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  /src/games/sail/
game.c 63 int riggone = 0, Move, flank = 0;
65 Move = ship->specs->bs;
76 Move = ship->specs->fs;
79 Move -= 1 + WET[windspeed][ship->specs->class-1].B;
82 Move -= 1 + WET[windspeed][ship->specs->class-1].C;
85 Move = (flank ? 2 : 1) - WET[windspeed][ship->specs->class-1].D;
87 Move = 0;
89 Move -= WET[windspeed][ship->specs->class-1].A;
90 Move -= riggone;
91 Move = Move < 0 ? 0 : Move
    [all...]
  /src/usr.bin/make/unit-tests/
hanoi-include.exp 0 Move the upper disk from stack A to stack C.
2 Move the upper disk from stack A to stack B.
3 Move the upper disk from stack C to stack B.
4 Move the upper disk from stack A to stack C.
5 Move the upper disk from stack B to stack A.
6 Move the upper disk from stack B to stack C.
7 Move the upper disk from stack A to stack C.
8 Move the upper disk from stack A to stack B.
9 Move the upper disk from stack C to stack B.
10 Move the upper disk from stack C to stack A
    [all...]
hanoi-include.mk 20 N?= 5 # Move this number of disks ...
34 @echo "Move the upper disk from stack ${from} to stack ${to}."
43 @echo "Move the upper disk from stack ${from} to stack ${to}."
  /src/games/trek/
rest.c 77 Move.time = t;
81 if (Ship.cond != DOCKED && Move.time > t)
82 Move.time = t + 0.0001;
83 Move.free = 0;
84 Move.resting = 1;
play.c 52 ** This routine executes moves. It sets up per-move variables,
55 ** attack if the move was not free, and checkcond() to check up
56 ** on how we are doing after the move.
102 Move.free = 1;
103 Move.time = 0.0;
104 Move.shldchg = 0;
105 Move.newquad = 0;
106 Move.resting = 0;
dumpme.c 70 Move.time += x;
89 Move.time = 0;
impulse.c 46 ** move under impulse power
87 Move.time = move(0, course, time, 0.095);
88 Ship.energy -= 20 + 100 * Move.time * 0.095;
externs.c 111 struct Move_struct Move;
lose.c 84 Move.endgame = -1;
attack.c 49 ** (1) Something happened this move (i.e., not free), and
54 ** Klingons are permitted to move both before and after the
55 ** attack. They will tend to move toward you before the
87 if (Move.free)
93 /* move before attack */
103 if (Move.shldchg)
128 if (Ship.shldup || Move.shldchg) {
170 Move.shldchg = 0;
189 /* allow Klingons to move after attacking */
events.c 75 if (Move.time <= 0.0) {
87 if (Move.time > 0.5 && Move.resting)
95 xdate = idate + Move.time;
118 /* move us up to the next date */
178 /* truncate the move time */
179 Move.time = xdate - idate;
217 * some Klingons move in
412 if (!Move.resting) {
457 if (restcancel && Move.resting &
    [all...]
capture.c 85 Move.free = 0;
86 Move.time = 0.05;
shield.c 57 ** This is not a free move. Hits that occur as a result of
58 ** this move appear as though the shields are half up/down,
139 Move.free = 0;
141 Move.shldchg = 1;
visual.c 105 Move.time = 0.05;
106 Move.free = 0;
win.c 70 Move.endgame = 1;
dumpgame.c 66 { (char *)&Move, sizeof (Move) },
warp.c 49 ** MOVE UNDER WARP POWER
51 ** This is both the "move" and the "ram" commands, differing
57 ** The guts of this routine are in the routine move(), which
112 /* compute the speed we will move at, and the time it will take */
134 /* do the move */
135 Move.time = move(fl, course, time, speed);
138 dist = Move.time * speed;
klmove.c 45 ** Move Klingons Around
56 ** Basically, what it will try to do is to move a certain number
59 ** sector to move to on a per-Klingon basis; they are roughly
62 ** if you can move their. Dx and dy are the increment. Fudgex
90 if (ranf(i) >= Param.moveprob[2 * Move.newquad + fl])
92 /* compute distance to move */
94 motion *= k->avgdist * Param.movefac[2 * Move.newquad + fl];
111 /* try to move the klingon */
move.c 1 /* $NetBSD: move.c,v 1.11 2011/07/03 06:44:01 mrg Exp $ */
35 static char sccsid[] = "@(#)move.c 8.1 (Berkeley) 5/31/93";
37 __RCSID("$NetBSD: move.c,v 1.11 2011/07/03 06:44:01 mrg Exp $");
47 ** Move Under Warp or Impulse Power
52 ** which we want to move. `Speed' is the speed we
55 ** cut short the move so that the user doesn't get docked time and
65 ** domize the course accordingly before ever starting to move.
66 ** We will still move in a straight line.
82 move(int ramflag, int course, double time, double speed) function in typeref:typename:double
97 printf("move: ramflag %d course %d time %.2f speed %.2f\n"
    [all...]
dock.c 141 Move.free = 0;
score.c 94 if (Move.endgame > 0) {
initquad.c 133 Move.newquad = 1;
torped.c 212 Move.free = 0;
  /src/sys/arch/amiga/stand/dumpfont/
fontdumper.c 137 Move (&rp, 0, tf->tf_Baseline);
141 Move (&rp, NetBSDwidth - tf->tf_XSize, tf->tf_Baseline);
145 Move (&rp, rp.cp_x + (NetBSDwidth - tf->tf_XSize), rp.cp_y);
dumpfont.c 60 Move (&rp, 0, 6);

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