from} to stack ${to}."
43
@echo "
Move
the upper disk from stack ${from} to stack ${to}."
/src/games/trek/
rest.c
77
Move
.time = t;
81
if (Ship.cond != DOCKED &&
Move
.time > t)
82
Move
.time = t + 0.0001;
83
Move
.free = 0;
84
Move
.resting = 1;
play.c
52
** This routine executes moves. It sets up per-
move
variables,
55
** attack if the
move
was not free, and checkcond() to check up
56
** on how we are doing after the
move
.
102
Move
.free = 1;
103
Move
.time = 0.0;
104
Move
.shldchg = 0;
105
Move
.newquad = 0;
106
Move
.resting = 0;
dumpme.c
70
Move
.time += x;
89
Move
.time = 0;
impulse.c
46
**
move
under impulse power
87
Move
.time =
move
(0, course, time, 0.095);
88
Ship.energy -= 20 + 100 *
Move
.time * 0.095;
externs.c
111
struct Move_struct
Move
;
lose.c
84
Move
.endgame = -1;
attack.c
49
** (1) Something happened this
move
(i.e., not free), and
54
** Klingons are permitted to
move
both before and after the
55
** attack. They will tend to
move
toward you before the
87
if (
Move
.free)
93
/*
move
before attack */
103
if (
Move
.shldchg)
128
if (Ship.shldup ||
Move
.shldchg) {
170
Move
.shldchg = 0;
189
/* allow Klingons to
move
after attacking */
events.c
75
if (
Move
.time <= 0.0) {
87
if (
Move
.time > 0.5 &&
Move
.resting)
95
xdate = idate +
Move
.time;
118
/*
move
us up to the next date */
178
/* truncate the
move
time */
179
Move
.time = xdate - idate;
217
* some Klingons
move
in
412
if (!
Move
.resting) {
457
if (restcancel &&
Move
.resting &
[
all
...]
capture.c
85
Move
.free = 0;
86
Move
.time = 0.05;
shield.c
57
** This is not a free
move
. Hits that occur as a result of
58
** this
move
appear as though the shields are half up/down,
139
Move
.free = 0;
141
Move
.shldchg = 1;
visual.c
105
Move
.time = 0.05;
106
Move
.free = 0;
win.c
70
Move
.endgame = 1;
dumpgame.c
66
{ (char *)&
Move
, sizeof (
Move
) },
warp.c
49
**
MOVE
UNDER WARP POWER
51
** This is both the "
move
" and the "ram" commands, differing
57
** The guts of this routine are in the routine
move
(), which
112
/* compute the speed we will
move
at, and the time it will take */
134
/* do the
move
*/
135
Move
.time =
move
(fl, course, time, speed);
138
dist =
Move
.time * speed;
klmove.c
45
**
Move
Klingons Around
56
** Basically, what it will try to do is to
move
a certain number
59
** sector to
move
to on a per-Klingon basis; they are roughly
62
** if you can
move
their. Dx and dy are the increment. Fudgex
90
if (ranf(i) >= Param.moveprob[2 *
Move
.newquad + fl])
92
/* compute distance to
move
*/
94
motion *= k->avgdist * Param.movefac[2 *
Move
.newquad + fl];
111
/* try to
move
the klingon */
move.c
1
/* $NetBSD:
move
.c,v 1.11 2011/07/03 06:44:01 mrg Exp $ */
35
static char sccsid[] = "@(#)
move
.c 8.1 (Berkeley) 5/31/93";
37
__RCSID("$NetBSD:
move
.c,v 1.11 2011/07/03 06:44:01 mrg Exp $");
47
**
Move
Under Warp or Impulse Power
52
** which we want to
move
. `Speed' is the speed we
55
** cut short the
move
so that the user doesn't get docked time and
65
** domize the course accordingly before ever starting to
move
.
66
** We will still
move
in a straight line.
82
move
(int ramflag, int course, double time, double speed)
function
97
printf("
move
: ramflag %d course %d time %.2f speed %.2f\n"
[
all
...]
dock.c
141
Move
.free = 0;
score.c
94
if (
Move
.endgame > 0) {
initquad.c
133
Move
.newquad = 1;
torped.c
212
Move
.free = 0;
/src/sys/arch/amiga/stand/dumpfont/
fontdumper.c
137
Move
(&rp, 0, tf->tf_Baseline);
141
Move
(&rp, NetBSDwidth - tf->tf_XSize, tf->tf_Baseline);
145
Move
(&rp, rp.cp_x + (NetBSDwidth - tf->tf_XSize), rp.cp_y);
dumpfont.c
60
Move
(&rp, 0, 6);
Completed in 26 milliseconds
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Indexes created Sat Feb 21 08:20:20 UTC 2026